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# qsound.h

This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.

    /****************************************************************************
    ** $Id: qt/qsound.h   3.3.8   edited Jan 11 14:46 $
    **
    ** Definition of QSound class and QAuServer internal class
    **
    ** Created : 000117
    **
    ** Copyright (C) 1999-2007 Trolltech ASA.  All rights reserved.
    **
    ** This file is part of the kernel module of the Qt GUI Toolkit.
    **
    ** This file may be used under the terms of the GNU General Public
    ** License versions 2.0 or 3.0 as published by the Free Software
    ** Foundation and appearing in the file LICENSE.GPL included in the
    ** packaging of this file. Alternatively you may (at your option) use any
    ** later version of the GNU General Public License if such license has
    ** been publicly approved by Trolltech ASA (or its successors, if any)
    ** and the KDE Free Qt Foundation.
    **
    ** Please review the following information to ensure GNU General
    ** Public Licensing requirements will be met:
    ** http://trolltech.com/products/qt/licenses/licensing/opensource/.
    ** If you are unsure which license is appropriate for your use, please
    ** review the following information:
    ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
    ** or contact the sales department at sales@trolltech.com.
    **
    ** This file may be used under the terms of the Q Public License as
    ** defined by Trolltech ASA and appearing in the file LICENSE.QPL
    ** included in the packaging of this file.  Licensees holding valid Qt
    ** Commercial licenses may use this file in accordance with the Qt
    ** Commercial License Agreement provided with the Software.
    **
    ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
    ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
    ** herein.
    **
    **********************************************************************/
    #ifndef QSOUND_H
    #define QSOUND_H

    #ifndef QT_H
    #include "qobject.h"
    #endif // QT_H

    #ifndef QT_NO_SOUND

    class QSoundData;

    class Q_EXPORT QSound : public QObject {
        Q_OBJECT
    public:
        static bool isAvailable();
        static void play(const QString& filename);

        QSound(const QString& filename, QObject* parent=0, const char* name=0);
        ~QSound();

        /* Coming soon...
    	?
        QSound(int hertz, Type type=Mono);
        int play(const ushort* data, int samples);
        bool full();
        signal void notFull();
    	?
        */

    #ifndef QT_NO_COMPAT
        static bool available() { return isAvailable(); }
    #endif

        int loops() const;
        int loopsRemaining() const;
        void setLoops(int);
        QString fileName() const;

        bool isFinished() const;

    public slots:
        void play();
        void stop();

    private:
        QSoundData* d;
        friend class QAuServer;
    };

    /*
      QAuServer is an INTERNAL class.  If you wish to provide support for
      additional audio servers, you can make a subclass of QAuServer to do
      so, HOWEVER, your class may need to be re-engineered to some degree
      with each new Qt release, including minor releases.

      QAuBucket is whatever you want.
    */

    class QAuBucket {
    public:
        virtual ~QAuBucket();
    };

    class QAuServer : public QObject {
        Q_OBJECT

    public:
        QAuServer(QObject* parent, const char* name);
        ~QAuServer();

        virtual void init(QSound*);
        virtual void play(const QString& filename);
        virtual void play(QSound*)=0;
        virtual void stop(QSound*)=0;
        virtual bool okay()=0;

    protected:
        void setBucket(QSound*, QAuBucket*);
        QAuBucket* bucket(QSound*);
        int decLoop(QSound*);
    };

    #endif // QT_NO_SOUND

    #endif