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@ -231,34 +231,40 @@ bool InputHandler::startElement(const TQString &namespaceURI, const TQString &,
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// Need this before we can find our ownerSVGElement (AP)
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if(m_currentNode != 0)
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{
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m_currentNode->appendChild(*svg);
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}
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else
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// TODO: Those set/get attribute callls have NO effect anymore
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// Convert to the new system, Rob? (Niko)
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{
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if(Helper::self()->fit())
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{ // handle fitting of svg into small drawing area(thumb)
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// TODO : aspectratio? and what about svgs that dont provide width and height?
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if(svg->getAttribute("viewBox").string().isEmpty())
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if(attrs.value("viewBox").isEmpty())
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{
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SVGLengthImpl *width = SVGSVGElementImpl::createSVGLength();
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SVGLengthImpl *height = SVGSVGElementImpl::createSVGLength();
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width->setValueAsString(svg->getAttribute("width").string());
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height->setValueAsString(svg->getAttribute("height").string());
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width->setValueAsString(attrs.value("width"));
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height->setValueAsString(attrs.value("height"));
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TQString viewbox = TQString("0 0 %1 %2").arg(width->value()).arg(height->value());
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//kdDebug(26001) << "VIEWBOX : " << viewbox.latin1() << endl;
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svg->setAttribute("viewBox", viewbox);
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// HACK
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// Does the existing attribute need to be deleted before appending the new attribute?
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const_cast<TQXmlAttributes&>(attrs).append("viewBox", TQString::null, "viewBox", viewbox);
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width->deref();
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height->deref();
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}
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svg->setAttribute("width", TQString::number(Helper::self()->canvas()->width()));
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svg->setAttribute("height", TQString::number(Helper::self()->canvas()->height()));
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// HACK
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// Does the existing attribute need to be deleted before appending the new attribute?
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const_cast<TQXmlAttributes&>(attrs).append("width", TQString::null, "width", TQString::number(Helper::self()->canvas()->width()));
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const_cast<TQXmlAttributes&>(attrs).append("height", TQString::null, "height", TQString::number(Helper::self()->canvas()->height()));
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}
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if(!Helper::self()->SVGFragmentId().isEmpty())
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{
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if(svg->currentView()->parseViewSpec(Helper::self()->SVGFragmentId()))
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{
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svg->setUseCurrentView(true);
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}
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}
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}
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@ -397,7 +403,7 @@ bool InputHandler::endElement(const TQString &, const TQString &, const TQString
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m_noRendering = false;
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bool ok = tests ? tests->ok() : true;
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if(haveCanvas && element && style && ok && style->getDisplay() && style->getVisible() && qName == "pattern" || (shape && shape->directRender()))
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if((haveCanvas && element && style && ok && style->getDisplay() && style->getVisible() && (qName == "pattern")) || (shape && shape->directRender()))
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element->createItem();
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}
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