/*************************************************************************** * Copyright (C) 2005 Max Howell * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "enginebase.h" #include "akode-scope.h" namespace aKode { class Player; } class AkodeEngine : public Engine::Base { virtual bool init(); virtual bool canDecode( const KURL& ) const; virtual uint position() const; virtual bool load( const KURL&, bool ); virtual bool play( uint ); virtual void stop(); virtual void pause(); virtual void unpause(); virtual void setVolumeSW( uint ); virtual void seek( uint ); virtual Engine::State state() const; virtual const Engine::Scope &scope(); virtual bool event( TQEvent* ); aKode::Player *m_player; aKodeScope m_scope; protected: ~AkodeEngine(); public: AkodeEngine(); };