/* aKode: scope Copyright (C) 2005 Allan Sandfeld Jensen This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _AKODE_SCOPE_H #define _AKODE_SCOPE_H #include #include "enginebase.h" namespace aKode { class AudioFrame; } class aKodeScope : public aKode::Player::Monitor { public: aKodeScope(); ~aKodeScope(); void writeFrame(aKode::AudioFrame *frame); const Engine::Scope& scope(); struct private_data; private: private_data *d; }; #endif