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amarok/amarok/src/engine/akode/akode-scope.h

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/* aKode: scope
Copyright (C) 2005 Allan Sandfeld Jensen <kde@carewolf.com>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Steet, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef _AKODE_SCOPE_H
#define _AKODE_SCOPE_H
#include <akode/player.h>
#include "enginebase.h"
namespace aKode {
class AudioFrame;
}
class aKodeScope : public aKode::Player::Monitor
{
public:
aKodeScope();
~aKodeScope();
void writeFrame(aKode::AudioFrame *frame);
const Engine::Scope& scope();
struct private_data;
private:
private_data *d;
};
#endif