/* Copyright (C) 2000 Stefan Westerfeld stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #ifdef HAVE_LIBAUDIOFILE #include "soundserver.h" #include "cachedwav.h" #include "stdsynthmodule.h" #include "convert.h" #include "debug.h" #include using namespace std; using namespace Arts; class WavPlayObject_impl :public WavPlayObject_skel, public StdSynthModule { protected: CachedWav *wav; double flpos; poState _state; int sampleCount() { if(!wav) return 0; return wav->bufferSize / wav->channelCount / (wav->sampleWidth/8); } public: /* * construction, destruction */ WavPlayObject_impl() :wav(0), flpos(0.0), _state(posIdle) { arts_debug("WavPlayObject_impl"); } virtual ~WavPlayObject_impl() { arts_debug("~WavPlayObject_impl"); if(wav) wav->decRef(); } /* * KMedia2 private interface */ bool loadMedia(const string &filename) { arts_debug("Wav: loadMedia %s", filename.c_str()); wav = CachedWav::load(Cache::the(), filename); return (wav != 0); } /* * KMedia2 interface */ string description() { return "no description (see " __FILE__ ")"; } poTime currentTime() { if(!wav) return poTime(0,0,0,"samples"); float timesec = flpos / (float)wav->samplingRate; float timems = (timesec - floor(timesec)) * 1000.0; return poTime( int( timesec ), int( timems ), (int)flpos, "samples" ); } poTime overallTime() { float timesec = (float)sampleCount() / (float)wav->samplingRate; float timems = (timesec - floor(timesec)) * 1000.0; return poTime( int( timesec ), int( timems ), sampleCount(), "samples" ); } poCapabilities capabilities() { return static_cast(capPause+capSeek); } string mediaName() { return wav ? wav->mediaName() : ""; } poState state() { return _state; } void play() { _state = posPlaying; } void halt() { _state = posIdle; flpos = 0.0; } void seek(const class poTime &newTime) { if(!wav) return; float fnewsamples = -1; if(newTime.seconds != -1 && newTime.ms != -1) { float flnewtime = (float)newTime.seconds+((float)newTime.ms/1000.0); fnewsamples = flnewtime * (float)wav->samplingRate; } else if(newTime.custom >= 0 && newTime.customUnit == "samples") { fnewsamples = newTime.custom; } if(fnewsamples > (float)sampleCount()) fnewsamples = (float)sampleCount(); if(fnewsamples >= 0) flpos = fnewsamples; } void pause() { arts_debug("pause"); _state = posPaused; } void calculateBlock(unsigned long samples) { unsigned long haveSamples = 0; if(wav && _state == posPlaying) { double speed = wav->samplingRate / samplingRateFloat; haveSamples = uni_convert_stereo_2float(samples, wav->buffer, wav->bufferSize,wav->channelCount,wav->sampleWidth, left,right,speed,flpos); flpos += (double)haveSamples * speed; } if(haveSamples != samples) { unsigned long i; for(i=haveSamples;i