/* Copyright (C) 2001 Stefan Westerfeld stefan@space.twc.de This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef ARTS_MCOP_DELAYEDRETURN_H #define ARTS_MCOP_DELAYEDRETURN_H #include "arts_export.h" /* * BC - Status (2002-03-08): DelayedReturn * * This class will be kept binary compatible. It has a private d-pointer for * further extensions. */ namespace Arts { class AnyConstRef; class Buffer; class Connection; class DelayedReturnPrivate; /** * The "DelayedReturn" class implements delayed returning from functions. * * For instance, suppose you would like to return from a wait() operation * only after a certain time has passed, without blocking other clients * from using your interface during this time. * * Your implementation (in the skel file) of wait should look like this * *
* static DelayedReturn *delayedReturn = 0; * * bool TimeServer::waitUntil(long time) * { * if(time(0) < time) * { * // ... initialize timer here ... * delayedReturn = Dispatcher::the()->delayReturn(); * } * return false; * } * * void timerEvent() * { * delayedReturn->doReturn(true); * } ** * NOTE: this class breaks for local use (i.e. you can only use it if the * call was a remote call), so it is strongly recommended not to use it * unless there is no alternative (and you should really know what you are * doing, too). */ class ARTS_EXPORT DelayedReturn { friend class Dispatcher; private: DelayedReturnPrivate *d; protected: Buffer *buffer; Connection *connection; DelayedReturn(); void initialize(Connection *connection, Buffer *buffer); ~DelayedReturn(); public: /** * call this only once to make the request really return */ void doReturn(const AnyConstRef& value); /** * return without value (for void functions) */ void doReturn(); }; } #endif /* ARTS_MCOP_DELAYEDRETURN_H */