diff --git a/src/basket.cpp b/src/basket.cpp index a5fd970..b71f745 100644 --- a/src/basket.cpp +++ b/src/basket.cpp @@ -2533,7 +2533,7 @@ void Basket::doAutoScrollSelection() dx = pos.x() - visibleWidth() + AUTO_SCROLL_MARGIN; if (dx || dy) { - kapp->sendPostedEvents(); // Do the tqrepaints, because the scrolling will make the area to tqrepaint to be wrong + kapp->sendPostedEvents(); // Do the repaints, because the scrolling will make the area to tqrepaint to be wrong scrollBy(dx, dy); if (!m_autoScrollSelectionTimer.isActive()) m_autoScrollSelectionTimer.start(AUTO_SCROLL_DELAY); diff --git a/src/basketlistview.cpp b/src/basketlistview.cpp index 3d0ed71..d118944 100644 --- a/src/basketlistview.cpp +++ b/src/basketlistview.cpp @@ -745,7 +745,7 @@ void BasketTreeListView::setItemUnderDrag(BasketListViewItem* item) if (m_itemUnderDrag) { // Remove drag status from the old item m_itemUnderDrag->setUnderDrag(false); - tqrepaintItem(m_itemUnderDrag); + repaintItem(m_itemUnderDrag); } m_itemUnderDrag = item; @@ -753,7 +753,7 @@ void BasketTreeListView::setItemUnderDrag(BasketListViewItem* item) if (m_itemUnderDrag) { // add drag status to the new item m_itemUnderDrag->setUnderDrag(true); - tqrepaintItem(m_itemUnderDrag); + repaintItem(m_itemUnderDrag); } } } diff --git a/src/bnpview.cpp b/src/bnpview.cpp index 61843b1..8d6c9e6 100644 --- a/src/bnpview.cpp +++ b/src/bnpview.cpp @@ -1594,7 +1594,7 @@ void BNPView::grabScreenshot(bool global) } // Delay before to take a screenshot because if we hide the main window OR the systray popup menu, - // we should wait the windows below to be tqrepainted!!! + // we should wait the windows below to be repainted!!! // A special case is where the action is triggered with the global keyboard shortcut. // In this case, global is true, and we don't wait. // In the future, if global is also defined for other cases, check for diff --git a/src/kiconcanvas.cpp b/src/kiconcanvas.cpp index 77ac537..6467844 100644 --- a/src/kiconcanvas.cpp +++ b/src/kiconcanvas.cpp @@ -179,7 +179,7 @@ void KIconCanvas::slotLoadFiles() loadIcon(*it); // Calling kapp->processEvents() makes the iconview flicker like hell - // (it's being tqrepainted once for every new item), so we don't do this. + // (it's being repainted once for every new item), so we don't do this. // Instead, we directly tqrepaint the progress bar without going through // the event-loop. We do that just once for every 10th item so that // the progress bar doesn't flicker in turn. (pfeiffer)