/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QBEZIER_P_H #define QBEZIER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "QtCore/qpoint.h" #include "QtCore/qline.h" #include "QtCore/qrect.h" #include "QtCore/qvector.h" #include "QtCore/qlist.h" #include "QtCore/qpair.h" #include "QtGui/qtransform.h" QT_BEGIN_NAMESPACE class QPolygonF; class Q_GUI_EXPORT QBezier { public: static QBezier fromPoints(const QPointF &p1, const QPointF &p2, const QPointF &p3, const QPointF &p4); static void coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d); inline QPointF pointAt(qreal t) const; inline QPointF normalVector(qreal t) const; inline QPointF derivedAt(qreal t) const; inline QPointF secondDerivedAt(qreal t) const; QPolygonF toPolygon(qreal bezier_flattening_threshold = 0.5) const; void addToPolygon(QPolygonF *p, qreal bezier_flattening_threshold = 0.5) const; QRectF bounds() const; qreal length(qreal error = 0.01) const; void addIfClose(qreal *length, qreal error) const; qreal tAtLength(qreal len) const; int stationaryYPoints(qreal &t0, qreal &t1) const; qreal tForY(qreal t0, qreal t1, qreal y) const; QPointF pt1() const { return QPointF(x1, y1); } QPointF pt2() const { return QPointF(x2, y2); } QPointF pt3() const { return QPointF(x3, y3); } QPointF pt4() const { return QPointF(x4, y4); } QBezier mapBy(const QTransform &transform) const; inline QPointF midPoint() const; inline QLineF midTangent() const; inline QLineF startTangent() const; inline QLineF endTangent() const; inline void parameterSplitLeft(qreal t, QBezier *left); inline void split(QBezier *firstHalf, QBezier *secondHalf) const; int shifted(QBezier *curveSegments, int maxSegmets, qreal offset, float threshold) const; QBezier bezierOnInterval(qreal t0, qreal t1) const; QBezier getSubRange(qreal t0, qreal t1) const; qreal x1, y1, x2, y2, x3, y3, x4, y4; }; inline QPointF QBezier::midPoint() const { return QPointF((x1 + x4 + 3*(x2 + x3))/8., (y1 + y4 + 3*(y2 + y3))/8.); } inline QLineF QBezier::midTangent() const { QPointF mid = midPoint(); QLineF dir(QLineF(x1, y1, x2, y2).pointAt(0.5), QLineF(x3, y3, x4, y4).pointAt(0.5)); return QLineF(mid.x() - dir.dx(), mid.y() - dir.dy(), mid.x() + dir.dx(), mid.y() + dir.dy()); } inline QLineF QBezier::startTangent() const { QLineF tangent(pt1(), pt2()); if (tangent.isNull()) tangent = QLineF(pt1(), pt3()); if (tangent.isNull()) tangent = QLineF(pt1(), pt4()); return tangent; } inline QLineF QBezier::endTangent() const { QLineF tangent(pt4(), pt3()); if (tangent.isNull()) tangent = QLineF(pt4(), pt2()); if (tangent.isNull()) tangent = QLineF(pt4(), pt1()); return tangent; } inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &d) { qreal m_t = 1. - t; b = m_t * m_t; c = t * t; d = c * t; a = b * m_t; b *= 3. * t; c *= 3. * m_t; } inline QPointF QBezier::pointAt(qreal t) const { #if 1 qreal a, b, c, d; coefficients(t, a, b, c, d); return QPointF(a*x1 + b*x2 + c*x3 + d*x4, a*y1 + b*y2 + c*y3 + d*y4); #else // numerically more stable: qreal m_t = 1. - t; qreal a = x1*m_t + x2*t; qreal b = x2*m_t + x3*t; qreal c = x3*m_t + x4*t; a = a*m_t + b*t; b = b*m_t + c*t; qreal x = a*m_t + b*t; qreal a = y1*m_t + y2*t; qreal b = y2*m_t + y3*t; qreal c = y3*m_t + y4*t; a = a*m_t + b*t; b = b*m_t + c*t; qreal y = a*m_t + b*t; return QPointF(x, y); #endif } inline QPointF QBezier::normalVector(qreal t) const { qreal m_t = 1. - t; qreal a = m_t * m_t; qreal b = t * m_t; qreal c = t * t; return QPointF((y2-y1) * a + (y3-y2) * b + (y4-y3) * c, -(x2-x1) * a - (x3-x2) * b - (x4-x3) * c); } inline QPointF QBezier::derivedAt(qreal t) const { // p'(t) = 3 * (-(1-2t+t^2) * p0 + (1 - 4 * t + 3 * t^2) * p1 + (2 * t - 3 * t^2) * p2 + t^2 * p3) qreal m_t = 1. - t; qreal d = t * t; qreal a = -m_t * m_t; qreal b = 1 - 4 * t + 3 * d; qreal c = 2 * t - 3 * d; return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4, a * y1 + b * y2 + c * y3 + d * y4); } inline QPointF QBezier::secondDerivedAt(qreal t) const { qreal a = 2. - 2. * t; qreal b = -4 + 6 * t; qreal c = 2 - 6 * t; qreal d = 2 * t; return 3 * QPointF(a * x1 + b * x2 + c * x3 + d * x4, a * y1 + b * y2 + c * y3 + d * y4); } inline void QBezier::split(QBezier *firstHalf, QBezier *secondHalf) const { Q_ASSERT(firstHalf); Q_ASSERT(secondHalf); qreal c = (x2 + x3)*.5; firstHalf->x2 = (x1 + x2)*.5; secondHalf->x3 = (x3 + x4)*.5; firstHalf->x1 = x1; secondHalf->x4 = x4; firstHalf->x3 = (firstHalf->x2 + c)*.5; secondHalf->x2 = (secondHalf->x3 + c)*.5; firstHalf->x4 = secondHalf->x1 = (firstHalf->x3 + secondHalf->x2)*.5; c = (y2 + y3)/2; firstHalf->y2 = (y1 + y2)*.5; secondHalf->y3 = (y3 + y4)*.5; firstHalf->y1 = y1; secondHalf->y4 = y4; firstHalf->y3 = (firstHalf->y2 + c)*.5; secondHalf->y2 = (secondHalf->y3 + c)*.5; firstHalf->y4 = secondHalf->y1 = (firstHalf->y3 + secondHalf->y2)*.5; } inline void QBezier::parameterSplitLeft(qreal t, QBezier *left) { left->x1 = x1; left->y1 = y1; left->x2 = x1 + t * ( x2 - x1 ); left->y2 = y1 + t * ( y2 - y1 ); left->x3 = x2 + t * ( x3 - x2 ); // temporary holding spot left->y3 = y2 + t * ( y3 - y2 ); // temporary holding spot x3 = x3 + t * ( x4 - x3 ); y3 = y3 + t * ( y4 - y3 ); x2 = left->x3 + t * ( x3 - left->x3); y2 = left->y3 + t * ( y3 - left->y3); left->x3 = left->x2 + t * ( left->x3 - left->x2 ); left->y3 = left->y2 + t * ( left->y3 - left->y2 ); left->x4 = x1 = left->x3 + t * (x2 - left->x3); left->y4 = y1 = left->y3 + t * (y2 - left->y3); } QT_END_NAMESPACE #endif // QBEZIER_P_H