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138 lines
3.6 KiB
138 lines
3.6 KiB
3 years ago
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//
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// HtVector.h
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//
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// HtVector: A Vector class which holds objects of type Object.
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// (A vector is an array that can expand as necessary)
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// This class is very similar in interface to the List class
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//
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// Part of the ht://Dig package <http://www.htdig.org/>
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// Copyright (c) 1999-2004 The ht://Dig Group
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// For copyright details, see the file COPYING in your distribution
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// or the GNU Library General Public License (LGPL) version 2 or later
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// <http://www.gnu.org/copyleft/lgpl.html>
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//
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// $Id: HtVector.h,v 1.10 2004/05/28 13:15:21 lha Exp $
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//
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//
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#ifndef _HtVector_h_
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#define _HtVector_h_
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#include "Object.h"
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class HtVector : public Object
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{
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public:
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//
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// Constructor/Destructor
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//
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HtVector();
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HtVector(int capacity);
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~HtVector();
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//
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// Add() will append an Object to the end of the vector
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//
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void Add(Object *);
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//
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// Insert() will insert an object at the given position. If the
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// position is larger than the number of objects in the vector, the
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// object is appended; no new objects are created between the end
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// of the vector and the given position.
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//
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void Insert(Object *, int position);
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//
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// Assign() will assign the object to the given position, replacing
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// the object currently there. It is functionally equivalent to calling
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// RemoveFrom() followed by Insert()
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void Assign(Object *, int position);
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//
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// Find the given object in the vector and remove it from the vector.
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// The object will NOT be deleted. If the object is not found,
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// NOTOK will be returned, else OK.
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//
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int Remove(Object *);
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//
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// Remove the object at the given position
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// (in some sense, the inverse of Insert)
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//
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int RemoveFrom(int position);
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//
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// Release() will remove all the objects from the vector.
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// This will NOT delete them
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void Release();
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//
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// Destroy() will delete all the objects in the vector. This is
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// equivalent to calling the destructor
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//
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void Destroy();
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//
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// Vector traversel (a bit redundant since you can use [])
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//
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void Start_Get() {current_index = -1;}
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Object *Get_Next();
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Object *Get_First();
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Object *Next(Object *current);
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Object *Previous(Object *current);
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Object *Last() {return element_count<=0?(Object *)NULL:data[element_count-1];}
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//
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// Direct access to vector items. To assign new objects, use
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// Insert() or Add() or Assign()
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//
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Object *operator[] (int n) {return (n<0||n>=element_count)?(Object *)NULL:data[n];}
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Object *Nth(int n) {return (n<0||n>=element_count)?(Object *)NULL:data[n];}
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//
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// Access to the number of elements
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//
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int Count() const {return element_count;}
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int IsEmpty() {return element_count==0;}
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//
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// Get the index number of an object. If the object is not found,
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// returns -1
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//
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int Index(Object *);
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//
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// Deep copy member function
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//
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Object *Copy() const;
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//
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// Vector Assignment
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//
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HtVector &operator= (HtVector *vector) {return *this = *vector;}
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HtVector &operator= (HtVector &vector);
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protected:
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//
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// The actual internal data array
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Object **data;
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//
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// For traversal it is nice to know where we are...
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//
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int current_index;
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//
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// It's nice to keep track of how many things we contain...
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// as well as how many slots we've declared
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//
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int element_count;
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int allocated;
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//
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// Protected function to ensure capacity
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//
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void Allocate(int ensureCapacity);
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};
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#endif
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