#ifndef GFXGEOM4D_INCLUDED #define GFXGEOM4D_INCLUDED #if !defined(__GNUC__) # pragma once #endif /************************************************************************ Handy 4D geometrical primitives $Id: geom4d.h 427 2004-09-27 04:45:31Z garland $ ************************************************************************/ namespace gfx { template inline Vec tet_raw_normal(const Vec& v1, const Vec& v2, const Vec& v3, const Vec& v4) { return cross(v2-v1, v3-v1, v4-v1); } template inline Vec tet_normal(const Vec& v1, const Vec& v2, const Vec& v3, const Vec& v4) { Vec n = tet_raw_normal(v1, v2, v3, v4); unitize(n); return n; } } // GFXGEOM4D_INCLUDED #endif