#ifndef GFXGLTOOLS_INCLUDED // -*- C++ -*- #define GFXGLTOOLS_INCLUDED #if !defined(__GNUC__) # pragma once #endif /************************************************************************ Handy functions for common OpenGL tasks $Id: gltools.h 445 2005-06-18 02:40:45Z garland $ ************************************************************************/ #include "gl.h" #include "vec3.h" namespace gfx { extern GLuint opengl_pick_nil; extern GLuint opengl_pick_zmax; extern void begin_opengl_pick(int *ctr, double radius, GLuint *buf, int size); extern GLuint complete_opengl_pick(GLuint *buffer); extern void check_opengl_errors(const char *msg=NULL); extern void camera_lookat(const Vec3& min, const Vec3& max, double aspect); extern void ortho_camera_lookat(const Vec3& min, const Vec3& max,double aspect); extern int unproject_pixel(int *pixel, double *world, double z=0.0); } // GFXGLTOOLS_INCLUDED #endif