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191 lines
5.1 KiB
191 lines
5.1 KiB
//
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// List.h
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//
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// List: A List class which holds objects of type Object.
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//
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// Part of the ht://Dig package <http://www.htdig.org/>
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// Copyright (c) 1999-2004 The ht://Dig Group
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// For copyright details, see the file COPYING in your distribution
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// or the GNU Library General Public License (LGPL) version 2 or later
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// <http://www.gnu.org/copyleft/lgpl.html>
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//
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// $Id: List.h,v 1.9 2004/05/28 13:15:21 lha Exp $
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//
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#ifndef _List_h_
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#define _List_h_
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#include "Object.h"
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//
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// Behaviour of the Remove method. See comment before method
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// declaration for more information.
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//
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#define LIST_REMOVE_DESTROY 1
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#define LIST_REMOVE_RELEASE 2
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class List;
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class listnode;
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class ListCursor {
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public:
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ListCursor() { current = 0; prev = 0; current_index = -1; }
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void Clear() { current = 0; prev = 0; current_index = -1; }
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//
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// Support for the Start_Get and Get_Next routines
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//
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listnode *current;
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listnode *prev;
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int current_index;
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};
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class List : public Object
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{
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public:
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//
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// Constructor/Destructor
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//
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List();
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virtual ~List();
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//
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// Insert at beginning of list.
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//
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virtual void Unshift(Object *o) { Insert(o, 0); }
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//
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// Remove from the beginning of the list and return the
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// object.
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//
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virtual Object* Shift(int action = LIST_REMOVE_DESTROY) {
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Object* o = Nth(0);
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if(Remove(0, action) == NOTOK) return 0;
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return o;
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}
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//
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// Append an Object to the end of the list
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//
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virtual void Push(Object *o) { Add(o); }
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//
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// Remove the last object from the list and return it.
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//
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virtual Object *Pop(int action = LIST_REMOVE_DESTROY);
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//
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// Add() will append an Object to the end of the list
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//
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virtual void Add(Object *);
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//
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// Insert() will insert an object at the given position. If the
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// position is larger than the number of objects in the list, the
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// object is appended; no new objects are created between the end
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// of the list and the given position.
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//
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virtual void Insert(Object *, int position);
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//
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// Assign() will replace the object already at the given position
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// with the new object. If there is no object at the position,the
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// list is extended with nil objects until the position is reached
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// and then the given object is put there. (This really makes the
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// List analogous to a dynamic array...)
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//
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virtual void Assign(Object *, int position);
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//
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// Find the given object in the list and remove it from the list.
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// The object will NOT be deleted. If the object is not found,
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// NOTOK will be returned, else OK.
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//
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virtual int Remove(Object *);
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//
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// Remove object at position from the list. If action is
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// LIST_REMOVE_DESTROY delete the object stored at position.
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// If action is LIST_REMOVE_RELEASE the object is not deleted.
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// If the object is not found,
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// NOTOK will be returned, else OK.
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//
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virtual int Remove(int position, int action = LIST_REMOVE_DESTROY);
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//
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// Release() will set the list to empty. This call will NOT
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// delete objects that were in the list before this call.
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//
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virtual void Release();
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//
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// Destroy() will delete all the objects in the list. This is
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// equivalent to calling the destructor
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//
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virtual void Destroy();
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//
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// List traversel
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//
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void Start_Get() { Start_Get(cursor); }
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void Start_Get(ListCursor& cursor0) const { cursor0.current = head; cursor0.prev = 0; cursor0.current_index = -1;}
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Object *Get_Next() { return Get_Next(cursor); }
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Object *Get_Next(ListCursor& cursor) const;
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Object *Get_First();
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Object *Next(Object *current);
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Object *Previous(Object *current);
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Object *Last();
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//
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// Direct access to list items. This can only be used to retrieve
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// objects from the list. To assign new objects, use Insert(),
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// Add(), or Assign().
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//
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Object *operator[] (int n) { return Nth(n); }
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const Object *operator[] (int n) const { return Nth(((List*)this)->cursor, n); }
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const Object *Nth(ListCursor& cursor, int n) const;
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const Object *Nth(int n) const { return Nth(((List*)this)->cursor, n); }
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Object *Nth(int n) { return (Object*)((List*)this)->Nth(((List*)this)->cursor, n); }
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//
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// Access to the number of elements
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//
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int Count() const { return number; }
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//
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// Get the index number of an object. If the object is not found,
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// returnes -1
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//
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int Index(Object *);
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//
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// Deep copy member function
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//
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Object *Copy() const;
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//
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// Assignment
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//
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List &operator= (List *list) {return *this = *list;}
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List &operator= (List &list);
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// Move one list to the end of another, emptying the other list.
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void AppendList (List &list);
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protected:
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//
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// Pointers into the list
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//
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listnode *head;
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listnode *tail;
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//
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// For list traversal it is nice to know where we are...
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//
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ListCursor cursor;
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//
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// Its nice to keep track of how many things we contain...
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//
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int number;
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};
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#endif
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