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862 lines
19 KiB
862 lines
19 KiB
//
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// Connection.cc
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//
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// Connection: This class forms a easy to use interface to the berkeley
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// tcp socket library. All the calls are basically the same,
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// but the parameters do not have any stray _addr or _in
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// mixed in...
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//
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// Part of the ht://Dig package <http://www.htdig.org/>
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// Copyright (c) 1999-2004 The ht://Dig Group
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// For copyright details, see the file COPYING in your distribution
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// or the GNU Library General Public License (LGPL) version 2 or later
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// <http://www.gnu.org/copyleft/lgpl.html>
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//
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// $Id: Connection.cc,v 1.10 2004/05/28 13:15:22 lha Exp $
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//
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#ifdef HAVE_CONFIG_H
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#include "htconfig.h"
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#endif /* HAVE_CONFIG_H */
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#include "Connection.h"
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#include "Object.h"
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#include "List.h"
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#include <errno.h>
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#include <stdio.h>
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#include <sys/types.h>
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#ifdef _MSC_VER /* _WIN32 */
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#include <windows.h>
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#include <winsock.h>
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#define EALREADY WSAEALREADY
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#define EISCONN WSAEISCONN
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#else
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#include <sys/socket.h>
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#include <arpa/inet.h> // For inet_ntoa
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#include <netinet/in.h>
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#include <netdb.h>
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#include <sys/ioctl.h>
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#include <sys/uio.h>
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#endif
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#ifndef _MSC_VER /* _WIN32 */
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#include <sys/file.h>
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#include <sys/time.h>
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#else
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#include <io.h>
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#endif
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#include <signal.h>
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#include <fcntl.h>
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#include <stdlib.h>
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#ifndef _MSC_VER /* _WIN32 */
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#include <unistd.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#ifdef HAVE_SYS_SELECT_H
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#include <sys/select.h>
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#endif
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typedef void (*SIGNAL_HANDLER) (...);
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#ifndef _MSC_VER /* _WIN32 */
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extern "C" {
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int rresvport(int *);
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}
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#endif
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#undef MIN
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#define MIN(a,b) ((a)<(b)?(a):(b))
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List all_connections;
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//*************************************************************************
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// Connection::Connection(int socket)
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// - Default constructor
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// PURPOSE:
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// Create a connection from just a socket.
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// PARAMETERS:
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// int socket: obvious!!!!
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//
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//*************************************************************************
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Connection::Connection(int socket)
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: pos(0), pos_max(0),
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sock(socket), connected(0), peer(""), server_name(""), server_ip_address(""),
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need_io_stop(0), timeout_value(0), retry_value(1),
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wait_time(5) // wait 5 seconds after a failed connection attempt
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{
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Win32Socket_Init();
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if (socket > 0)
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{
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GETPEERNAME_LENGTH_T length = sizeof(server);
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if (getpeername(socket, (struct sockaddr *)&server, &length) < 0)
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perror("getpeername");
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}
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all_connections.Add(this);
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}
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// Copy constructor
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Connection::Connection(const Connection& rhs)
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: pos(rhs.pos), pos_max(rhs.pos_max),
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sock(rhs.sock), connected(rhs.connected),
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peer(rhs.peer), server_name(rhs.server_name), server_ip_address(rhs.server_ip_address),
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need_io_stop(rhs.need_io_stop), timeout_value(rhs.timeout_value),
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retry_value(rhs.retry_value),
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wait_time(rhs.wait_time) // wait 5 seconds after a failed connection attempt
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{
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all_connections.Add(this);
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}
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//*****************************************************************************
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// Connection::~Connection()
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//
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Connection::~Connection()
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{
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all_connections.Remove(this);
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this->Close();
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}
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//*****************************************************************************
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// int Connection::Win32Socket_init(void)
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//
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// This function is only used when Code is compiled as a Native Windows
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// application
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//
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// The native Windows socket system needs to be initialized.
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//
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int Connection::Win32Socket_Init(void)
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{
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#ifdef _MSC_VER /* _WIN32 */
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WORD wVersionRequested;
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WSADATA wsaData;
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wVersionRequested = MAKEWORD(2, 2);
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if (WSAStartup(wVersionRequested, &wsaData))
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return(-1);
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if (LOBYTE(wsaData.wVersion) != 2 || HIBYTE(wsaData.wVersion) != 2 ) {
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WSACleanup();
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return(-1);
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}
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#endif
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return(0);
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}
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//*****************************************************************************
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// int Connection::Open(int priv)
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//
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int Connection::Open(int priv)
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{
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if (priv)
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{
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int aport = IPPORT_RESERVED - 1;
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// Native Windows (MSVC) has no rresvport
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#ifndef _MSC_VER /* _WIN32 */
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sock = rresvport(&aport);
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#else
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return NOTOK;
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#endif
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}
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else
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{
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sock = socket(AF_INET, SOCK_STREAM, 0);
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//cout << "socket() sock=" << sock << endl;
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}
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if (sock == NOTOK)
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return NOTOK;
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int on = 1;
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setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char *) &on, sizeof(on));
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server.sin_family = AF_INET;
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return OK;
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}
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//*****************************************************************************
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// int Connection::Ndelay()
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//
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int Connection::Ndelay()
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{
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#ifndef _MSC_VER /* _WIN32 */
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return fcntl(sock, F_SETFL, FNDELAY);
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#else
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// Note: This function is never called
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// TODO: Look into ioctsocket(..) of Win32 Socket API
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return(0);
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#endif
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}
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//*****************************************************************************
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// int Connection::Nondelay()
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//
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int Connection::Nondelay()
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{
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#ifndef _MSC_VER /* _WIN32 */
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return fcntl(sock, F_SETFL, 0);
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#else
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// Note: This function is never called
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// TODO: Look into ioctsocket(..) of Win32 Socket API
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return(0);
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#endif
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}
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//*****************************************************************************
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// int Connection::Timeout(int value)
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//
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int Connection::Timeout(int value)
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{
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int oval = timeout_value;
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timeout_value = value;
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return oval;
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}
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//*****************************************************************************
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// int Connection::retries(int value)
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//
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int Connection::Retries(int value)
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{
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int oval = retry_value;
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retry_value = value;
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return oval;
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}
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//*****************************************************************************
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// int Connection::Close()
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//
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int Connection::Close()
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{
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connected = 0;
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if (sock >= 0)
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{
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int ret = close(sock);
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sock = -1;
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return ret;
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}
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return NOTOK;
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}
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//*****************************************************************************
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// int Connection::Assign_Port(int port)
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//
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int Connection::Assign_Port(int port)
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{
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server.sin_port = htons(port);
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return OK;
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}
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//*****************************************************************************
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// int Connection::Assign_Port(char *service)
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//
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int Connection::Assign_Port(const String &service)
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{
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struct servent *sp;
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sp = getservbyname(service, "tcp");
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if (sp == 0)
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{
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return NOTOK;
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}
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server.sin_port = sp->s_port;
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return OK;
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}
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//*****************************************************************************
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// int Connection::Assign_Server(unsigned int addr)
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//
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int Connection::Assign_Server(unsigned int addr)
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{
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server.sin_addr.s_addr = addr;
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return OK;
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}
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#ifndef _MSC_VER /* _WIN32 */
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//extern "C" unsigned int inet_addr(char *);
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#endif
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//*****************************************************************************
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//
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int Connection::Assign_Server(const String& name)
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{
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struct hostent *hp;
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char **alias_list;
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unsigned int addr;
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//
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// inet_addr arg IS const char even though prototype says otherwise
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//
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addr = inet_addr((char*)name.get());
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if (addr == (unsigned int)~0)
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{
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// Gets the host given a string
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hp = gethostbyname(name);
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if (hp == 0)
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return NOTOK;
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alias_list = hp->h_aliases;
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memcpy((char *)&server.sin_addr, (char *)hp->h_addr, hp->h_length);
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}
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else
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{
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memcpy((char *)&server.sin_addr, (char *)&addr, sizeof(addr));
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}
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server_name = name.get();
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server_ip_address = inet_ntoa(server.sin_addr);
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return OK;
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}
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//
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// Do nothing, we are only interested in the EINTR return of the
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// running system call.
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//
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static void handler_timeout(int) {
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}
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//*****************************************************************************
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// int Connection::Connect()
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//
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int Connection::Connect()
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{
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int status;
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int retries = retry_value;
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while (retries--)
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{
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#ifndef _MSC_VER /* _WIN32 */
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//
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// Set an alarm to make sure the connect() call times out
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// appropriately This ensures the call won't hang on a
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// dead server or bad DNS call.
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// Save the previous alarm signal handling policy, if any.
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//
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struct sigaction action;
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struct sigaction old_action;
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memset((char*)&action, '\0', sizeof(struct sigaction));
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memset((char*)&old_action, '\0', sizeof(struct sigaction));
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action.sa_handler = handler_timeout;
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sigaction(SIGALRM, &action, &old_action);
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alarm(timeout_value);
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#endif
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status = connect(sock, (struct sockaddr *)&server, sizeof(server));
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//
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// Disable alarm and restore previous policy if any
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//
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#ifndef _MSC_VER /* _WIN32 */
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alarm(0);
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sigaction(SIGALRM, &old_action, 0);
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#endif
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if (status == 0 || errno == EALREADY || errno == EISCONN)
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{
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connected = 1;
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return OK;
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}
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//
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// Only loop if timed out. Other errors are fatal.
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//
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if (status < 0 && errno != EINTR)
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break;
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// cout << " <" << ::strerror(errno) << "> ";
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close(sock);
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Open();
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sleep(wait_time);
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}
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#if 0
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if (status == ECONNREFUSED)
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{
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//
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// For the case where the connection attempt is refused, we need
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// to close the socket and create a new one in order to do any
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// more with it.
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//
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Close(sock);
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Open();
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}
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#else
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close(sock);
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Open(0);
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#endif
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connected = 0;
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return NOTOK;
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}
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//*****************************************************************************
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// int Connection::Bind()
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//
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int Connection::Bind()
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{
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if (bind(sock, (struct sockaddr *)&server, sizeof(server)) == NOTOK)
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{
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return NOTOK;
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}
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return OK;
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}
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//*****************************************************************************
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// int Connection::Get_Port()
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//
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int Connection::Get_Port()
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{
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GETPEERNAME_LENGTH_T length = sizeof(server);
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if (getsockname(sock, (struct sockaddr *)&server, &length) == NOTOK)
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{
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return NOTOK;
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}
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return ntohs(server.sin_port);
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}
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//*****************************************************************************
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// int Connection::Listen(int n)
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//
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int Connection::Listen(int n)
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{
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return listen(sock, n);
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}
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//*****************************************************************************
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// Connection *Connection::Accept(int priv)
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//
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Connection *Connection::Accept(int priv)
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{
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int newsock;
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while (1)
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{
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newsock = accept(sock, (struct sockaddr *)0, (GETPEERNAME_LENGTH_T *)0);
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if (newsock == NOTOK && errno == EINTR)
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continue;
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break;
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}
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if (newsock == NOTOK)
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return (Connection *)0;
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Connection *newconnect = new Connection;
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newconnect->sock = newsock;
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GETPEERNAME_LENGTH_T length = sizeof(newconnect->server);
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getpeername(newsock, (struct sockaddr *)&newconnect->server, &length);
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if (priv && newconnect->server.sin_port >= IPPORT_RESERVED)
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{
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delete newconnect;
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return (Connection *)0;
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}
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return newconnect;
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}
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//*************************************************************************
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// Connection *Connection::Accept_Privileged()
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// PURPOSE:
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// Accept in incoming connection but only if it is from a
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// privileged port
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//
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Connection * Connection::Accept_Privileged()
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{
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return Accept(1);
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}
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//*****************************************************************************
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// int Connection::read_char()
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//
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int Connection::Read_Char()
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{
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if (pos >= pos_max)
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{
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pos_max = Read_Partial(buffer, sizeof(buffer));
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pos = 0;
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if (pos_max <= 0)
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{
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return -1;
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}
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}
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return buffer[pos++] & 0xff;
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}
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//*****************************************************************************
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// String *Connection::Read_Line(String &s, char *terminator)
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//
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String *Connection::Read_Line(String &s, char *terminator)
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{
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int termseq = 0;
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s = 0;
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for (;;)
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{
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int ch = Read_Char();
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if (ch < 0)
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{
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//
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// End of file reached. If we still have stuff in the input buffer
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// we need to return it first. When we get called again we will
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// return 0 to let the caller know about the EOF condition.
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//
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if (s.length())
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break;
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else
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return (String *) 0;
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}
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else if (terminator[termseq] && ch == terminator[termseq])
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{
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//
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// Got one of the terminator characters. We will not put
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// it in the string but keep track of the fact that we
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// have seen it.
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//
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termseq++;
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if (!terminator[termseq])
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break;
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}
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else
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{
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s << (char) ch;
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}
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}
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return &s;
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}
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//*****************************************************************************
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// String *Connection::read_line(char *terminator)
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//
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String *Connection::Read_Line(char *terminator)
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{
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String *s;
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s = new String;
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return Read_Line(*s, terminator);
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}
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//*****************************************************************************
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// char *Connection::read_line(char *buffer, int maxlength, char *terminator)
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//
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char *Connection::Read_Line(char *buffer, int maxlength, char *terminator)
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{
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char *start = buffer;
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int termseq = 0;
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while (maxlength > 0)
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{
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int ch = Read_Char();
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if (ch < 0)
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{
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//
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// End of file reached. If we still have stuff in the input buffer
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// we need to return it first. When we get called again, we will
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// return 0 to let the caller know about the EOF condition.
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//
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if (buffer > start)
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break;
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else
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return (char *) 0;
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}
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else if (terminator[termseq] && ch == terminator[termseq])
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{
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//
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// Got one of the terminator characters. We will not put
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// it in the string but keep track of the fact that we
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// have seen it.
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//
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termseq++;
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if (!terminator[termseq])
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break;
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}
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else
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{
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*buffer++ = ch;
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maxlength--;
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}
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}
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*buffer = '\0';
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return start;
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}
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//*****************************************************************************
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// int Connection::write_line(char *str, char *eol)
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//
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int Connection::Write_Line(char *str, char *eol)
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{
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int n, nn;
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if ((n = Write(str)) < 0)
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return -1;
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|
|
if ((nn = Write(eol)) < 0)
|
|
return -1;
|
|
|
|
return n + nn;
|
|
}
|
|
|
|
|
|
//*****************************************************************************
|
|
// int Connection::Write(char *buffer, int length)
|
|
//
|
|
int Connection::Write(char *buffer, int length)
|
|
{
|
|
int nleft, nwritten;
|
|
|
|
if (length == -1)
|
|
length = strlen(buffer);
|
|
|
|
nleft = length;
|
|
while (nleft > 0)
|
|
{
|
|
nwritten = Write_Partial(buffer, nleft);
|
|
if (nwritten < 0 && errno == EINTR)
|
|
continue;
|
|
if (nwritten <= 0)
|
|
return nwritten;
|
|
nleft -= nwritten;
|
|
buffer += nwritten;
|
|
}
|
|
return length - nleft;
|
|
}
|
|
|
|
|
|
//*****************************************************************************
|
|
// int Connection::Read(char *buffer, int length)
|
|
//
|
|
int Connection::Read(char *buffer, int length)
|
|
{
|
|
int nleft, nread;
|
|
|
|
nleft = length;
|
|
|
|
//
|
|
// If there is data in our internal input buffer, use that first.
|
|
//
|
|
if (pos < pos_max)
|
|
{
|
|
int n = MIN(length, pos_max - pos);
|
|
|
|
memcpy(buffer, &this->buffer[pos], n);
|
|
pos += n;
|
|
buffer += n;
|
|
nleft -= n;
|
|
}
|
|
|
|
while (nleft > 0)
|
|
{
|
|
nread = Read_Partial(buffer, nleft);
|
|
if (nread < 0 && errno == EINTR)
|
|
continue;
|
|
if (nread < 0)
|
|
return -1;
|
|
else if (nread == 0)
|
|
break;
|
|
|
|
nleft -= nread;
|
|
buffer += nread;
|
|
}
|
|
return length - nleft;
|
|
}
|
|
|
|
|
|
void Connection::Flush()
|
|
{
|
|
pos = pos_max = 0;
|
|
}
|
|
|
|
//*************************************************************************
|
|
// int Connection::Read_Partial(char *buffer, int maxlength)
|
|
// PURPOSE:
|
|
// Read at most <maxlength> from the current TCP connection.
|
|
// This is equivalent to the workings of the standard read()
|
|
// system call
|
|
// PARAMETERS:
|
|
// char *buffer: Buffer to read the data into
|
|
// int maxlength: Maximum number of bytes to read into the buffer
|
|
// RETURN VALUE:
|
|
// The actual number of bytes read in.
|
|
// ASSUMPTIONS:
|
|
// The connection has been previously established.
|
|
// FUNCTIONS USED:
|
|
// read()
|
|
//
|
|
int Connection::Read_Partial(char *buffer, int maxlength)
|
|
{
|
|
int count;
|
|
|
|
need_io_stop = 0;
|
|
do
|
|
{
|
|
errno = 0;
|
|
|
|
if (timeout_value > 0) {
|
|
FD_SET_T fds;
|
|
FD_ZERO(&fds);
|
|
FD_SET(sock, &fds);
|
|
|
|
timeval tv;
|
|
tv.tv_sec = timeout_value;
|
|
tv.tv_usec = 0;
|
|
|
|
int selected = select(sock+1, &fds, 0, 0, &tv);
|
|
if (selected <= 0)
|
|
need_io_stop++;
|
|
}
|
|
|
|
if (!need_io_stop)
|
|
count = recv(sock, buffer, maxlength, 0);
|
|
else
|
|
count = -1; // Input timed out
|
|
}
|
|
while (count <= 0 && errno == EINTR && !need_io_stop);
|
|
need_io_stop = 0;
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
//*************************************************************************
|
|
// int Connection::Write_Partial(char *buffer, int maxlength)
|
|
//
|
|
int Connection::Write_Partial(char *buffer, int maxlength)
|
|
{
|
|
int count;
|
|
|
|
do
|
|
{
|
|
|
|
count = send(sock, buffer, maxlength, 0);
|
|
|
|
}
|
|
while (count < 0 && errno == EINTR && !need_io_stop);
|
|
need_io_stop = 0;
|
|
|
|
return count;
|
|
}
|
|
|
|
|
|
//*************************************************************************
|
|
// char * Connection::Socket_as_String()
|
|
// PURPOSE:
|
|
// Return the numeric ASCII equivalent of the socket number.
|
|
// This is needed to pass the socket to another program
|
|
//
|
|
char * Connection::Socket_as_String()
|
|
{
|
|
char *buffer = new char[20];
|
|
|
|
sprintf(buffer, "%d", sock);
|
|
return buffer;
|
|
}
|
|
|
|
#ifndef _MSC_VER /* _WIN32 */
|
|
extern "C" char *inet_ntoa(struct in_addr);
|
|
#endif
|
|
|
|
//*************************************************************************
|
|
// char *Connection::Get_Peername()
|
|
//
|
|
const char* Connection::Get_Peername()
|
|
{
|
|
if (peer.empty())
|
|
{
|
|
struct sockaddr_in p;
|
|
GETPEERNAME_LENGTH_T length = sizeof(p);
|
|
struct hostent *hp;
|
|
|
|
if (getpeername(sock, (struct sockaddr *) &p, &length) < 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
length = sizeof(p.sin_addr);
|
|
hp = gethostbyaddr((const char *) &p.sin_addr, length, AF_INET);
|
|
if (hp)
|
|
peer = (char *) hp->h_name;
|
|
else
|
|
peer = (char *) inet_ntoa(p.sin_addr);
|
|
}
|
|
return (const char*) peer.get();
|
|
}
|
|
|
|
|
|
//*************************************************************************
|
|
// char *Connection::Get_PeerIP()
|
|
//
|
|
const char* Connection::Get_PeerIP() const
|
|
{
|
|
struct sockaddr_in p;
|
|
GETPEERNAME_LENGTH_T length = sizeof(p);
|
|
|
|
if (getpeername(sock, (struct sockaddr *) &p, &length) < 0)
|
|
{
|
|
return 0;
|
|
}
|
|
return (const char*) inet_ntoa(p.sin_addr);
|
|
}
|
|
|
|
#ifdef NEED_PROTO_GETHOSTNAME
|
|
extern "C" int gethostname(char *name, int namelen);
|
|
#endif
|
|
|
|
//*************************************************************************
|
|
// unsigned int GetHostIP(char *ip, int length)
|
|
//
|
|
unsigned int GetHostIP(char *ip, int length)
|
|
{
|
|
char hostname[100];
|
|
if (gethostname(hostname, sizeof(hostname)) == NOTOK)
|
|
return 0;
|
|
|
|
struct hostent *ent = gethostbyname(hostname);
|
|
if (!ent)
|
|
return 0;
|
|
|
|
struct in_addr addr;
|
|
memcpy((char *) &addr.s_addr, ent->h_addr, sizeof(addr));
|
|
if (ip)
|
|
strncpy(ip, inet_ntoa(addr), length);
|
|
return addr.s_addr;
|
|
}
|
|
|
|
|
|
|
|
//*************************************************************************
|
|
// int Connection::WaitTime(unsigned int _wt)
|
|
//
|
|
int Connection::WaitTime(unsigned int _wt)
|
|
{
|
|
wait_time = _wt;
|
|
return OK;
|
|
}
|