/*************************************************************************** * Copyright (C) 2007 by Markus Leuthold * * * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Cambridge, MA 02110-1301, USA. * ***************************************************************************/ #undef PERFORMANCE_ANALYSIS // TQt includes #include #include //KDE includes #include // LibKDcraw includes. #include #include #if KDCRAW_VERSION < 0x000106 #include #endif // libkipi includes #include #include // Local includes #ifdef PERFORMANCE_ANALYSIS #include "timer.h" #endif #include "texture.h" using namespace KIPIviewer; Texture::Texture(KIPI::Interface *i) { kipiInterface = i; rotate_list[0]=90; rotate_list[1]=180; rotate_list[2]=270; rotate_list[3]=180; rotate_idx=0; reset(); } Texture::~Texture() { } /*! \fn Texture::height() */ int Texture::height() { return glimage.height(); } /*! \fn Texture::width() */ int Texture::width() { return glimage.width(); } /*! \fn Texture::load(TQString fn, TQSize size, GLuint tn) \brief load file from disc and save it in texture \param fn filename to load \param size size of image which is downloaded to texture mem \param tn texture id generated by glGenTexture if "size" is set to image size, scaling is only performed by the GPU but not by the CPU, however the AGP usage to texture memory is increased (20MB for a 5mp image) */ bool Texture::load(TQString fn, TQSize size, GLuint tn) { filename=fn; initial_size=size; _texnr=tn; // check if its a RAW file. #if KDCRAW_VERSION < 0x000106 TQString rawFilesExt(KDcrawIface::DcrawBinary::instance()->rawFiles()); #else TQString rawFilesExt(KDcrawIface::KDcraw::rawFiles()); #endif TQFileInfo fileInfo(fn); if (rawFilesExt.upper().contains( fileInfo.extension(false).upper() )) { // it's a RAW file, use the libkdcraw loader KDcrawIface::KDcraw::loadDcrawPreview(qimage, fn); } else { // use the standard loader qimage=TQImage(fn); } //handle rotation KIPI::ImageInfo info = kipiInterface->info(filename); if (info.angle() != 0) { TQWMatrix r; r.rotate(info.angle()); qimage=qimage.xForm(r); kdDebug(51000) << "image rotated by " << info.angle() << " degree" << endl; } if (qimage.isNull()) { return false; } _load(); reset(); rotate_idx=0; return true; } /*! \fn Texture::load(TQImage im, TQSize size, GLuint tn) \brief copy file from TQImage to texture \param im Qimage to be copied from \param size size of image which is downloaded to texture mem \param tn texture id generated by glGenTexture if "size" is set to image size, scaling is only performed by the GPU but not by the CPU, however the AGP usage to texture memory is increased (20MB for a 5mp image) */ bool Texture::load(TQImage im, TQSize size, GLuint tn) { qimage=im; initial_size=size; _texnr=tn; _load(); reset(); rotate_idx=0; return true; } /*! \fn Texture::load() internal load function rt[xy] <= 1 */ bool Texture::_load() { int w=initial_size.width(); int h=initial_size.height(); if (w==0 || w>qimage.width() || h>qimage.height()) { glimage=TQGLWidget::convertToGLFormat(qimage); } else { glimage=TQGLWidget::convertToGLFormat(qimage.scale(w,h,TQImage::ScaleMin)); } w=glimage.width(); h=glimage.height(); if (h < w) { rtx = 1; rty = float(h)/float(w); } else { rtx = float(w)/float(h); rty = 1; } return true; } /*! \fn Texture::data() */ GLvoid * Texture::data() { return glimage.bits(); } /*! \fn Texture::texnr() */ GLuint Texture::texnr() { return _texnr; } /*! \fn Texture::zoom(float delta, TQPoint mousepos) \brief calculate new tex coords on zooming \param delta delta between previous zoom and current zoom \param mousepos mouse position returned by QT \TODO rename mousepos to something more generic */ void Texture::zoom(float delta, TQPoint mousepos) //u: start in texture, u=[0..1], u=0 is begin, u=1 is end of texture //z=[0..1], z=1 -> no zoom //l: length of tex in glFrustum coordinate system //rt: ratio of tex, rt<=1, see _load() for definition //rd: ratio of display, rd>=1 //m: mouse pos normalized, cd=[0..rd] //c: mouse pos normalized to zoom*l, c=[0..1] { z*=delta; delta=z*(1.0/delta-1.0); //convert to real delta=z_old-z_new float mx=mousepos.x()/(float)display_x*rdx; float cx=(mx-rdx/2.0+rtx/2.0)/rtx; float vx=ux+cx*z; ux=ux+(vx-ux)*delta/z; float my=mousepos.y()/(float)display_y*rdy; float cy=(my-rdy/2.0+rty/2.0)/rty; cy=1-cy; float vy=uy+cy*z; uy=uy+(vy-uy)*delta/z; calcVertex(); } /*! \fn Texture::calcVertex() Calculate vertices according internal state variables z, ux, uy are calculated in Texture::zoom() */ void Texture::calcVertex() // rt: ratio of tex, rt<=1, see _load() for definition // u: start in texture, u=[0..1], u=0 is begin, u=1 is end of texture // l: length of tex in glFrustum coordinate system // halftexel: the color of a texel is determined by a corner of the texel and not its center point // this seems to introduce a visible jump on changing the tex-size. // // the glFrustum coord-sys is visible in [-rdx..rdx] ([-1..1] for square screen) for z=1 (no zoom) // the tex coord-sys goes from [-rtx..rtx] ([-1..1] for square texture) { // x part float lx=2*rtx/z; //length of tex float tsx=lx/(float)glimage.width(); //texelsize in glFrustum coordinates float halftexel_x = tsx/2.0; float wx=lx*(1-ux-z); vleft = -rtx-ux*lx - halftexel_x; //left vright = rtx+wx - halftexel_x; //right // y part float ly=2*rty/z; float tsy=ly/(float)glimage.height(); //texelsize in glFrustum coordinates float halftexel_y = tsy/2.0; float wy=ly*(1-uy-z); vbottom = -rty - uy*ly + halftexel_y; //bottom vtop = rty + wy + halftexel_y; //top } /*! \fn Texture::vertex_bottom() */ GLfloat Texture::vertex_bottom() { return (GLfloat) vbottom; } /*! \fn Texture::vertex_top() */ GLfloat Texture::vertex_top() { return (GLfloat) vtop; } /*! \fn Texture::vertex_left() */ GLfloat Texture::vertex_left() { return (GLfloat) vleft; } /*! \fn Texture::vertex_right() */ GLfloat Texture::vertex_right() { return (GLfloat) vright; } /*! \fn Texture::setViewport(int w, int h) \param w width of window \param h height of window Set widget's viewport. Ensures that rdx & rdy are always > 1 */ void Texture::setViewport(int w, int h) { if (h>w) { rdx=1.0; rdy=h/float(w); } else { rdx=w/float(h); rdy=1.0; } display_x=w; display_y=h; } /*! \fn Texture::move(TQPoint diff) new tex coordinates have to be calculated if the view is panned */ void Texture::move(TQPoint diff) { ux=ux-diff.x()/float(display_x)*z*rdx/rtx; uy=uy+diff.y()/float(display_y)*z*rdy/rty; calcVertex(); } /*! \fn Texture::reset() */ void Texture::reset() { ux=0; uy=0; z=1.0; float zoomdelta=0; if ((rtx rdx/rdy)) { zoomdelta=z-rtx; } if ((rtx>=rty) && (rdy=rty) && (rty/rtx > rdy/rdx)) { zoomdelta=z-rty; } TQPoint p = TQPoint(display_x/2,display_y/2); zoom(1.0-zoomdelta,p); calcVertex(); } /*! \fn Texture::setSize(TQSize size) \param size desired texture size. TQSize(0,0) will take the full image \return true if size has changed, false otherwise set new texture size in order to reduce AGP bandwidth */ bool Texture::setSize(TQSize size) { //don't allow larger textures than the original image. the image will be upsampled by //OpenGL if necessary and not by TQImage::scale size=size.boundedTo(qimage.size()); if (glimage.width()==size.width()) { return false; } int w=size.width(); int h=size.height(); if (w==0) { glimage=TQGLWidget::convertToGLFormat(qimage); } else { glimage=TQGLWidget::convertToGLFormat(qimage.scale(w,h,TQImage::ScaleMin)); } //recalculate half-texel offset calcVertex(); return true; } /*! \fn Texture::rotate() \brief smart image rotation since the two most frequent usecases are a CW or CCW rotation of 90, perform these rotation with one (+90) or two (-90) calls of rotation() */ void Texture::rotate() { TQWMatrix r; r.rotate(rotate_list[rotate_idx%4]); qimage=qimage.xForm(r); _load(); //save new rotation in exif header KIPI::ImageInfo info = kipiInterface->info(filename); info.setAngle(rotate_list[rotate_idx%4]); reset(); rotate_idx++; } /*! \fn Texture::setToOriginalSize() zoom image such that each pixel of the screen corresponds to a pixel in the jpg remember that OpenGL is not a pixel exact specification, and the image will still be filtered by OpenGL */ void Texture::zoomToOriginal() { float zoomfactorToOriginal; reset(); if (qimage.width()/qimage.height() > float(display_x)/float(display_y)) { //image touches right and left edge of window zoomfactorToOriginal=float(display_x)/qimage.width(); } else { //image touches upper and lower edge of window zoomfactorToOriginal=float(display_y)/qimage.height(); } zoom(zoomfactorToOriginal,TQPoint(display_x/2,display_y/2)); }