The core of kmplayer is in kmplayerpartbase.x. PartBase keeps the list of Source objects (dvd/vcd/url/..) and Process objects (mplayer/xine/gst/xv), controls the View or respond to its signals. Both application as kpart (for plugin) have one PartBase. However, in case of plugin for tdehtml, it's possible one PartBase controls multible View objects (see tests/controls.html). The View is the parent of ViewArea, PlayList and InfoWindow. ViewArea is the parent of Viewer (the output for the backend players) and ControlPanel. In case of smil animations, the Viewer widget can be hidden or made smaller so ViewArea background is where the rendering is done. Classes in kmplayerplaylist.x are actually base for the XML playlist formats (smil/asx/rss/..). There is always one Source object active. A Source object sets up the interface to the user as far possible, handling playlists and launching backends. This is not fully worked out yet, eg. URLSource should be able to launch multible backends for smil. Which probably means that PartBase should have a list of Process factories and Source objects a list of running Process objects. Backends are instances of Process and should be simple, just passing data from/to external processes. A Recorder object is also a Process. Though for mplayer, there is quite some code for output parsing. The XML classes and parser provide a quick way for storing any XML file in the playlist. Tree nodes build the tree themselves and recognized multimedia elements more or less play the playlist themselves too. The parser is build to recover from all kinds of typos. This is because ASX is quite often full of XML errors that made other parsers give up, eg. I've seen something like "Laurel & Hardy< / title>". KMPlayerPart and KMPlayerApp are classes that use the above for plugin and application. Finally there is also a Settings class for general usage and for launching the configure dialog.