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/*
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* kis_texture_filter.h -- Part of Chalk
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*
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* Copyright (c) 2004 Boudewijn Rempt (boud@valdyas.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef _TEXTURE_FILTER_H
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#define _TEXTURE_FILTER_H
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#include <tqstring.h>
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#include <tdelocale.h>
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#include <kis_paint_device_action.h>
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/// Initializes a wet paint device with a texture
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class WetPaintDevAction : public KisPaintDeviceAction {
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public:
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virtual ~WetPaintDevAction() {}
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virtual void act(KisPaintDeviceSP device, TQ_INT32 w = 0, TQ_INT32 h = 0) const;
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virtual TQString name() const { return i18n("Wet Texture"); }
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virtual TQString description() const { return i18n("Add a texture to the wet canvas"); }
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};
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#endif // _TEXTURE_FILTER_H
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