/* * This file is part of Chalk * * Copyright (c) 2006 Cyrille Berger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KIS_PERSPECTIVE_GRID_H #define KIS_PERSPECTIVE_GRID_H #include #include #include #include class KisPerspectiveGridNode : public KisPoint, public TDEShared { public: inline KisPerspectiveGridNode(double x, double y) : KisPoint(x,y) { } inline KisPerspectiveGridNode(KisPoint p) : KisPoint(p) { } }; typedef TDESharedPtr KisPerspectiveGridNodeSP; class KisSubPerspectiveGrid { public: KisSubPerspectiveGrid(KisPerspectiveGridNodeSP topLeft, KisPerspectiveGridNodeSP topRight, KisPerspectiveGridNodeSP bottomRight, KisPerspectiveGridNodeSP bottomLeft); inline KisPoint topBottomVanishingPoint() { return computeVanishingPoint( topLeft(), topRight(), bottomLeft(), bottomRight() ); }; inline KisPoint leftRightVanishingPoint() { return computeVanishingPoint( topLeft(), bottomLeft(), topRight(), bottomRight() ); }; inline KisSubPerspectiveGrid* leftGrid() { return m_leftGrid; } inline void setLeftGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_leftGrid==0); m_leftGrid = g; } inline KisSubPerspectiveGrid* rightGrid() { return m_rightGrid; } inline void setRightGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_rightGrid==0); m_rightGrid = g; } inline KisSubPerspectiveGrid* topGrid() { return m_topGrid; } inline void setTopGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_topGrid==0); m_topGrid = g; } inline KisSubPerspectiveGrid* bottomGrid() { return m_bottomGrid; } inline void setBottomGrid(KisSubPerspectiveGrid* g) { Q_ASSERT(m_bottomGrid==0); m_bottomGrid = g; } inline const KisPerspectiveGridNodeSP topLeft() const { return m_topLeft; } inline KisPerspectiveGridNodeSP topLeft() { return m_topLeft; } inline const KisPerspectiveGridNodeSP topRight() const { return m_topRight; } inline KisPerspectiveGridNodeSP topRight() { return m_topRight; } inline const KisPerspectiveGridNodeSP bottomLeft() const { return m_bottomLeft; } inline KisPerspectiveGridNodeSP bottomLeft() { return m_bottomLeft; } inline const KisPerspectiveGridNodeSP bottomRight() const { return m_bottomRight; } inline KisPerspectiveGridNodeSP bottomRight() { return m_bottomRight; } inline int subdivisions() const { return m_subdivisions; } /** * Return the index of the subgrid, the value is automaticaly set when the KisSubPerspectiveGrid, it is usefull for * drawing the perspective grid, to avoid drawing twice the same border, or points */ inline int index() const { return m_index; } /** * @return true if the point p is contain by the grid */ bool contains(const KisPoint p) const; private: inline KisPoint computeVanishingPoint(KisPerspectiveGridNodeSP p11, KisPerspectiveGridNodeSP p12, KisPerspectiveGridNodeSP p21, KisPerspectiveGridNodeSP p22) { KisPerspectiveMath::LineEquation d1 = KisPerspectiveMath::computeLineEquation( p11, p12 ); KisPerspectiveMath::LineEquation d2 = KisPerspectiveMath::computeLineEquation( p21, p22 ); return KisPerspectiveMath::computeIntersection(d1,d2); } private: KisPerspectiveGridNodeSP m_topLeft, m_topRight, m_bottomLeft, m_bottomRight; KisSubPerspectiveGrid *m_leftGrid, *m_rightGrid, *m_topGrid, *m_bottomGrid; int m_subdivisions; int m_index; static int s_lastIndex; }; class KisPerspectiveGrid { public: KisPerspectiveGrid(); ~KisPerspectiveGrid(); /** * @return false if the grid wasn't added, note that subgrids must be attached to an other grid, except if it's the first grid */ bool addNewSubGrid( KisSubPerspectiveGrid* ng ); inline TQValueList::const_iterator begin() const { return m_subGrids.begin(); } inline TQValueList::const_iterator end() const { return m_subGrids.end(); } inline bool hasSubGrids() const { return !m_subGrids.isEmpty(); } void clearSubGrids(); inline int countSubGrids() const { return m_subGrids.size(); } /** * @return the first grid hit by the point p */ KisSubPerspectiveGrid* gridAt(KisPoint p); private: TQValueList m_subGrids; }; #endif