/* This file is part of the KDE project Copyright (C) 2002, 2003 The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include #include "vzordercmd.h" #include "vselection.h" #include "vdocument.h" #include "vlayer.h" VZOrderCmd::VZOrderCmd( VDocument *doc, VOrder state ) : VCommand( doc, i18n( "Order Selection" ) ), m_state( state ) { m_selection = document()->selection()->clone(); } VZOrderCmd::VZOrderCmd( VDocument *doc, VObject *obj, VOrder state ) : VCommand( doc, i18n( "Order Selection" ) ), m_state( state ) { m_selection = new VSelection(); m_selection->append( obj ); } VZOrderCmd::~VZOrderCmd() { delete( m_selection ); } void VZOrderCmd::execute() { if( m_state == sendToBack ) { VObjectListIterator itr( document()->selection()->objects() ); for ( itr.toLast() ; itr.current() ; --itr ) { // remove from old layer VObjectList objects; VLayerListIterator litr( document()->layers() ); for ( ; litr.current(); ++litr ) { objects = litr.current()->objects(); VObjectListIterator itr2( objects ); for ( ; itr2.current(); ++itr2 ) if( itr2.current() == itr.current() ) { litr.current()->sendToBack( *itr2.current() ); itr2.current()->setState( VObject::selected ); } } } } else if( m_state == bringToFront ) { VObjectListIterator itr( document()->selection()->objects() ); for ( ; itr.current() ; ++itr ) { // remove from old layer VObjectList objects; VLayerListIterator litr( document()->layers() ); for ( ; litr.current(); ++litr ) { objects = litr.current()->objects(); VObjectListIterator itr2( objects ); for ( ; itr2.current(); ++itr2 ) if( itr2.current() == itr.current() ) { litr.current()->bringToFront( *itr2.current() ); itr2.current()->setState( VObject::selected ); } } } } else if( m_state == up || m_state == down ) { VSelection selection = *m_selection; // TODO : this doesn't work for objects inside groups! VLayerListIterator litr( document()->layers() ); while( !selection.objects().isEmpty() && litr.current() ) { for ( ; litr.current(); ++litr ) { if( litr.current()->state() == VObject::deleted ) continue; VObjectList objects = litr.current()->objects(); VObjectList todo; VObjectListIterator objectItr( objects ); // find all selected VObjects that are in the current layer for ( ; objectItr.current(); ++objectItr ) { VObjectListIterator selectionItr( selection.objects() ); for ( ; selectionItr.current() ; ++selectionItr ) { if( objectItr.current() == selectionItr.current() ) { if( m_state == up ) todo.prepend( objectItr.current() ); else todo.append( objectItr.current() ); } } } kdDebug(38000) << "todo.count() : " << todo.count() << endl; // we have found the affected vobjects in this vlayer VObjectListIterator todoItr( todo ); for ( ; todoItr.current(); ++todoItr ) { if( m_state == up ) litr.current()->upwards( *todoItr.current() ); else litr.current()->downwards( *todoItr.current() ); // remove from selection selection.take( *todoItr.current() ); // make sure object stays selected todoItr.current()->setState( VObject::selected ); } } } } setSuccess( true ); } void VZOrderCmd::unexecute() { if( m_state == sendToBack ) { m_state = bringToFront; execute(); m_state = sendToBack; } else if( m_state == bringToFront ) { m_state = sendToBack; execute(); m_state = bringToFront; } else if( m_state == up ) { m_state = down; execute(); m_state = up; } else if( m_state == down ) { m_state = up; execute(); m_state = down; } setSuccess( false ); }