/* This file is part of the KDE project Copyright (C) 2001, 2002, 2003 The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __VLAYER_H__ #define __VLAYER_H__ #include "vgroup.h" #include class TQDomElement; class DCOPObject; /** * VLayer manages a set of vobjects. It keeps the objects from bottom to top * in a list, ie. objects higher in the list are drawn above lower objects. * Objects in a layer can be manipulated and worked on independant of objects * in other layers. */ class KARBONBASE_EXPORT VLayer : public VGroup { public: /** * Constructs a new layer object that is child of parent and has the given state. * * @param parent the new object's parent * @param state the new object's state */ VLayer( VObject* parent, VState state = normal ); /** * Copy constructor. * * @param layer the layer to copy properties from */ VLayer( const VLayer& layer ); virtual ~VLayer(); virtual DCOPObject* dcopObject(); virtual void draw( VPainter *painter, const KoRect* rect = 0L ) const; virtual void save( TQDomElement& element ) const; virtual void saveOasis( KoStore *store, KoXmlWriter *docWriter, KoGenStyles &mainStyles, int &index ) const; virtual void load( const TQDomElement& element ); virtual VLayer* clone() const; virtual void accept( VVisitor& visitor ); /** * Moves the object to the top of the list. * * When the object is at the top this method has no effect. * * @param object the object to move */ void bringToFront( const VObject& object ); /** * Moves the object one step up the list. * * When the object is at the top this method has no effect. * * @param object the object to move */ void upwards( const VObject& object ); /** * Moves the object one step down the list. * * When the object is at the bottom this method has no effect. * * @param object the object to move */ void downwards( const VObject& object ); /** * Moves the object to the end of the list. * * When the object is at the bottom this method has no effect. * * @param object the object to move */ void sendToBack( const VObject& object ); /** * Selects or unselects the layer * * @param state the new selection state */ void setSelected( bool state ) { setState( state ? VObject::selected : VObject::normal ); } /** * Returns the selection state of the layer * * @return the actual selection state */ bool selected() { return state() == VObject::selected; } }; #endif