/* This file is part of the KDE project Copyright (C) 2001, The Karbon Developers Copyright (C) 2002, The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __VOBJECT_H__ #define __VOBJECT_H__ #include #include #include class TQDomElement; class VDocument; class VFill; class VPainter; class VStroke; class VVisitor; class DCOPObject; class KoStore; class KoXmlWriter; class KoOasisLoadingContext; class KoGenStyles; class KoGenStyle; /** * The base class for all karbon objects. Every object should * have the ability to draw itself using a painter, perform * hit detection, transform on demand, clone and load/save itself. * Also each object manages its own bounding box and keeps track of its * parent object. */ class KARBONBASE_EXPORT VObject { public: enum VState { normal = 0, /**< visible, not active */ normal_locked = 1, /**< visible, but locked (r/o) */ hidden = 2, /**< hidden */ hidden_locked = 3, /**< hidden and locked (r/o) */ deleted = 4, /**< deleted, nearly dead */ // shape specific states: selected = 5, /**< visible, active and can be manipulated by tools */ edit = 6 /**< visible, active and is currently manipulated by a tool */ }; /** * Constructs a new object that is child of parent and has the given state. * * @param parent the new object's parent * @param state the new object's state */ VObject( VObject* parent, VState state = edit ); /** * Copy constructor. * Copies parent, state and name of given object. * * @param obj the object to copy properties from */ VObject( const VObject& obj ); /** * Destroys the object and deletes the stroke, fill and DCOP-object. */ virtual ~VObject(); /** * Returns pointer to internal DCOP object. * * If no internal DCOP object exist yet, it is created. */ virtual DCOPObject* dcopObject(); /** * Draw the object to a painting device. * * @param painter abstraction that is used to render to a painting device. * @param rect represents the visible rectangular area. If this object doesn't * intersect with this area it is not drawn. */ virtual void draw( VPainter* painter, const KoRect* rect = 0L ) const { Q_UNUSED( painter ); Q_UNUSED( rect ); } /** * Calculates the tightest bounding box around the object. * * @return the bounding box. */ virtual const KoRect& boundingBox() const { return m_boundingBox; } /** * Checks if the bounding box is invalid and needs to be recalculated. * * @return true if bounding box is invalid. */ bool boundingBoxIsInvalid() const { return m_boundingBoxIsInvalid; } /** * Invalidates the bounding box, so it has to be recalculated. * This function is public so visitors can access it themself at the right * time when they manipulate many VSegments. */ void invalidateBoundingBox() { m_boundingBoxIsInvalid = true; if( m_parent ) m_parent->invalidateBoundingBox(); } /** * Sets a new parent object. * * @param parent the new parent object */ void setParent( VObject* parent ) { m_parent = parent; } /** * Returns pointer to current parent object. * * @return pointer to current parent object or 0 if no parent object is set */ VObject* parent() const { return m_parent; } /** * Get the state the object is in. * * @return the object state at time of calling. */ VState state() const { return m_state; } /** * Sets the state to a specified new state. * Note that this will not have any visual effect until draw() is * called on this object. * * @param state the new state. */ virtual void setState( const VState state ) { m_state = state; } /** * Gets the object's actual stroke. * * @return pointer to the object's stroke */ virtual VStroke* stroke() const { return m_stroke; } /** * Gets the object's actual fill. * * @return pointer to the object's fill */ virtual VFill* fill() const { return m_fill; } /** * Sets the stroke to a given new stroke. * * @param stroke the new stroke */ virtual void setStroke( const VStroke& stroke ); /** * Sets the fill to a given new fill. * * @param fill the new fill */ virtual void setFill( const VFill& fill ); /** * Save this object's state to xml. * * @param element the DOM element to which the attributes are saved */ virtual void save( TQDomElement& element ) const; /** * Save this object's state to OpenDocument. * * @param store FIXME * @param docWriter FIXME * @param mainStyles FIXME */ virtual void saveOasis( KoStore *store, KoXmlWriter *docWriter, KoGenStyles &mainStyles, int &index ) const; /** * Load this object's state from xml and initialize * this object accordingly. * * @param element the DOM element from which the attributes are read */ virtual void load( const TQDomElement& element ); /** * Load this object's state from OpenDocument and initialize * this object accordingly. * * @param element the DOM element to read attributes from * @param context FIXME */ virtual bool loadOasis( const TQDomElement &element, KoOasisLoadingContext &context ); /** * Create an exact copy of this object. * * @return the exact object copy */ virtual VObject* clone() const = 0; /** * Accept a VVisitor. */ virtual void accept( VVisitor& /*visitor*/ ) { } /** * This function is important for undo/redo. It inserts newObject in front * of oldObject. * * @param newObject the new object to insert * @param oldObject the old object the new object is inserted in front of */ virtual void insertInfrontOf( VObject* newObject, VObject* oldObject ) { Q_UNUSED( newObject ); Q_UNUSED( oldObject ); } /** * Returns the name of the object. * * @return the object's name */ virtual TQString name() const; /** * Sets the object's name to a given new name. * * @param s the new object name */ void setName( const TQString &s ); /** * Return document the object belongs to. * * @return pointer to parent document or 0 if object does not belong to a document */ VDocument *document() const; protected: /** * Adds a new given style to the specified OASIS context * * @param style FIXME * @param context FIXME */ void addStyles( const TQDomElement* style, KoOasisLoadingContext & context ); virtual void saveOasisFill( KoGenStyles &mainStyles, KoGenStyle &stylesojectauto ) const; protected: mutable KoRect m_boundingBox; /**< the object's bounding box */ mutable VState m_state : 8; /**< the object's state */ mutable bool m_boundingBoxIsInvalid : 1; /**< the flag stating if the bounding box is valid */ VStroke* m_stroke; /**< the object's stroke */ VFill* m_fill; /**< the object's fill */ DCOPObject *m_dcop; /**< the object's DCOP object */ private: VObject* m_parent; }; #endif