/* This file is part of the KDE project Copyright (C) 2006 Jan Hambrecht This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "vcomputeboundingbox.h" #include "vdocument.h" #include "vlayer.h" #include "vgroup.h" #include "vcomposite.h" #include "vtext.h" #include "vimage.h" VComputeBoundingBox::VComputeBoundingBox( bool omitHidden ) : m_omitHidden( omitHidden ) { } void VComputeBoundingBox::visitVDocument( VDocument& document ) { VLayerListIterator itr( document.layers() ); for( ; itr.current(); ++itr ) { if( itr.current()->state() == VObject::deleted ) continue; // do not use hidden layers if( m_omitHidden && ! isVisible( itr.current() ) ) continue; itr.current()->accept( *this ); } } void VComputeBoundingBox::visitVLayer( VLayer& layer ) { VObjectListIterator itr( layer.objects() ); for( ; itr.current(); ++itr ) { if( itr.current()->state() == VObject::deleted ) continue; // do not export hidden objects if( m_omitHidden && ! isVisible( itr.current() ) ) continue; itr.current()->accept( *this ); } } void VComputeBoundingBox::visitVGroup( VGroup& group ) { VObjectListIterator itr( group.objects() ); for( ; itr.current(); ++itr ) { if( itr.current()->state() == VObject::deleted ) continue; // do not use hidden child objects if( m_omitHidden && ! isVisible( itr.current() ) ) continue; itr.current()->accept( *this ); } } void VComputeBoundingBox::visitVPath( VPath& composite ) { m_boundingBox |= composite.boundingBox(); } void VComputeBoundingBox::visitVText( VText& text ) { m_boundingBox |= text.boundingBox(); } void VComputeBoundingBox::visitVImage( VImage& img ) { m_boundingBox |= img.boundingBox(); } bool VComputeBoundingBox::isVisible( const VObject* object ) const { return object->state() != VObject::hidden && object->state() != VObject::hidden_locked; } const KoRect& VComputeBoundingBox::boundingRect() const { return m_boundingBox; }