/* * Copyright (c) 2002 Patrick Julien * Copyright (c) 2004 Boudewijn Rempt * Copyright (c) 2004 Clarence Dang * Copyright (c) 2004 Adrian Page * Copyright (c) 2004 Cyrille Berger * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include #include #include "kis_brush.h" #include "kis_global.h" #include "kis_paint_device.h" #include "kis_layer.h" #include "kis_painter.h" #include "kis_types.h" #include "kis_paintop.h" #include "kis_iterators_pixel.h" #include "kis_colorspace.h" #include "kis_selection.h" #include "kis_eraseop.h" KisPaintOp * KisEraseOpFactory::createOp(const KisPaintOpSettings */*settings*/, KisPainter * painter) { KisPaintOp * op = new KisEraseOp(painter); Q_CHECK_PTR(op); return op; } KisEraseOp::KisEraseOp(KisPainter * painter) : super(painter) { } KisEraseOp::~KisEraseOp() { } void KisEraseOp::paintAt(const KisPoint &pos, const KisPaintInformation& info) { // Erasing is traditionally in paint applications one of two things: // either it is painting in the 'background' color, or it is replacing // all pixels with transparent (black?) pixels. // // That's what this paint op does for now; however, anyone who has // ever worked with paper and soft pencils knows that a sharp piece of // eraser rubber is a pretty useful too for making sharp to fuzzy lines // in the graphite layer, or equally useful: for smudging skin tones. // // A smudge tool for Krita is in the making, but when working with // a tablet, the eraser tip should be at least as functional as a rubber eraser. // That means that only after repeated or forceful application should all the // 'paint' or 'graphite' be removed from the surface -- a kind of pressure // sensitive, incremental smudge. // // And there should be an option to not have the eraser work on certain // kinds of material. Layers are just a hack for this; putting your ink work // in one layer and your pencil in another is not the same as really working // with the combination. if (!m_painter) return; KisPaintDeviceSP device = m_painter->device(); if (!device) return; KisBrush *brush = m_painter->brush(); if (! brush->canPaintFor(info) ) return; KisPoint hotSpot = brush->hotSpot(info); KisPoint pt = pos - hotSpot; Q_INT32 destX; double xFraction; Q_INT32 destY; double yFraction; splitCoordinate(pt.x(), &destX, &xFraction); splitCoordinate(pt.y(), &destY, &yFraction); KisAlphaMaskSP mask = brush->mask(info, xFraction, yFraction); KisPaintDeviceSP dab = new KisPaintDevice(device->colorSpace(), "erase op dab"); Q_CHECK_PTR(dab); Q_INT32 maskWidth = mask->width(); Q_INT32 maskHeight = mask->height(); QRect dstRect; KisRectIteratorPixel it = dab->createRectIterator(0, 0, maskWidth, maskHeight, true); KisColorSpace* cs = dab->colorSpace(); while (!it.isDone()) { cs->setAlpha(it.rawData(), Q_UINT8_MAX - mask->alphaAt(it.x(), it.y()), 1); ++it; } QRect dabRect = QRect(0, 0, maskWidth, maskHeight); dstRect = QRect(destX, destY, dabRect.width(), dabRect.height()); KisImage * image = device->image(); if (image != 0) { dstRect &= image->bounds(); } if (dstRect.isNull() || dstRect.isEmpty() || !dstRect.isValid()) return; Q_INT32 sx = dstRect.x() - destX; Q_INT32 sy = dstRect.y() - destY; Q_INT32 sw = dstRect.width(); Q_INT32 sh = dstRect.height(); if (m_source->hasSelection()) { m_painter->bltSelection(dstRect.x(), dstRect.y(), COMPOSITE_ERASE, dab.data(), m_source->selection(), m_painter->opacity(), sx, sy, sw, sh); } else { m_painter->bitBlt(dstRect.x(), dstRect.y(), COMPOSITE_ERASE, dab.data(), m_painter->opacity(), sx, sy, sw, sh); } m_painter->addDirtyRect(dstRect); }