Dialogs
This section describes &chalk;'s dialog windows.
Dialogs for working with imagesThe Color Range dialogThe Color Range dialogThe Color Range dialog
The Color Range dialog
You can create a selection based on the color values of pixels here. In the
dropdown box, choose which color range you want to select. Pixels will be
selected according to their color value on this scale (⪚ a fully yellow
pixel would score maximally on the yellow scale and on the red and green scales).
If you check the Invert box, the selection becomes inverted:
pixels will become selected if they have a lower value in the specified range instead.
You can choose whether the current selection should be
added to or subtracted from the color range selection by clicking the
respective option: Add to current selection or
Subtract from current selection. Choose
Select to actually perform the selection or
Deselect to remove these pixels from the selection.
The Convert Image Type dialogThe Convert Image Type dialogThe Convert Image Type dialog
The Convert Image Type dialog
This dialog allows you to convert your image from one color space to another.
The Target color space and Destination ICM
profile are used to set to which colorspace and profile the image
will be converted. You can influence how this conversion is done with the
Rendering Intent option.
With Perceptual conversion, the source color space is
mapped linearly to the destination color space. If the destination color space
accepts a lesser color range than the source, shifts may occur
because the range is compressed. Relative colorimetric
conversion converts every color to the closest color in the destination color
space. This may mean that a certain color range is mapped to one color in the
destination color space. Saturation means that fully
saturated colors will remain fully saturated, even if this means that the
actual color is changed. With Absolute colorimetric
conversion, the same approach is used as with Relative
colorimetric, but the white point of the color space (the value
designating the color white) is not changed to match the new color space,
which may result in unwanted changes to near colors.
The Image Properties dialogThe Image Properties dialogThe Image Properties dialog
The Image Properties dialog
In this dialog you can change a couple of image properties. First of all, the
Name of the image. If you did not set a name earlier
(that can also be done when creating the image), it will have a default name
like Image1. Then, you can set its size (determined by the
Width and Height in pixels and
the Resolution in dots per inch) and the color profile to
be used (Profile). Finally, you can fill in the
Description field with any information you want to add to
the image.
The Image Size dialogThe Image Size dialogThe Image Size dialog
The Image Size dialog
This dialog lets you resize your image. In the top part, you can choose the
way the image is resized. If you choose Resize, the size
of the image is changed, but its layers (which contain the actual contents)
will not be modified. So, when you double the height and width of the image,
your original image will occupy the top-left quarter part of your new image.
On decreasing the size of your image, the image layers will stretch out over
the image borders, unless you choose Crop layers on image
resize, which will crop all layers to the new image size.
With Scale, the image layers will be resized with the
image. So increasing the image size will actually enlarge the contents, and
similar for decreasing.
Under Pixel dimensions, you can set which new size you
want the image to have. The original size is given as a reference. The new
size can be set both as pixels or as a percentage, with 100% being the
original size. If you select Constrain proportions, the
new width and height will always be set to the same percentage. For example,
if you have an image of 200 x 100 pixels, and set the width to 20 pixels, the
height will automatically be changed to 10. With this checkbox unselected, you
can also resize the image non-proportionally.
The Filter: dropdown box can be used to select a
different algorithm for determining the colors of the pixels in the newly
resized image that did not correspond to a pixel in the old image (the
calculated corresponding location in the old image was located in between
pixels). BSpline uses a 4 x 4 pixel grid and results into a quite high
blurring. Bell is quite fast while resulting in a reasonably smooth image.
Box is the fastest method, but yields the least appealing result. Hermite
keeps the image quite sharp, while smoothing it as well, and is reasonably
fast. Lanczos3 results in sharp images, but is very slow. Mitchell (the
default) is not very fast, but often yields a good intermediate result.
Triangle/Bilinear uses the 2 x 2 pixel grid around the calculated location
resulting in relatively sharp lines.
The Rotate Image dialogThe Rotate Image dialogThe Rotate Image dialog
The Rotate Image dialog
With this dialog, you can rotate the image. The top part of the dialog shows
the result of the rotation in the form of a change in dimension (if any).
Under Direction you can choose between
rotating clockwise and counter-clockwise. Under Angle,
you can set the amount of rotation. 90, 180 and 270 degrees can be selected
using the respective option button, other amounts need to be specified with
the Custom spin box.
The Separate Image dialogThe Separate Image dialogThe Separate Image dialog
The Separate Image dialog
With this dialog, you can separate (part of) your image. Every color component
(channel) will be put into a separate layer or image. At the top of the
dialog, the current color model is shown. Below that, a couple of options can
be set.
Under Source, you can choose what part of the image to
separate. The two options are Current layer, which
(obviously) only uses the currently selected layer and Flatten all
layers before separation, which uses the entire image.
Under Output, you can choose where the result of the
separation should be written to: either to a couple of layers, or to a couple
of images.
Under Alpha Options, you can choose what should be done
with the alpha channel of the selected layer(s). It can be copied to each new
channel, be discarded, or separated on its own.
The two options at the bottom of the dialog, finally, determine whether the
source should be downscaled to 8 bit colors (if it contains more), and whether
the output should be in color (default is to separate the channels to grayscale
values).
The Shear Image dialogThe Shear Image dialogThe Shear Image dialog
The Shear Image dialog
This dialog allows you to shear your image. By shearing, the bounding
rectangle of your image is transformed into a parallellogram. One pixel
row/column is kept in place, the next one is shifted by a certain amount, the
next one by the same amount relative to the previous one, etcetera.
The X and Y shearing angles can be set using the two spin boxes.
The Substrate dialogThe Substrate dialogThe Substrate dialog
The Substrate dialog
(This dialog is still to be described.)
Dialogs for working with layersThe Convert Layer Type dialogThe Convert Layer Type dialogThe Convert Layer Type dialog
The Convert Layer Type dialog
This dialog is exactly the same as the Convert Image
Type dialog, which converts an entire image instead of a
single layer. See the description there for details.
The Drop Shadow dialogThe Drop Shadow dialogThe Drop Shadow dialog
The Drop Shadow dialog
With this dialog, you can add a drop shadow effect to the current layer.
Select the X and Y offsets (displacements) of the shadow relative to the
original layer with the two topmost spin boxes. The Blur
radius spinbox determines the radius in which the shadow will be
blurred (to achieve a smooth transition at the shadow border). If you want
a special color for the shadow, you can choose one with the
Color field. The Opacity slider and
spinbox can be used to make the shadow more or less transparent. Disable the
Allow resizing checkbox if you don't want the layer to be
resized in order to give it a shadow.
The Histogram dialogThe Histogram dialogThe Histogram dialog
The Histogram dialog
This dialog shows a histogram for the current layer. With the
Method: settings, you can choose what kind of histogram
to show. You can change the channel(s) to show with the
Channels: listbox, and the scale on which it should be
drawn with the Linear and
Logarithmic radio buttons. Under the preview, there are
buttons available to zoom in to, and move over, the histogram. These are
activated for 16-bit colorspace layers.
The Layer Properties dialogThe Layer Properties dialogThe Layer Properties dialog
The Layer Properties dialog
This dialog is in essence the same as the New Layer dialog, with the difference that
you cannot change its colorspace or profile anymore. These properties are
shown, though, to keep the information complete.
The Layer Size dialogThe Layer Size dialogThe Layer Size dialog
The Layer Size dialog
This dialog allows you to resize the current layer.
Under Pixel dimensions, you can set which new size you
want the layer to have. The original size is given as a reference. The new
size can be set both as pixels or as a percentage, with 100% being the
original size. If you select Constrain proportions, the
new width and height will always be set to the same percentage. For example,
if you have a layer of 200 x 100 pixels, and set the width to 20 pixels, the
height will automatically be changed to 10. With this checkbox unselected, you
can also resize the layer non-proportionally. The Filter:
dropdown list can be used to select a different algorithm for resizing the
layer.
The New Adjustment Layer dialogThe New Adjustment Layer dialogThe New Adjustment Layer dialog
The New Adjustment Layer dialog
In this dialog, you can select the type of adjustment layer to add to the
image. In the left-hand list, you can see the available adjustment layers,
each with a preview. When you select one, the Preview
will change to show a correctly scaled preview of what the result of the
adjustment layer is going to be.
You can then choose to show either the original image or the preview of the
adjustment layer with the radio buttons below the preview window. The buttons
next to these allow you to zoom in, zoom out, and refresh the preview,
respectively. The Autoupdate checkbox determines if the
preview window should update automatically after you made a change.
The various options available for the filter that is used to create the
adjustment layer, are shown at the bottom of the dialog. See the section on
filters of this chapter for
descriptions.
The New Layer dialogThe New Layer dialogThe New Layer dialog
The New Layer dialog
You can add a new layer to your image with this dialog. If you want a
descriptive name for your layer, you can fill one in at
Name:. You can select the desired colorspace for the new
layer from the Colorspace: list, and the specific
color profile for that colorspace at Profile:.
You can preset the layer's Opacity (you can change it later with the slider in
the Layer box), and choose the mode with which the layer should be composited
onto the final image.
The Rotate Layer dialogThe Rotate Layer dialogThe Rotate Layer dialog
The Rotate Layer dialog
This dialog, similar to the Rotate Image
dialog, allows you to rotate the current layer. You can choose the
direction in which to rotate and the amount to rotate the layer by.
The Shear Layer dialogThe Shear Layer dialogThe Shear Layer dialog
The Shear Layer dialog
This dialog works the same as the Shear Image
dialog, except that it operates on the current layer instead of on the
entire image.
Dialogs for working with filters
All filter dialogs consist of a filter-specific part, at the left, and a
generic part, at the right. The generic part contains a preview window, which
you can configure using the controls below it. Choose
Preview or Original depending on
whether you want the preview window to show the preview of the filter effect
or the original image. The four buttons at the bottom right allow you to zoom
in and zoom out, set the zooming factor to 100% (this shows the image at its
original size), and refresh the preview, respectively. Furthermore, the option
Autoupdate determines if the preview window is updated
automatically. If you uncheck this checkbox, you will have to refresh the
preview yourself.
The Blur dialogThe Blur dialogThe Blur dialog
The Blur dialog
This dialog allows you to customize the way your image is blurred. The
Half-width and Half-height spinboxes
determine the size of the areas of your image that are consecutively blurred.
With the Strength spinbox you can set the strength with which the
blurring should be applied, and with the Angle spinbox
you can add a rotation to the area. The Shape setting,
finally, allows you to choose between circular and rectangular areas
The Brightness / Contrast dialogThe Brightness / Contrast dialogThe Brightness / Contrast dialog
The Brightness / Contrast dialog
With this dialog, you can customize the brightness and contrast of your image.
The curve diagram has a histogram-like background that shows you the abundance
of various brightness levels. The curve itself (initially a diagonal line from
bottom left to top right) determines to which new brightness level (on the
vertical axis) pixels with a certain original level (on the horizontal axis) are
to be mapped. For example, the default diagonal line from bottom left to top
right sets every original pixel to its own brightness value, meaning no
change. A horizontal line means that all pixels will get the same brightness.
This means minimal contrast, the brightness itself is indicated by the height
at which the line is placed.
You can click on a handle (red circle) to select it (a selected handle is
indicated by a filled circle) and drag it around to change the shape of the
curve. The curve will be drawn smoothly through the handles (always
strictly from left to right). If you click on the curve, a handle is added to
it at that position. Clicking somewhere else in the image will also add a
handle at that point. You can press Delete to delete the
currently selected handle.
The Bumpmap dialogThe Bumpmap dialogThe Bumpmap dialog
The Bumpmap dialog
You can apply a bumpmap effect and customize it using this dialog. One layer
is used as bumpmap layer: it is read as grayscale image and the gray values of
its pixels are used to to distort the other layer for creating the depth
illusion. High grey values, &ie; more white, mean a larger height, small
values, &ie; near black, mean a smaller height — or a larger depth, the
height can get below sealevel. A light source, shining
from above on the image that lies on the ground,
is simulated to determine the depth and direction of the shadows.
The first option in this dialog offers you the selection of the
Bumpmap layer.
Under Type, you can select what kind of bumpmap to be
applied. There are three types, Linear (a normal
application of the bumpmap), Spherical (focusing on the
extremes, that is, the shadow and highlight values) and
Sinusoidal (focusing on the midtone values).
Then, there are three options to modify the bumpmap apart from its
algorithmical application. With Compensate for darkening,
the image is restored to about its original average lightness if using the
bumpmap filter would make it darker. The Invert bumpmap
option creates an inverted bumpmap (high and low are reversed). With
Tile bumpmap, a bumpmap layer that is smaller than the
layer it is applied to, will be tiled (repeatedly) to cover the entire layer.
Under Settings, you can select the mathematical
parameters for the bumpmap. First of all, Azimuth (the
angle of the light source in the X-Y plane), Elevation
(the height of the simulated light source above the surface in degrees, with 0
degrees being on the ground and 90 degrees being vertically above the image),
and Depth (the maximal vertical distortion of the image).
Then, there are the X offset and Y
offset, with which you can displace the bumpmap layer relative to
the destination layer, Water level (the depth seen as
neutral), and Ambient light, which determines the
relative amount of ambient (environmental) light.
The Color Adjustment dialogThe Color Adjustment dialogThe Color Adjustment dialog
The Color Adjustment dialog
This dialog allows you to customize the Color Adjustment filter. You can use
the curve (see the section on Brightness /
Contrast for a description on the curve) to determine the mapping
from old to new color levels, for each of the channels separately.
The Color to Alpha dialogThe Color to Alpha dialogThe Color to Alpha dialog
The Color to Alpha dialog
With this dialog, you can make parts of the image having a certain color
transparent (officially alpha-transparent). You can select the
color you want to remove from the image (replacing it with transparency) with
the Color swatch, and how much a color may differ from
the selected one before it is considered not to match, with the
Threshold spinbox. Setting a threshold of zero (0)
ensures that only pixels with the exact matching color will be made
transparent, higher thresholds will make other colors match as well.
The Color Transfer dialogThe Color Transfer dialogThe Color Transfer dialog
The Color Transfer dialog
This dialog lets you copy the colors from one image (the Reference
Image) to the current one. The colors in both images are compared
and each color in the one you are working with, will be replaced by the
nearest one in the reference image.
The Custom Convolution dialogThe Custom Convolution dialogThe Custom Convolution dialog
The Custom Convolution dialog
With this filter, you can apply a customized distortion effect to your image.
The nine spinboxes at the top left determine the distortion. Each pixel is
assigned a new value based on these values: the old color values of the pixel
inself and the eight surrounding pixels are each multiplied by the values in
the respective spinboxes, these results are added, and the final result is the
new color value for the pixel. Before being applied, this final result can be
multiplied with a certain Factor: or a certain
Offset: can be added to it.
In the example screenshot, each pixel is assigned a new value based on its
own (the 1 in the center), to which are added the values of the pixels to its
top right and directly below it (each with a factor of 1, &ie; the actual
value, since multiplying by one has no effect), and from which are subtracted
the values of the pixels to its bottom right and directly above it (added with
a factor of -1, so subtracted by a factor of 1).
The Emboss dialogThe Emboss dialogThe Emboss dialog
The Emboss dialog
This dialog contains just one option, the Depth: slider
and spinbox which determines the depth of the embossing effect.
The Filters Gallery dialogThe Filters Gallery dialogThe Filters Gallery dialog
The Filters Gallery dialog
This dialog can be used to get a quick overview of what the various available
filters do. The filters are in turn applied to the current image and the
results are put in the left list box as thumbnails. If you select one, its
options become available in the Configuration section.
See the description of the respective filter for details.
The Gaussian Noise Reduction dialogThe Gaussian Noise Reduction dialogThe Gaussian Noise Reduction dialog
The Gaussian Noise Reduction dialog
This dialog allows you to customize a Gaussian noise reduction. The
Threshold setting is a measure for how much noise should
be removed (&ie; how quickly a lonely pixel should be made
equal to its surroundings), while the Window Size setting
determines the radius of the area considered when changing pixels.
The Lens Correction dialogThe Lens Correction dialogThe Lens Correction dialog
The Lens Correction dialog
With this dialog, you can fix an image which is distorted due to common lens
anomalies. You can specify a Distortion correction,
indicating how much the image should be corrected if its
concaveness / convexness is not right, for areas near the center and areas
near the edges. If you want an asymmetrical correction, you can specify
different X and Y coordinates for
the center (in percentages of the total width and height, measured from the
top left).
You can also correct a too light or too dark image with the
Brightness correction spinbox.
The Image Restoration dialogThe Image Restoration dialogThe Image Restoration dialog
The Image Restoration dialog
Using this dialog, you can specify exactly how the image restoration should
be done. This filter tries to increase the quality of an image, for instance
by removing scratches. Various options are available to customize its
behaviour.
(Unfortunately, these are not described as of yet.)
The Oilpaint dialogThe Oilpaint dialogThe Oilpaint dialog
The Oilpaint dialog
This dialog can configure two parameters for the associated filter. The
Brush size: setting determines the size of the brush that
is used to simulate the oilpaint effect, the Smooth:
setting specifies if the difference in colors between adjacent
swatches may be large (low smoothness) or should be small (high
smoothness).
The Pixelize dialogThe Pixelize dialogThe Pixelize dialog
The Pixelize dialog
On this dialog, you can adjust two settings. Pixel width:
and Pixel height: indicate the width and height of the
area that should be taken together and averaged to form one new, large
pixel.
The Raindrops dialogThe Raindrops dialogThe Raindrops dialog
The Raindrops dialog
This filter can be configured using the settings Drop
size: (the average diameter of the raindrops),
Number: (the number of raindrop effects that should be
added to the image), and Fish eyes: (the percentage of
raindrops that should be rendered as fisheye lens effects instead of plain
raindrop effects).
The Random Noise dialogThe Random Noise dialogThe Random Noise dialog
The Random Noise dialog
This filter adds random noise (speckles, or something similar) to your image.
There are two customizable settings: the amount of noise
(Level, as a percentage) and the
Opacity of the noise (should the original color still be
a bit visible or not).
The Random Pick dialogThe Random Pick dialogThe Random Pick dialog
The Random Pick dialog
In this dialog, you can specify parameters for the Random Pick
filter. The Level setting determines how much pixels will
be affected (measured as a percentage), the area which is looked in to take a
new color for a pixel is set with the Size of the window
setting, and the Opacity of the modifications can be set as
well.
The Round Corners dialogThe Round Corners dialogThe Round Corners dialog
The Round Corners dialog
This dialog has one setting: the radius of the rounded corners.
The Small Tiles dialogThe Small Tiles dialogThe Small Tiles dialog
The Small Tiles dialog
In this dialog, you can set the amount of subdivisions with the
Number of tiles settings.
The Sobel dialogThe Sobel dialogThe Sobel dialog
The Sobel dialog
Here, you can set the parameters for the Sobel edge
detection filter. First of all you can determine which directions to sobel in:
horizontally, vertically, or both. The Keep sign of
result setting does not affect regular images.
Make image opaque determines whether the resulting image
is opaque or transparent.
The Unsharp Mask dialogThe Unsharp Mask dialogThe Unsharp Mask dialog
The Unsharp Mask dialog
This dialog offers three options for the sharpening filter
Unsharp Mask: the radius (Half-size)
of the mask, the Amount of sharpening that should be
done, and the Threshold level.
The Wave dialogThe Wave dialogThe Wave dialog
The Wave dialog
For both the horizontal and the vertical components of the wave distortion
(note: a vertical wave means that the vertical position is dependent on the
horizontal one, and hence looks like a W),
you can determine four settings here. The Wavelength (a
shorter wavelength means a more erratical wave), the
Shift (which point of the wave should be started at), the
Amplitude (the amount of distortion), and the
Shape (Sinusoidal or rounded,
versus Triangle or pointy).
The Wavelet Noise Reduction dialogThe Wavelet Noise Reduction dialogThe Wavelet Noise Reduction dialog
The Wavelet Noise Reduction dialog
The only setting here, Threshold, indicates how easily pixels
are seen as noise that should be removed and made equal to the surrounding area.
Miscellaneous dialogsThe Add Palette dialogThe Add Palette dialogThe Add Palette dialog
The Add Palette dialog
With this dialog, you can add a custom color palette to &chalk;. Fill in the
name for your palette in the text field at the top. Then make the palette: use
the button Add New Color... to add a color to the palette
and Remove Selected Color to remove the currently
selected color. Click the button Add to Predefined
Palettes to add your newly created palette to the palette list, or
just choose OK when you're done.
The Document Information dialogThe Document Information dialogThe Document Information dialog
The Document Information dialog
This dialog is the same as in other &koffice; programs. You can enter various
information about your document here, which will be saved with the document so
that you can retrieve it later to review or edit.
On the General tab, you can enter the title, subject and
keywords, as well as an abstract. On the bottom of this tab, some statistical
information is displayed. On the Author tab, you can
store information about yourself. The third tab, User-defined
Metadata, allows you to store any other information.