/* Copyright (c) 2005 Boudewijn Rempt This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _KO_TOOLBOX_H_ #define _KO_TOOLBOX_H_ #include #include #include #include #include class TQWidget; class TDEAction; class TDEMainWindow; class KDualColorButton; class TQGridLayout; class ToolArea; /** * TDEActionBox is a kind of super-specialized toolbox that can order * tools according to type and priority. * * This is to a large extent a port of the Karbon vtoolbox -- with * which it should be merged one day. However, it doesn't depend on a * tool-like class, it aggregates actions. */ class KOFFICEUI_EXPORT KoToolBox : public TDEToolBar { TQ_OBJECT public: KoToolBox( TDEMainWindow *mainWin, const char* name, TDEInstance* instance, int numberOfTooltypes); virtual ~KoToolBox(); // Called by the toolcontroller for each tool. For every category, // there is a separate list, and the tool is categorized correctly. // The tool is not yet added to the widgets; call setupTools() // to do that. We don't store the tool. void registerTool(TDEAction * tool, int toolType, TQ_UINT32 priority); // Called when all tools have been added by the tool controller void setupTools(); public slots: virtual void setOrientation ( TQt::Orientation o ); void slotButtonPressed( int id ); void slotPressButton( int id ); // Enables or disables all buttons and the corresponding actions. void enableTools(bool enable); void slotSetTool(const TQString & toolname); private: TQToolButton * createButton(TQWidget * parent, const char* iconName, TQString tooltip); private: TQ_UINT32 m_numberOfButtons; TQButtonGroup * m_buttonGroup; // The invisible group of all toolbuttons, so only one can be active at a given time TQPtrList m_toolBoxes; // For every ToolArea typedef TQMap< int, TDEAction*> ToolList; // The priority ordered list of tools for a certain tooltype TQPtrList m_tools; TQPtrList m_idToActionMap; // Map the buttongroup id's to actions for easy activating. TDEInstance* m_instance; }; class ToolArea : public TQWidget { public: ToolArea(TQWidget *parent); ~ToolArea(); void setOrientation ( TQt::Orientation o ); void add(TQWidget *button); TQWidget* getNextParent(); private: TQPtrList m_children; TQBoxLayout *m_layout; TQWidget *m_leftRow; TQBoxLayout *m_leftLayout; TQWidget *m_rightRow; TQBoxLayout *m_rightLayout; bool m_left; }; #endif // _KO_TOOLBOX_H_