/* * Copyright (c) 2005 Adrian Page * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef KIS_INTEGER_MATHS_H #define KIS_INTEGER_MATHS_H #include #if defined(HAVE_STDINT_H) #include #endif #if !defined(UINT8_MAX) #define UINT8_MAX 255u #endif #if !defined(UINT8_MIN) #define UINT8_MIN 0u #endif #if !defined(UINT16_MAX) #define UINT16_MAX 65535u #endif #if !defined(UINT16_MIN) #define UINT16_MIN 0u #endif #if !defined(UINT32_MAX) #define UINT32_MAX (4294967295u) #endif #if !defined(UINT32_MIN) #define UINT32_MIN 0u #endif #if !defined(INT16_MAX) #define INT16_MAX 32767 #endif #if !defined(INT16_MIN) #define INT16_MIN -32768 #endif /// take a and scale it up by 256*b/255 inline uint UINT8_SCALEBY(uint a, uint b) { uint c = a * b + 0x80u; return (c >> 8) + c; } inline uint UINT8_MULT(uint a, uint b) { uint c = a * b + 0x80u; return ((c >> 8) + c) >> 8; } inline uint UINT8_DIVIDE(uint a, uint b) { uint c = (a * UINT8_MAX + (b / 2u)) / b; return c; } inline uint UINT8_BLEND(uint a, uint b, uint alpha) { // Basically we do a*alpha + b*(1-alpha) // However refactored to (a-b)*alpha + b since that saves a multiplication // Signed arithmetic is needed since a-b might be negative int c = ((int(a) - int(b)) * int(alpha)) >> 8; return uint(c + b); } inline uint UINT16_MULT(uint a, uint b) { uint c = a * b + 0x8000u; return ((c >> 16) + c) >> 16; } inline int INT16_MULT(int a, int b) { return (a*b) / INT16_MAX; } inline uint UINT16_DIVIDE(uint a, uint b) { uint c = (a * UINT16_MAX + (b / 2u)) / b; return c; } inline uint UINT16_BLEND(uint a, uint b, uint alpha) { // Basically we do a*alpha + b*(1-alpha) // However refactored to (a-b)*alpha + b since that saves a multiplication // Signed arithmetic is needed since a-b might be negative int c = ((int(a) - int(b)) * int(alpha)) >> 16; return uint(c + b); } inline uint UINT8_TO_UINT16(uint c) { return c | (c<<8); } inline uint UINT16_TO_UINT8(uint c) { //return round(c / 257.0); //For all UINT16 this calculation is the same and a lot faster (off by c/65656 which for every c is 0) c = c - (c >> 8) + 128; return c >>8; } inline int INT16_BLEND(int a, int b, uint alpha) { // Basically we do a*alpha + b*(1-alpha) // However refactored to (a-b)*alpha + b since that saves a multiplication int c = ((int(a) - int(b)) * int(alpha)) >> 16; return c + b; } #endif