/* This file is part of the KDE project Copyright (C) 2001 Andrea Rizzi Ulrich Kuettler This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef BASICELEMENT_H #define BASICELEMENT_H // TQt Include #include #include #include // KDE Include // Formula include #include "contextstyle.h" #include "kformuladefs.h" class TQKeyEvent; class KCommand; KFORMULA_NAMESPACE_BEGIN class ComplexElement; class Container; class ElementType; class ElementVisitor; class FontCommand; class FormulaCursor; class FormulaElement; class SequenceElement; class StyleElement; /** * Basis of every formula element. An element is used basically by * other elements and by the @ref FormulaCursor . * * Each element knows its size (a rect that includes all children) * and how to draw itself. See @ref calcSizes and @ref draw . * * An element might contain valid cursor position. If the cursor * enters the element it must find the next valid position * depending on the direction in that the cursor moves and the * element it comes from. There might also be some flags inside the * cursor that tell how it wants to move. See @ref moveLeft , * @ref moveRight , @ref moveUp , @ref moveDown . * * To build a tree an element must own children. If there are children * there must be a main child. This is the child that might be used to * replace the element. See @ref getMainChild(). * * If there can be children you might want to @ref insert and @ref remove * them. After a removal the element might be senseless. * (See @ref isSenseless ) * If it is it must be removed. */ class BasicElement { friend class SequenceElement; friend class SequenceParser; BasicElement& operator= ( const BasicElement& ) { return *this; } public: /* * Each element might contain children. Each child needs * its own unique number. It is not guaranteed, however, * that the number stays the same all the time. * (The SequenceElement's children are simply counted.) */ BasicElement(BasicElement* parent = 0); virtual ~BasicElement(); // deep copy BasicElement( const BasicElement& ); virtual BasicElement* clone() = 0; /** * Visit this element. An implementation of the visitor pattern. */ virtual bool accept( ElementVisitor* ) = 0; /** * @returns whether the child should be read-only. The idea is * that a read-only parent has read-only children. */ virtual bool readOnly( const BasicElement* child ) const; /** * Provide fast access to the rootElement for each child. */ virtual FormulaElement* formula(); /** * Provide fast access to the rootElement for each child. */ virtual const FormulaElement* formula() const { return parent->formula(); } /** * @returns the character that represents this element. Used for * parsing a sequence. * This is guaranteed to be TQChar::null for all non-text elements. */ virtual TQChar getCharacter() const { return TQChar::null; } /** * @returns the type of this element. Used for * parsing a sequence. */ virtual TokenType getTokenType() const { return ELEMENT; } /** * @returns true if we don't want to see the element. */ virtual bool isInvisible() const { return false; } /** * Sets the cursor and returns the element the point is in. * The handled flag shows whether the cursor has been set. * This is needed because only the innermost matching element * is allowed to set the cursor. */ virtual BasicElement* goToPos( FormulaCursor*, bool& handled, const LuPixelPoint& point, const LuPixelPoint& parentOrigin ); /** * Returns our position inside the widget. */ LuPixelPoint widgetPos(); // drawing // // Drawing depends on a context which knows the required properties like // fonts, spaces and such. // It is essential to calculate elements size with the same context // before you draw. /** * Calculates our width and height and * our children's parentPosition. */ virtual void calcSizes( const ContextStyle& context, ContextStyle::TextStyle tstyle, ContextStyle::IndexStyle istyle, StyleAttributes& style ) = 0; /** * Draws the whole element including its children. * The `parentOrigin' is the point this element's parent starts. * We can use our parentPosition to get our own origin then. */ virtual void draw( TQPainter& painter, const LuPixelRect& r, const ContextStyle& context, ContextStyle::TextStyle tstyle, ContextStyle::IndexStyle istyle, StyleAttributes& style, const LuPixelPoint& parentOrigin ) = 0; /** * Dispatch this FontCommand to all our TextElement children. */ virtual void dispatchFontCommand( FontCommand* /*cmd*/ ) {} // navigation // // The elements are responsible to handle cursor movement themselves. // To do this they need to know the direction the cursor moves and // the element it comes from. // // The cursor might be in normal or in selection mode. /** * Enters this element while moving to the left starting inside * the element `from'. Searches for a cursor position inside * this element or to the left of it. */ virtual void moveLeft(FormulaCursor* cursor, BasicElement* from); /** * Enters this element while moving to the right starting inside * the element `from'. Searches for a cursor position inside * this element or to the right of it. */ virtual void moveRight(FormulaCursor* cursor, BasicElement* from); /** * Enters this element while moving up starting inside * the element `from'. Searches for a cursor position inside * this element or above it. */ virtual void moveUp(FormulaCursor*, BasicElement*) {} /** * Enters this element while moving down starting inside * the element `from'. Searches for a cursor position inside * this element or below it. */ virtual void moveDown(FormulaCursor*, BasicElement* ) {} /** * Moves the cursor to the first position in this sequence. * (That is before the first child.) */ virtual void moveHome(FormulaCursor*) {} /** * Moves the cursor to the last position in this sequence. * (That is behind the last child.) */ virtual void moveEnd(FormulaCursor*) {} /** * Sets the cursor inside this element to its start position. * For most elements that is the main child. */ virtual void goInside(FormulaCursor* cursor); /** * The cursor has entered one of our child sequences. * This is a good point to tell the user where he is. */ virtual void entered( SequenceElement* /*child*/ ); // children /** * Removes the child. If this was the main child this element might * request its own removal. * The cursor is the one that caused the removal. It has to be moved * to the place any user expects the cursor after that particular * element has been removed. */ //virtual void removeChild(FormulaCursor* cursor, BasicElement* child) {} // main child // // If an element has children one has to become the main one. virtual SequenceElement* getMainChild() { return 0; } //virtual void setMainChild(SequenceElement*) {} // editing // // Insert and remove children. /** * Inserts all new children at the cursor position. Places the * cursor according to the direction. * * The list will be emptied but stays the property of the caller. */ virtual void insert(FormulaCursor*, TQPtrList&, Direction) {} /** * Removes all selected children and returns them. Places the * cursor to where the children have been. */ virtual void remove(FormulaCursor*, TQPtrList&, Direction) {} /** * Moves the cursor to a normal place where new elements * might be inserted. */ virtual void normalize(FormulaCursor*, Direction); /** * Returns wether the element has no more useful * children (except its main child) and should therefore * be replaced by its main child's content. */ virtual bool isSenseless() { return false; } /** * Returns the child at the cursor. */ virtual BasicElement* getChild(FormulaCursor*, Direction = beforeCursor) { return 0; } /** * Sets the cursor to select the child. The mark is placed before, * the position behind it. */ virtual void selectChild(FormulaCursor*, BasicElement*) {} /** * Moves the cursor away from the given child. The cursor is * guaranteed to be inside this element. */ virtual void childWillVanish(FormulaCursor*, BasicElement*) {} /** * Callback for the tabs among our children. Needed for alignment. */ virtual void registerTab( BasicElement* /*tab*/ ) {} /** * This is called by the container to get a command depending on * the current cursor position (this is how the element gets chosen) * and the request. * * @returns the command that performs the requested action with * the containers active cursor. */ virtual KCommand* buildCommand( Container*, Request* ) { return 0; } /** * Parses the input. It's the container which does create * new elements because it owns the undo stack. But only the * sequence knows what chars are allowed. */ virtual KCommand* input( Container*, TQKeyEvent* ) { return 0; } // basic support const BasicElement* getParent() const { return parent; } BasicElement* getParent() { return parent; } void setParent(BasicElement* p) { parent = p; } luPixel getX() const { return m_x; } luPixel getY() const { return m_y; } void setX( luPixel x ) { m_x = x; } void setY( luPixel y ) { m_y = y; } //TQSize getSize() { return size; } luPixel getWidth() const { return m_width; } luPixel getHeight() const { return m_height; } void setWidth( luPixel width ) { m_width = width; } void setHeight( luPixel height ) { m_height = height; } luPixel getBaseline() const { return m_baseline; } void setBaseline( luPixel line ) { m_baseline = line; } luPixel axis( const ContextStyle& style, ContextStyle::TextStyle tstyle, double factor ) const { return getBaseline() - style.axisHeight( tstyle, factor ); } /** * @return a TQDomElement that contain as DomChildren the * children, and as attribute the attribute of this * element. */ TQDomElement getElementDom( TQDomDocument& doc); /** * Same as above, just MathML. * It shouldn't be redefined but for exceptional cases, use the general writeMathML* API instead */ virtual void writeMathML( TQDomDocument& doc, TQDomNode& parent, bool oasisFormat = false ) const ; /** * Set this element attribute, build children and * call their buildFromDom. */ bool buildFromDom(TQDomElement element); /** * Set this element attribute, build children and call * their builFromMathMLDom. * Returns the number of nodes processed or -1 if it failed. */ int buildFromMathMLDom( TQDomElement element ); // debug static int getEvilDestructionCount() { return evilDestructionCount; } /** * @returns our type. This is an object from our parent's syntax tree * or 0 if there was a very bad parsing error. */ ElementType* getElementType() const { return elementType; } /** * Sets a new type. This is done during parsing. */ virtual void setElementType(ElementType* t) { elementType = t; } virtual void setStyle(StyleElement*) {} virtual TQString getElementName() const { return ""; }; protected: //Save/load support /** * Returns the tag name of this element type. */ virtual TQString getTagName() const { return "BASIC"; } /** * Appends our attributes to the dom element. */ virtual void writeDom(TQDomElement element); virtual void writeMathMLAttributes( TQDomElement& /*element*/ ) const {}; virtual void writeMathMLContent( TQDomDocument& /*doc*/, TQDomElement& /*element*/, bool /*oasisFormat*/ ) const {}; /** * Reads our attributes from the element. * Returns false if it failed. */ virtual bool readAttributesFromDom(TQDomElement element); /** * Reads our content from the node. Sets the node to the next node * that needs to be read. * Returns false if it failed. */ virtual bool readContentFromDom(TQDomNode& node); /** * Returns if the SequenceElement could be constructed from the nodes first child. * The node name must match the given name. * * This is a service for all subclasses that contain children. */ bool buildChild( SequenceElement* child, TQDomNode node, TQString name ); /** * Reads our attributes from the MathML element. * Returns false if it failed. */ virtual bool readAttributesFromMathMLDom(const TQDomElement& element); /** * Reads our content from the MathML node. Sets the node to the next node * that needs to be read. It is sometimes needed to read more than one node * (e. g. for fence operators). * Returns the number of nodes processed or -1 if it failed. */ virtual int readContentFromMathMLDom(TQDomNode& node); /** * @returns the latex representation of the element and * of the element's children */ virtual TQString toLatex(); virtual TQString formulaString() { return ""; } /** * Utility function that sets the size type and returns the size value from * a MathML attribute string with unit as defined in Section 2.4.4.2 * * @returns the size value * * @param str the attribute string. * @param st size type container. It will be properly assigned to its size * type or NoSize if str is invalid */ double getSize( const TQString& str, SizeType* st ); SizeType getSpace( const TQString& str ); private: /** * Used internally by getSize() */ double str2size( const TQString& str, SizeType* st, uint index, SizeType type ); /** * Our parent. * The parent might not be null except for the FormulaElement * that is the top of the element tree. */ BasicElement* parent; /** * This elements size. */ //TQSize size; luPixel m_width; luPixel m_height; /** * Our position relative to our parent. */ //KoPoint position; luPixel m_x; luPixel m_y; /** * The position of our base line from * the upper border. A sequence aligns its elements * along this line. * * There are elements (like matrix) that don't have a base line. It is * -1 in this case. The alignment is done using the middle line. */ luPixel m_baseline; /** * The position of our middle line from * the upper border. The strike out position. * * This will have to go. (?) */ //luPixel m_axis; /** * The token that describes our type. Please note that we don't * own it. */ ElementType* elementType; // debug static int evilDestructionCount; }; KFORMULA_NAMESPACE_END #endif // BASICELEMENT_H