/* This file is part of the KDE project Copyright (C) 2002, The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "roundcornersplugin.h" #include #include #include #include #include #include #include #include #include typedef KGenericFactory VRoundCornersPluginFactory; K_EXPORT_COMPONENT_FACTORY( karbon_roundcornersplugin, VRoundCornersPluginFactory( "karbonroundcornersplugin" ) ) VRoundCornersPlugin::VRoundCornersPlugin( KarbonView *parent, const char* name, const QStringList & ) : Plugin( parent, name ) { new KAction( i18n( "&Round Corners..." ), "14_roundcorners", 0, this, SLOT( slotRoundCorners() ), actionCollection(), "path_round_corners" ); m_roundCornersDlg = new VRoundCornersDlg(); m_roundCornersDlg->setRadius( 10.0 ); } VRoundCornersPlugin::~VRoundCornersPlugin() { } void VRoundCornersPlugin::slotRoundCorners() { KarbonPart *part = ((KarbonView *)parent())->part(); if( part && m_roundCornersDlg->exec() ) part->addCommand( new VRoundCornersCmd( &part->document(), m_roundCornersDlg->radius() ), true ); } VRoundCornersDlg::VRoundCornersDlg( QWidget* parent, const char* name ) : KDialogBase( parent, name, true, i18n( "Polygonize" ), Ok | Cancel ) { // add input: QGroupBox* group = new QGroupBox( 2, Qt::Horizontal, i18n( "Properties" ), this ); new QLabel( i18n( "Round corners:" ), group ); m_radius = new KDoubleNumInput( group ); group->setMinimumWidth( 300 ); // signals and slots: connect( this, SIGNAL( okClicked() ), this, SLOT( accept() ) ); connect( this, SIGNAL( cancelClicked() ), this, SLOT( reject() ) ); setMainWidget( group ); setFixedSize( baseSize() ); } double VRoundCornersDlg::radius() const { return m_radius->value(); } void VRoundCornersDlg::setRadius( double value ) { m_radius->setValue(value); } VRoundCornersCmd::VRoundCornersCmd( VDocument* doc, double radius ) : VReplacingCmd( doc, i18n( "Round Corners" ) ) { // Set members. m_radius = radius > 0.0 ? radius : 1.0; } void VRoundCornersCmd::visitVSubpath( VSubpath& path ) { // Optimize and avoid a crash. if( path.isEmpty() ) return; // Note: we modiy segments from path. that doesn't hurt, since we // replace "path" with the temporary path "newPath" afterwards. VSubpath newPath( 0L ); path.first(); // Skip "begin". path.next(); /* This algorithm is worked out by to produce similar results as * the "round corners" algorithms found in other applications. Neither code nor * algorithms from any 3rd party is used though. * * We want to replace all corners with round corners having "radius" m_radius. * The algorithm doesn't really produce circular arcs, but that's ok since * the algorithm achieves nice looking results and is generic enough to be applied * to all kind of paths. * Note also, that this algorithm doesn't touch smooth joins (in the sense of * VSegment::isSmooth() ). * * We'll manipulate the input path for bookkeeping purposes and construct a new * temporary path in parallel. We finally replace the input path with the new path. * * * Without restricting generality, let's assume the input path is closed and * contains segments which build a rectangle. * * 2 * O------------O * | | Numbers reflect the segments' order * 3| |1 in the path. We neglect the "begin" * | | segment here. * O------------O * 0 * * There are three unique steps to process. The second step is processed * many times in a loop. * * 1) Begin * ----- * Split the first segment of the input path (called "path[0]" here) * at parameter t * * t = path[0]->param( m_radius ) * * and move newPath to this new knot. If current segment is too small * (smaller than 2 * m_radius), we always set t = 0.5 here and in the further * steps as well. * * path: new path: * * 2 * O------------O * | | * 3 | | 1 The current segment is marked with "#"s. * | | * O##O#########O ...O * 0 0 * * 2) Loop * ---- * The loop step is iterated over all segments. After each appliance the index n * is incremented and the loop step is reapplied until no untouched segment is left. * * Split the current segment path[n] of the input path at parameter t * * t = path[n]->param( path[n]->length() - m_radius ) * * and add the first subsegment of the curent segment to newPath. * * path: new path: * * 2 * O------------O * | | * 3 | | 1 * | | * O--O######O##O O------O... * 0 0 * * Now make the second next segment (the original path[1] segment in our example) * the current one. Split it at parameter t * * t = path[n]->param( m_radius ) * * path: new path: * * 2 * O------------O * | # * 3 | O 1 * | # * O--O------O--O O------O... * 0 0 * * Make the first subsegment of the current segment the current one. * * path: new path: * * 2 * O------------O * | | * 3 | O 1 O * | # /.1 * O--O------O--O O------O... * 0 0 * * 3) End * --- * * path: new path: * * 2 4 * O--O------O--O 5 .O------O. 3 * | | / \ * 3 O O 1 6 O O 2 * | | 7 .\ / * O--O------O--O ...O------O. 1 * 0 0 */ double length; double param; // "Begin" step. // ============= // Convert flat beziers to lines. if( path.current()->isFlat() ) path.current()->setDegree( 1 ); if( path.getLast()->isFlat() ) path.getLast()->setDegree( 1 ); if( path.isClosed() && // Don't touch smooth joins. !path.getLast()->isSmooth( *path.current() ) ) { length = path.current()->length(); param = length > 2 * m_radius ? path.current()->lengthParam( m_radius ) : 0.5; path.insert( path.current()->splitAt( param ) ); newPath.moveTo( path.current()->knot() ); path.next(); if( !success() ) setSuccess(); } else { newPath.moveTo( path.current()->prev()->knot() ); } // "Loop" step. // ============ while( path.current() && path.current()->next() ) { // Convert flat beziers to lines. if( path.current()->isFlat() ) path.current()->setDegree( 1 ); if( path.current()->next()->isFlat() ) path.current()->next()->setDegree( 1 ); // Don't touch smooth joins. if( path.current()->isSmooth() ) { newPath.append( path.current()->clone() ); path.next(); continue; } // Split the current segment at param( m_radius ) counting // from the end. length = path.current()->length(); // If the current segment is too short to be split, just don't split it // because it was split already a t=0.5 during the former step. if( length > m_radius ) { param = path.current()->lengthParam( length - m_radius ); path.insert( path.current()->splitAt( param ) ); newPath.append( path.current()->clone() ); path.next(); } // Jump to the next untouched segment. path.next(); // Split the current segment at param( m_radius ). length = path.current()->length(); param = length > 2 * m_radius ? path.current()->lengthParam( m_radius ) : 0.5; path.insert( path.current()->splitAt( param ) ); // Round corner. newPath.curveTo( path.current()->prev()->pointAt( 0.5 ), path.current()->pointAt( 0.5 ), path.current()->knot() ); if( !success() ) setSuccess(); path.next(); } // "End" step. // =========== if( path.isClosed() ) { // Convert flat beziers to lines. if( path.current()->isFlat() ) path.current()->setDegree( 1 ); if( path.getFirst()->next()->isFlat() ) path.getFirst()->next()->setDegree( 1 ); // Don't touch smooth joins. if( !path.current()->isSmooth( *path.getFirst()->next() ) ) { length = path.current()->length(); // If the current segment is too short to be split, just don't split it // because it was split already at t=0.5 during the former step. if( length > m_radius ) { param = path.current()->lengthParam( length - m_radius ); path.insert( path.current()->splitAt( param ) ); newPath.append( path.current()->clone() ); path.next(); } path.first(); path.next(); // Round corner. newPath.curveTo( path.getLast()->pointAt( 0.5 ), path.current()->pointAt( 0.5 ), path.current()->knot() ); if( !success() ) setSuccess(); } else newPath.append( path.current()->clone() ); newPath.close(); } else newPath.append( path.current()->clone() ); path = newPath; // Invalidate bounding box once. path.invalidateBoundingBox(); } #include "roundcornersplugin.moc"