WdgPerformanceSettings WdgPerformanceSettings 0 0 495 220 unnamed layout4 unnamed textLabel1 Maximum number of tiles kept in memory: The maximum number of "tiles" that are kept in memory. For regular RGBA8 images, each tile is about 16 kB in size. Thus, for a value of 500 tiles this usually means about 8 megabytes are used for image data. If you regularly handle large images, a greater value here might be useful. Note that this number is only a guideline for Chalk, and is not guaranteed to be the actual number of tiles in memory. m_maxTiles 500 0 The maximum number of "tiles" that are kept in memory. For regular RGBA8 images, each tile is about 16 kB in size. Thus, for a value of 500 tiles this usually means about 8 megabytes are used for image data. If you regularly handle large images, a greater value here might be useful. Note that this number is only a guideline for Chalk, and is not guaranteed to be the actual number of tiles in memory. spacer2 Horizontal Expanding 81 20 layout5 unnamed textLabel2 Swappiness: This configures how much Chalk will use the swap file. If you move the slider all the way to the left, Chalk will not use the swap file at all. If you move it all the way to the right, Chalk will make maximum use of the swap file. m_swappiness 600 32767 6 3 Horizontal Below This configures how much Chalk likes to swap. Move the slider to the left, and there is no swapping at all. Move it to the right there is a lot of swapping going on. spacer3 Vertical Expanding 20 139 knuminput.h