/* This file is part of the KDE project Copyright (C) 2002, The Karbon Developers This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "vshadowdecorator.h" #include #include #include #include #include #include #include VShadowDecorator::VShadowDecorator( VObject *object, VObject* parent, int distance, int angle, float opacity ) : VObject( parent ), m_object( object ), m_distance( distance ), m_angle( angle ), m_opacity( opacity ) { } VShadowDecorator::VShadowDecorator( const VShadowDecorator& other ) : VObject( other ) { m_object = other.m_object->clone(); m_opacity = other.m_opacity; m_distance = other.m_distance; m_angle = other.m_angle; } VShadowDecorator::~VShadowDecorator() { delete m_object; } void VShadowDecorator::draw( VPainter* painter, const KoRect* rect ) const { if( state() == deleted || state() == hidden || state() == hidden_locked ) { return; } // make sure swallowed object has the same state m_object->setState( state() ); if( state() != VObject::edit ) { int shadowDx = int( m_distance * cos( m_angle / 360. * 6.2832 ) ); int shadowDy = int( m_distance * sin( m_angle / 360. * 6.2832 ) ); VFill *fill = new VFill( *m_object->fill() ); VStroke *stroke = new VStroke( *m_object->stroke() ); VColor black( TQt::black ); black.setOpacity( m_opacity ); if( m_object->fill()->type() != VFill::none ) m_object->fill()->setColor( black ); m_object->stroke()->setColor( black ); TQWMatrix mat = painter->tqworldMatrix(); painter->setWorldMatrix( mat.translate( shadowDx * painter->zoomFactor(), -shadowDy * painter->zoomFactor()) ); m_object->draw( painter, rect ); m_object->setFill( *fill ); m_object->setStroke( *stroke ); painter->setWorldMatrix( mat.translate( -shadowDx* painter->zoomFactor() , shadowDy * painter->zoomFactor() ) ); } m_object->draw( painter, rect ); } VObject * VShadowDecorator::clone() const { return new VShadowDecorator( *this ); } void VShadowDecorator::accept( VVisitor& visitor ) { m_object->accept( visitor ); visitor.visitVObject( *this ); // do not allow swallowed object to be part of the selection document()->selection()->take( *m_object ); } void VShadowDecorator::setShadow( int distance, int angle, float opacity ) { m_distance = distance; m_angle = angle; m_opacity = opacity; } void VShadowDecorator::setStroke( const VStroke& stroke ) { m_object->setStroke( stroke ); } void VShadowDecorator::setFill( const VFill& fill ) { m_object->setFill( fill ); } void VShadowDecorator::setState( const VState state ) { m_state = state; m_object->setState( state ); } void VShadowDecorator::save( TQDomElement& element ) const { if( m_state != VObject::deleted ) { // save shadow as new object int shadowDx = int( m_distance * cos( m_angle / 360. * 6.2832 ) ); int shadowDy = int( m_distance * sin( m_angle / 360. * 6.2832 ) ); VObject *shadow = m_object->clone(); VColor black( TQt::black ); black.setOpacity( m_opacity ); if( shadow->fill()->type() != VFill::none ) shadow->fill()->setColor( black ); shadow->stroke()->setColor( black ); TQWMatrix mat; mat.translate( shadowDx, -shadowDy ); VTransformCmd trafo( 0L, mat ); trafo.visit( *shadow ); shadow->save( element ); delete shadow; // save swallowed object m_object->save( element ); } }