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koffice/chalk/chalkcolor/kis_color_conversions.cpp

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/*
* Copyright (c) 2005 Boudewijn Rempt <boud@valdyas.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include <cmath>
#include <tqglobal.h>
#include "kis_color_conversions.h"
/**
* A number of often-used conversions between color models
*/
void rgb_to_hsv(int R, int G, int B, int *H, int *S, int *V)
{
unsigned int max = R;
unsigned int min = R;
unsigned char maxValue = 0; // r = 0, g = 1, b = 2
// find maximum and minimum RGB values
if(static_cast<unsigned int>(G) > max) {
max = G;
maxValue = 1;
}
if (static_cast<unsigned int>(B) > max)
{
max = B;
maxValue = 2;
}
if(static_cast<unsigned int>(G) < min)
min = G;
if(static_cast<unsigned int>(B) < min )
min = B;
int delta = max - min;
// To prevent division by zero later on.
if (delta == 0) delta = 1;
*V = max; // value
*S = max ? (510 * delta + max) / ( 2 * max) : 0; // saturation
// calc hue
if(*S == 0)
*H = -1; // undefined hue
else
{
switch(maxValue)
{
case 0: // red
if(G >= B)
*H = (120 * (G - B) + delta) / (2 * delta);
else
*H = (120 * (G - B + delta) + delta) / (2 * delta) + 300;
break;
case 1: // green
if(B > R)
*H = 120 + (120 * (B - R) + delta) / (2 * delta);
else
*H = 60 + (120 * (B - R + delta) + delta) / (2 * delta);
break;
case 2: // blue
if(R > G)
*H = 240 + (120 * (R - G) + delta) / (2 * delta);
else
*H = 180 + (120 * (R - G + delta) + delta) / (2 * delta);
break;
}
}
}
void hsv_to_rgb(int H, int S, int V, int *R, int *G, int *B)
{
*R = *G = *B = V;
if (S != 0 && H != -1) { // chromatic
if (H >= 360) {
// angle > 360
H %= 360;
}
unsigned int f = H % 60;
H /= 60;
unsigned int p = static_cast<unsigned int>(2*V*(255-S)+255)/510;
unsigned int q, t;
if (H & 1) {
q = static_cast<unsigned int>(2 * V * (15300 - S * f) + 15300) / 30600;
switch (H) {
case 1:
*R = static_cast<int>(q);
*G = static_cast<int>(V);
*B = static_cast<int>(p);
break;
case 3:
*R = static_cast<int>(p);
*G = static_cast<int>(q);
*B = static_cast<int>(V);
break;
case 5:
*R = static_cast<int>(V);
*G = static_cast<int>(p);
*B = static_cast<int>(q);
break;
}
} else {
t = static_cast<unsigned int>(2 * V * (15300 - (S * (60 - f))) + 15300) / 30600;
switch (H) {
case 0:
*R = static_cast<int>(V);
*G = static_cast<int>(t);
*B = static_cast<int>(p);
break;
case 2:
*R = static_cast<int>(p);
*G = static_cast<int>(V);
*B = static_cast<int>(t);
break;
case 4:
*R = static_cast<int>(t);
*G = static_cast<int>(p);
*B = static_cast<int>(V);
break;
}
}
}
}
#define EPSILON 1e-6
#define UNDEFINED_HUE -1
void RGBToHSV(float r, float g, float b, float *h, float *s, float *v)
{
float max = TQMAX(r, TQMAX(g, b));
float min = TQMIN(r, TQMIN(g, b));
*v = max;
if (max > EPSILON) {
*s = (max - min) / max;
} else {
*s = 0;
}
if (*s < EPSILON) {
*h = UNDEFINED_HUE;
} else {
float delta = max - min;
if (r == max) {
*h = (g - b) / delta;
} else if (g == max) {
*h = 2 + (b - r) / delta;
} else {
*h = 4 + (r - g) / delta;
}
*h *= 60;
if (*h < 0) {
*h += 360;
}
}
}
void HSVToRGB(float h, float s, float v, float *r, float *g, float *b)
{
if (s < EPSILON || h == UNDEFINED_HUE) {
// Achromatic case
*r = v;
*g = v;
*b = v;
} else {
float f, p, q, t;
int i;
if (h > 360 - EPSILON) {
h -= 360;
}
h /= 60;
i = static_cast<int>(floor(h));
f = h - i;
p = v * (1 - s);
q = v * (1 - (s * f));
t = v * (1 - (s * (1 - f)));
switch (i) {
case 0:
*r = v;
*g = t;
*b = p;
break;
case 1:
*r = q;
*g = v;
*b = p;
break;
case 2:
*r = p;
*g = v;
*b = t;
break;
case 3:
*r = p;
*g = q;
*b = v;
break;
case 4:
*r = t;
*g = p;
*b = v;
break;
case 5:
*r = v;
*g = p;
*b = q;
break;
}
}
}
void rgb_to_hls(TQ_UINT8 red, TQ_UINT8 green, TQ_UINT8 blue, float * hue, float * lightness, float * saturation)
{
float r = red / 255.0;
float g = green / 255.0;
float b = blue / 255.0;
float h = 0;
float l = 0;
float s = 0;
float max, min, delta;
max = TQMAX(r, g);
max = TQMAX(max, b);
min = TQMIN(r, g);
min = TQMIN(min, b);
delta = max - min;
l = (max + min) / 2;
if (delta == 0) {
// This is a gray, no chroma...
h = 0;
s = 0;
}
else {
if ( l < 0.5)
s = delta / ( max + min );
else
s = delta / ( 2 - max - min );
float delta_r, delta_g, delta_b;
delta_r = (( max - r ) / 6 ) / delta;
delta_g = (( max - g ) / 6 ) / delta;
delta_b = (( max - b ) / 6 ) / delta;
if ( r == max )
h = delta_b - delta_g;
else if ( g == max)
h = ( 1.0 / 3 ) + delta_r - delta_b;
else if ( b == max)
h = ( 2.0 / 3 ) + delta_g - delta_r;
if (h < 0) h += 1;
if (h > 1) h += 1;
}
*hue = h * 360;
*saturation = s;
*lightness = l;
}
float hue_value(float n1, float n2, float hue)
{
if (hue > 360 )
hue = hue -360;
else if (hue < 0 )
hue = hue +360;
if (hue < 60 )
return n1 + (((n2 - n1) * hue) / 60);
else if (hue < 180 )
return n2;
else if (hue < 240 )
return n1 + (((n2 - n1) * (240 - hue)) / 60);
else return n1;
}
void hls_to_rgb(float h, float l, float s, TQ_UINT8 * r, TQ_UINT8 * g, TQ_UINT8 * b)
{
float m1, m2;
if (l <= 0.5 )
m2 = l * ( 1 + s );
else
m2 = l + s - l * s;
m1 = 2 * l - m2;
*r = (TQ_UINT8)(hue_value(m1, m2, h + 120) * 255 + 0.5);
*g = (TQ_UINT8)(hue_value(m1, m2, h) * 255 + 0.5);
*b = (TQ_UINT8)(hue_value(m1, m2, h - 120) * 255 + 0.5);
}
void rgb_to_hls(TQ_UINT8 r, TQ_UINT8 g, TQ_UINT8 b, int * h, int * l, int * s)
{
float hue, saturation, lightness;
rgb_to_hls(r, g, b, &hue, &lightness, &saturation);
*h = (int)(hue + 0.5);
*l = (int)(lightness * 255 + 0.5);
*s = (int)(saturation * 255 + 0.5);
}
void hls_to_rgb(int h, int l, int s, TQ_UINT8 * r, TQ_UINT8 * g, TQ_UINT8 * b)
{
float hue = h;
float lightness = l / 255.0;
float saturation = s / 255.0;
hls_to_rgb(hue, lightness, saturation, r, g, b);
}
/*
A Fast HSL-to-RGB Transform
by Ken Fishkin
from "Graphics Gems", Academic Press, 1990
*/
void RGBToHSL(float r, float g, float b, float *h, float *s, float *l)
{
float v;
float m;
float vm;
float r2, g2, b2;
v = TQMAX(r,g);
v = TQMAX(v,b);
m = TQMIN(r,g);
m = TQMIN(m,b);
if ((*l = (m + v) / 2.0) <= 0.0) {
*h = UNDEFINED_HUE;
*s = 0;
return;
}
if ((*s = vm = v - m) > 0.0) {
*s /= (*l <= 0.5) ? (v + m ) :
(2.0 - v - m) ;
} else {
*h = UNDEFINED_HUE;
return;
}
r2 = (v - r) / vm;
g2 = (v - g) / vm;
b2 = (v - b) / vm;
if (r == v)
*h = (g == m ? 5.0 + b2 : 1.0 - g2);
else if (g == v)
*h = (b == m ? 1.0 + r2 : 3.0 - b2);
else
*h = (r == m ? 3.0 + g2 : 5.0 - r2);
*h *= 60;
}
void HSLToRGB(float h, float sl, float l, float *r, float *g, float *b)
{
float v;
v = (l <= 0.5) ? (l * (1.0 + sl)) : (l + sl - l * sl);
if (v <= 0) {
*r = *g = *b = 0.0;
} else {
float m;
float sv;
int sextant;
float fract, vsf, mid1, mid2;
m = l + l - v;
sv = (v - m ) / v;
h /= 60.0;
sextant = static_cast<int>(h);
fract = h - sextant;
vsf = v * sv * fract;
mid1 = m + vsf;
mid2 = v - vsf;
switch (sextant) {
case 0: *r = v; *g = mid1; *b = m; break;
case 1: *r = mid2; *g = v; *b = m; break;
case 2: *r = m; *g = v; *b = mid1; break;
case 3: *r = m; *g = mid2; *b = v; break;
case 4: *r = mid1; *g = m; *b = v; break;
case 5: *r = v; *g = m; *b = mid2; break;
}
}
}