#ifndef _KPILOT_ACTIONQUEUE_H #define _KPILOT_ACTIONQUEUE_H /* ** ** Copyright (C) 1998-2001,2003 by Dan Pilone ** Copyright (C) 2003-2004 Reinhold Kainhofer ** */ /* ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 2 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program in a file called COPYING; if not, write to ** the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, ** MA 02110-1301, USA. */ /* ** Bug reports and questions can be sent to kde-pim@kde.org */ #include #include "syncAction.h" /** @file * This file defines the ActionQueue. * * This used to be called SyncStack, and while a stack is cool * for some things, it actually rather confuses the issue because * you _use_ this class for specifying "do this, then that, then ..." * and in program code you need to reverse that order when adding * items to a stack. So now it's a Queue, FIFO, and program * code looks more normal. */ /** * The ActionQueue is a meta-action, which handles running a bunch of * SyncActions in sequence. It is a SyncAction itself, so it can even * be queued on another ActionQueue. * * An ActionQueue is constructed with a @p device. As usual, you should * connect the device's deviceReady() signal with the exec() slot -- * or something to that effect. The ActionQueue will then run all the * actions in the queue in sequence. * */ class TDE_EXPORT ActionQueue : public SyncAction { TQ_OBJECT public: /** * Constructor. Pass in a KPilot device link for it to act on. * It is legal to pass in 0 (NULL) as a device. Ownership of * the device is unchanged. */ ActionQueue(KPilotLink *device); /** Destructor. */ virtual ~ActionQueue(); /** Is the queue empty? Returns @c true if it is. */ bool isEmpty() const { return SyncActionQueue.isEmpty(); }; /** * You can push your own action @p a onto the queue. Ownership * of the action is given to the ActionQueue object. */ void addAction(SyncAction *a) { SyncActionQueue.enqueue(a); }; public: /* * Call these queue*() functions to append standard functional * blocks. You should at least call queueInit() and * queueCleanup() to add the welcome and cleanup actions to * the queue (unless you do that yourself.) * * For queueInit, a WelcomeAction is added. * For queueConduits, whatever is relevant for the conduits * can be used, usually things in the FlagMask and ActionMask. * The list of conduits in @p conduits is queued automatically. */ /** * Initialize the queue. This empties it out and adds a * welcome action (see WelcomeAction in actions.h) so that * the user knows what is happening when the ActionQueue * begins to execute. Equivalent to * @code * clear(); addAction(new WelcomeAction); * @endcode */ void queueInit(); /** * Queue a (series) of conduits @p conduits with a given * sync mode @p mode. Each of the conduits named is called * through a ConduitProxy object which handles loading the * conduit's shared library and creating the actual SyncAction * for that conduit. Actions named "internal_*" are silently * ignored since those names are used by KPilot internally * for administrative purposes. */ void queueConduits(const TQStringList &conduits, const SyncAction::SyncMode &mode); /** * Convenience function for adding a cleanup action (see * CleanupAction in actions.h) to the queue. Should be the * last action added to the queue because a HotSync can only * have @em one cleanup. */ void queueCleanup(); protected: /** * Remove all the actions from the queue and delete them * (the queue owns the actions, after all). */ void clear(); /** * Dequeue the next action in the queue, ready for processing. * This takes the action off the queue, so remember to delete it * eventually. */ SyncAction *nextAction() { return SyncActionQueue.dequeue(); }; /** Reimplemented from SyncAction. */ virtual bool exec(); protected slots: /** * When one action finishes, start the next one. */ void actionCompleted(SyncAction *); private: /** A queue of actions to take. */ TQPtrQueue < SyncAction > SyncActionQueue; }; #endif