/* Libart_LGPL - library of basic graphic primitives * Copyright (C) 1998-2000 Raph Levien * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #include "config.h" #include "art_uta_ops.h" #include #include "art_misc.h" #include "art_uta.h" #ifndef MIN #define MIN(a,b) ((a) < (b) ? (a) : (b)) #endif #ifndef MAX #define MAX(a,b) ((a) > (b) ? (a) : (b)) #endif /** * art_uta_union: Compute union of two uta's. * @uta1: One uta. * @uta2: The other uta. * * Computes the union of @uta1 and @uta2. The union is approximate, * but coverage is guaranteed over all pixels included in either of * the arguments, ie more pixels may be covered than the "exact" * union. * * Note: this routine is used in the Gnome Canvas to accumulate the * region that needs to be repainted. However, since it copies over * the entire uta (which might be largish) even when the update may be * small, it can be a performance bottleneck. There are two approaches * to this problem, both of which are probably worthwhile. First, the * generated uta's should always be limited to the visible window, * thus guaranteeing that uta's never become large. Second, there * should be a new, destructive union operation that only touches a * small part of the uta when the update is small. * * Return value: The new union uta. **/ ArtUta * art_uta_union (ArtUta *uta1, ArtUta *uta2) { ArtUta *uta; int x0, y0, x1, y1; int x, y; int ix, ix1, ix2; ArtUtaBbox bb, bb1, bb2; x0 = MIN(uta1->x0, uta2->x0); y0 = MIN(uta1->y0, uta2->y0); x1 = MAX(uta1->x0 + uta1->width, uta2->x0 + uta2->width); y1 = MAX(uta1->y0 + uta1->height, uta2->y0 + uta2->height); uta = art_uta_new (x0, y0, x1, y1); /* could move the first two if/else statements out of the loop */ ix = 0; for (y = y0; y < y1; y++) { ix1 = (y - uta1->y0) * uta1->width + x0 - uta1->x0; ix2 = (y - uta2->y0) * uta2->width + x0 - uta2->x0; for (x = x0; x < x1; x++) { if (x < uta1->x0 || y < uta1->y0 || x >= uta1->x0 + uta1->width || y >= uta1->y0 + uta1->height) bb1 = 0; else bb1 = uta1->utiles[ix1]; if (x < uta2->x0 || y < uta2->y0 || x >= uta2->x0 + uta2->width || y >= uta2->y0 + uta2->height) bb2 = 0; else bb2 = uta2->utiles[ix2]; if (bb1 == 0) bb = bb2; else if (bb2 == 0) bb = bb1; else bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb1), ART_UTA_BBOX_X0(bb2)), MIN(ART_UTA_BBOX_Y0(bb1), ART_UTA_BBOX_Y0(bb2)), MAX(ART_UTA_BBOX_X1(bb1), ART_UTA_BBOX_X1(bb2)), MAX(ART_UTA_BBOX_Y1(bb1), ART_UTA_BBOX_Y1(bb2))); uta->utiles[ix] = bb; ix++; ix1++; ix2++; } } return uta; }