SDLvncviewer: implement Unicode input handling

pull/3/head
Christian Beier 6 years ago
parent 19660ff64d
commit a2b5284e07
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GPG Key ID: 421BB3B45C6067F8

@ -15,6 +15,15 @@ struct { int sdl; int rfb; } buttonMapping[]={
{0,0}
};
struct { char mask; int bits_stored; } utf8Mapping[]= {
{0b00111111, 6},
{0b01111111, 7},
{0b00011111, 5},
{0b00001111, 4},
{0b00000111, 3},
{0,0}
};
static int enableResizable = 1, viewOnly, listenLoop, buttonMask;
int sdlFlags;
SDL_Texture *sdlTexture;
@ -102,7 +111,6 @@ static rfbKeySym SDL_key2rfbKeySym(SDL_KeyboardEvent* e) {
case SDLK_RETURN: k = XK_Return; break;
case SDLK_PAUSE: k = XK_Pause; break;
case SDLK_ESCAPE: k = XK_Escape; break;
case SDLK_SPACE: k = XK_space; break;
case SDLK_DELETE: k = XK_Delete; break;
case SDLK_KP_0: k = XK_KP_0; break;
case SDLK_KP_1: k = XK_KP_1; break;
@ -165,27 +173,21 @@ static rfbKeySym SDL_key2rfbKeySym(SDL_KeyboardEvent* e) {
case SDLK_SYSREQ: k = XK_Sys_Req; break;
default: break;
}
// both SDL and X11 keysyms match ASCII in the range 0x01-0x7f
if (k == 0 && sym > 0x0 && sym < 0x100) {
k = sym;
if (e->keysym.mod & (KMOD_LSHIFT | KMOD_RSHIFT)) {
if (k >= '1' && k <= '9')
k &= ~0x10;
else if (k >= 'a' && k <= 'f')
k &= ~0x20;
}
}
/*TODO: try out SDL_TEXTINPUT for unicode input
if (k == 0) {
if (e->keysym.unicode < 0x100)
k = e->keysym.unicode;
else
rfbClientLog("Unknown keysym: %d\n", sym);
}
*/
return k;
}
/* UTF-8 decoding is from https://rosettacode.org/wiki/UTF-8_encode_and_decode which is under GFDL 1.2 */
static rfbKeySym utf8char2rfbKeySym(const char chr[4]) {
int bytes = strlen(chr);
int shift = utf8Mapping[0].bits_stored * (bytes - 1);
rfbKeySym codep = (*chr++ & utf8Mapping[bytes].mask) << shift;
for(int i = 1; i < bytes; ++i, ++chr) {
shift -= utf8Mapping[0].bits_stored;
codep |= ((char)*chr & utf8Mapping[0].mask) << shift;
}
return codep;
}
static void update(rfbClient* cl,int x,int y,int w,int h) {
SDL_Surface *sdl = rfbClientGetClientData(cl, SDL_Init);
/* update texture from surface->pixels */
@ -356,7 +358,11 @@ static rfbBool handleSDLEvent(rfbClient *cl, SDL_Event *e)
leftAltKeyDown = e->type == SDL_KEYDOWN;
break;
case SDL_TEXTINPUT:
/* TODO: maybe use this for unicode input */
if (viewOnly)
break;
rfbKeySym sym = utf8char2rfbKeySym(e->text.text);
SendKeyEvent(cl, sym, TRUE);
SendKeyEvent(cl, sym, FALSE);
break;
case SDL_QUIT:
if(listenLoop)

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