/* Copyright (C)2004 Landmark Graphics Corporation * Copyright (C)2005 Sun Microsystems, Inc. * Copyright (C)2011 D. R. Commander * * This library is free software and may be redistributed and/or modified under * the terms of the wxWindows Library License, Version 3.1 or (at your option) * any later version. The full license is in the LICENSE.txt file included * with this distribution. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * wxWindows Library License for more details. */ // This provides rudimentary facilities for loading and saving true color // BMP and PPM files #ifndef __BMP_H__ #define __BMP_H__ #define BMPPIXELFORMATS 6 enum BMPPIXELFORMAT {BMP_RGB=0, BMP_RGBX, BMP_BGR, BMP_BGRX, BMP_XBGR, BMP_XRGB}; #ifdef __cplusplus extern "C" { #endif // This will load a Windows bitmap from a file and return a buffer with the // specified pixel format, scanline alignment, and orientation. The width and // height are returned in w and h. int loadbmp(char *filename, unsigned char **buf, int *w, int *h, enum BMPPIXELFORMAT f, int align, int dstbottomup); // This will save a buffer with the specified pixel format, pitch, orientation, // width, and height as a 24-bit Windows bitmap or PPM (the filename determines // which format to use) int savebmp(char *filename, unsigned char *buf, int w, int h, enum BMPPIXELFORMAT f, int srcpitch, int srcbottomup); const char *bmpgeterr(void); #ifdef __cplusplus } #endif #endif