var kbdUtil = (function() { "use strict"; function substituteCodepoint(cp) { // Any Unicode code points which do not have corresponding keysym entries // can be swapped out for another code point by adding them to this table var substitutions = { // {S,s} with comma below -> {S,s} with cedilla 0x218 : 0x15e, 0x219 : 0x15f, // {T,t} with comma below -> {T,t} with cedilla 0x21a : 0x162, 0x21b : 0x163 }; var sub = substitutions[cp]; return sub ? sub : cp; } function isMac() { return navigator && !!(/mac/i).exec(navigator.platform); } function isWindows() { return navigator && !!(/win/i).exec(navigator.platform); } function isLinux() { return navigator && !!(/linux/i).exec(navigator.platform); } // Return true if a modifier which is not the specified char modifier (and is not shift) is down function hasShortcutModifier(charModifier, currentModifiers) { var mods = {}; for (var key in currentModifiers) { if (parseInt(key) !== XK_Shift_L) { mods[key] = currentModifiers[key]; } } var sum = 0; for (var k in currentModifiers) { if (mods[k]) { ++sum; } } if (hasCharModifier(charModifier, mods)) { return sum > charModifier.length; } else { return sum > 0; } } // Return true if the specified char modifier is currently down function hasCharModifier(charModifier, currentModifiers) { if (charModifier.length === 0) { return false; } for (var i = 0; i < charModifier.length; ++i) { if (!currentModifiers[charModifier[i]]) { return false; } } return true; } // Helper object tracking modifier key state // and generates fake key events to compensate if it gets out of sync function ModifierSync(charModifier) { if (!charModifier) { if (isMac()) { // on Mac, Option (AKA Alt) is used as a char modifier charModifier = [XK_Alt_L]; } else if (isWindows()) { // on Windows, Ctrl+Alt is used as a char modifier charModifier = [XK_Alt_L, XK_Control_L]; } else if (isLinux()) { // on Linux, ISO Level 3 Shift (AltGr) is used as a char modifier charModifier = [XK_ISO_Level3_Shift]; } else { charModifier = []; } } var state = {}; state[XK_Control_L] = false; state[XK_Alt_L] = false; state[XK_ISO_Level3_Shift] = false; state[XK_Shift_L] = false; state[XK_Meta_L] = false; function sync(evt, keysym) { var result = []; function syncKey(keysym) { return {keysym: keysyms.lookup(keysym), type: state[keysym] ? 'keydown' : 'keyup'}; } if (evt.ctrlKey !== undefined && evt.ctrlKey !== state[XK_Control_L] && keysym !== XK_Control_L) { state[XK_Control_L] = evt.ctrlKey; result.push(syncKey(XK_Control_L)); } if (evt.altKey !== undefined && evt.altKey !== state[XK_Alt_L] && keysym !== XK_Alt_L) { state[XK_Alt_L] = evt.altKey; result.push(syncKey(XK_Alt_L)); } if (evt.altGraphKey !== undefined && evt.altGraphKey !== state[XK_ISO_Level3_Shift] && keysym !== XK_ISO_Level3_Shift) { state[XK_ISO_Level3_Shift] = evt.altGraphKey; result.push(syncKey(XK_ISO_Level3_Shift)); } if (evt.shiftKey !== undefined && evt.shiftKey !== state[XK_Shift_L] && keysym !== XK_Shift_L) { state[XK_Shift_L] = evt.shiftKey; result.push(syncKey(XK_Shift_L)); } if (evt.metaKey !== undefined && evt.metaKey !== state[XK_Meta_L] && keysym !== XK_Meta_L) { state[XK_Meta_L] = evt.metaKey; result.push(syncKey(XK_Meta_L)); } return result; } function syncKeyEvent(evt, down) { var obj = getKeysym(evt); var keysym = obj ? obj.keysym : null; // first, apply the event itself, if relevant if (keysym !== null && state[keysym] !== undefined) { state[keysym] = down; } return sync(evt, keysym); } return { // sync on the appropriate keyboard event keydown: function(evt) { return syncKeyEvent(evt, true);}, keyup: function(evt) { return syncKeyEvent(evt, false);}, // Call this with a non-keyboard event (such as mouse events) to use its modifier state to synchronize anyway syncAny: function(evt) { return sync(evt);}, // is a shortcut modifier down? hasShortcutModifier: function() { return hasShortcutModifier(charModifier, state); }, // if a char modifier is down, return the keys it consists of, otherwise return null activeCharModifier: function() { return hasCharModifier(charModifier, state) ? charModifier : null; } }; } // Get a key ID from a keyboard event // May be a string or an integer depending on the available properties function getKey(evt){ if ('keyCode' in evt && 'key' in evt) { return evt.key + ':' + evt.keyCode; } else if ('keyCode' in evt) { return evt.keyCode; } else { return evt.key; } } // Get the most reliable keysym value we can get from a key event // if char/charCode is available, prefer those, otherwise fall back to key/keyCode/which function getKeysym(evt){ var codepoint; if (evt.char && evt.char.length === 1) { codepoint = evt.char.charCodeAt(); } else if (evt.charCode) { codepoint = evt.charCode; } else if (evt.keyCode && evt.type === 'keypress') { // IE10 stores the char code as keyCode, and has no other useful properties codepoint = evt.keyCode; } if (codepoint) { var res = keysyms.fromUnicode(substituteCodepoint(codepoint)); if (res) { return res; } } // we could check evt.key here. // Legal values are defined in http://www.w3.org/TR/DOM-Level-3-Events/#key-values-list, // so we "just" need to map them to keysym, but AFAIK this is only available in IE10, which also provides evt.key // so we don't *need* it yet if (evt.keyCode) { return keysyms.lookup(keysymFromKeyCode(evt.keyCode, evt.shiftKey)); } if (evt.which) { return keysyms.lookup(keysymFromKeyCode(evt.which, evt.shiftKey)); } return null; } // Given a keycode, try to predict which keysym it might be. // If the keycode is unknown, null is returned. function keysymFromKeyCode(keycode, shiftPressed) { if (typeof(keycode) !== 'number') { return null; } // won't be accurate for azerty if (keycode >= 0x30 && keycode <= 0x39) { return keycode; // digit } if (keycode >= 0x41 && keycode <= 0x5a) { // remap to lowercase unless shift is down return shiftPressed ? keycode : keycode + 32; // A-Z } if (keycode >= 0x60 && keycode <= 0x69) { return XK_KP_0 + (keycode - 0x60); // numpad 0-9 } switch(keycode) { case 0x20: return XK_space; case 0x6a: return XK_KP_Multiply; case 0x6b: return XK_KP_Add; case 0x6c: return XK_KP_Separator; case 0x6d: return XK_KP_Subtract; case 0x6e: return XK_KP_Decimal; case 0x6f: return XK_KP_Divide; case 0xbb: return XK_plus; case 0xbc: return XK_comma; case 0xbd: return XK_minus; case 0xbe: return XK_period; } return nonCharacterKey({keyCode: keycode}); } // if the key is a known non-character key (any key which doesn't generate character data) // return its keysym value. Otherwise return null function nonCharacterKey(evt) { // evt.key not implemented yet if (!evt.keyCode) { return null; } var keycode = evt.keyCode; if (keycode >= 0x70 && keycode <= 0x87) { return XK_F1 + keycode - 0x70; // F1-F24 } switch (keycode) { case 8 : return XK_BackSpace; case 13 : return XK_Return; case 9 : return XK_Tab; case 27 : return XK_Escape; case 46 : return XK_Delete; case 36 : return XK_Home; case 35 : return XK_End; case 33 : return XK_Page_Up; case 34 : return XK_Page_Down; case 45 : return XK_Insert; case 37 : return XK_Left; case 38 : return XK_Up; case 39 : return XK_Right; case 40 : return XK_Down; case 16 : return XK_Shift_L; case 17 : return XK_Control_L; case 18 : return XK_Alt_L; // also: Option-key on Mac case 224 : return XK_Meta_L; case 225 : return XK_ISO_Level3_Shift; // AltGr case 91 : return XK_Super_L; // also: Windows-key case 92 : return XK_Super_R; // also: Windows-key case 93 : return XK_Menu; // also: Windows-Menu, Command on Mac default: return null; } } return { hasShortcutModifier : hasShortcutModifier, hasCharModifier : hasCharModifier, ModifierSync : ModifierSync, getKey : getKey, getKeysym : getKeysym, keysymFromKeyCode : keysymFromKeyCode, nonCharacterKey : nonCharacterKey, substituteCodepoint : substituteCodepoint }; })(); // Takes a DOM keyboard event and: // - determines which keysym it represents // - determines a keyId identifying the key that was pressed (corresponding to the key/keyCode properties on the DOM event) // - synthesizes events to synchronize modifier key state between which modifiers are actually down, and which we thought were down // - marks each event with an 'escape' property if a modifier was down which should be "escaped" // - generates a "stall" event in cases where it might be necessary to wait and see if a keypress event follows a keydown // This information is collected into an object which is passed to the next() function. (one call per event) function KeyEventDecoder(modifierState, next) { "use strict"; function sendAll(evts) { for (var i = 0; i < evts.length; ++i) { next(evts[i]); } } function process(evt, type) { var result = {type: type}; var keyId = kbdUtil.getKey(evt); if (keyId) { result.keyId = keyId; } var keysym = kbdUtil.getKeysym(evt); var hasModifier = modifierState.hasShortcutModifier() || !!modifierState.activeCharModifier(); // Is this a case where we have to decide on the keysym right away, rather than waiting for the keypress? // "special" keys like enter, tab or backspace don't send keypress events, // and some browsers don't send keypresses at all if a modifier is down if (keysym && (type !== 'keydown' || kbdUtil.nonCharacterKey(evt) || hasModifier)) { result.keysym = keysym; } var isShift = evt.keyCode === 0x10 || evt.key === 'Shift'; // Should we prevent the browser from handling the event? // Doing so on a keydown (in most browsers) prevents keypress from being generated // so only do that if we have to. var suppress = !isShift && (type !== 'keydown' || modifierState.hasShortcutModifier() || !!kbdUtil.nonCharacterKey(evt)); // If a char modifier is down on a keydown, we need to insert a stall, // so VerifyCharModifier knows to wait and see if a keypress is comnig var stall = type === 'keydown' && modifierState.activeCharModifier() && !kbdUtil.nonCharacterKey(evt); // if a char modifier is pressed, get the keys it consists of (on Windows, AltGr is equivalent to Ctrl+Alt) var active = modifierState.activeCharModifier(); // If we have a char modifier down, and we're able to determine a keysym reliably // then (a) we know to treat the modifier as a char modifier, // and (b) we'll have to "escape" the modifier to undo the modifier when sending the char. if (active && keysym) { var isCharModifier = false; for (var i = 0; i < active.length; ++i) { if (active[i] === keysym.keysym) { isCharModifier = true; } } if (type === 'keypress' && !isCharModifier) { result.escape = modifierState.activeCharModifier(); } } if (stall) { // insert a fake "stall" event next({type: 'stall'}); } next(result); return suppress; } return { keydown: function(evt) { sendAll(modifierState.keydown(evt)); return process(evt, 'keydown'); }, keypress: function(evt) { return process(evt, 'keypress'); }, keyup: function(evt) { sendAll(modifierState.keyup(evt)); return process(evt, 'keyup'); }, syncModifiers: function(evt) { sendAll(modifierState.syncAny(evt)); }, releaseAll: function() { next({type: 'releaseall'}); } }; } // Combines keydown and keypress events where necessary to handle char modifiers. // On some OS'es, a char modifier is sometimes used as a shortcut modifier. // For example, on Windows, AltGr is synonymous with Ctrl-Alt. On a Danish keyboard layout, AltGr-2 yields a @, but Ctrl-Alt-D does nothing // so when used with the '2' key, Ctrl-Alt counts as a char modifier (and should be escaped), but when used with 'D', it does not. // The only way we can distinguish these cases is to wait and see if a keypress event arrives // When we receive a "stall" event, wait a few ms before processing the next keydown. If a keypress has also arrived, merge the two function VerifyCharModifier(next) { "use strict"; var queue = []; var timer = null; function process() { if (timer) { return; } var delayProcess = function () { clearTimeout(timer); timer = null; process(); }; while (queue.length !== 0) { var cur = queue[0]; queue = queue.splice(1); switch (cur.type) { case 'stall': // insert a delay before processing available events. /* jshint loopfunc: true */ timer = setTimeout(delayProcess, 5); /* jshint loopfunc: false */ return; case 'keydown': // is the next element a keypress? Then we should merge the two if (queue.length !== 0 && queue[0].type === 'keypress') { // Firefox sends keypress even when no char is generated. // so, if keypress keysym is the same as we'd have guessed from keydown, // the modifier didn't have any effect, and should not be escaped if (queue[0].escape && (!cur.keysym || cur.keysym.keysym !== queue[0].keysym.keysym)) { cur.escape = queue[0].escape; } cur.keysym = queue[0].keysym; queue = queue.splice(1); } break; } // swallow stall events, and pass all others to the next stage if (cur.type !== 'stall') { next(cur); } } } return function(evt) { queue.push(evt); process(); }; } // Keeps track of which keys we (and the server) believe are down // When a keyup is received, match it against this list, to determine the corresponding keysym(s) // in some cases, a single key may produce multiple keysyms, so the corresponding keyup event must release all of these chars // key repeat events should be merged into a single entry. // Because we can't always identify which entry a keydown or keyup event corresponds to, we sometimes have to guess function TrackKeyState(next) { "use strict"; var state = []; return function (evt) { var last = state.length !== 0 ? state[state.length-1] : null; switch (evt.type) { case 'keydown': // insert a new entry if last seen key was different. if (!last || !evt.keyId || last.keyId !== evt.keyId) { last = {keyId: evt.keyId, keysyms: {}}; state.push(last); } if (evt.keysym) { // make sure last event contains this keysym (a single "logical" keyevent // can cause multiple key events to be sent to the VNC server) last.keysyms[evt.keysym.keysym] = evt.keysym; last.ignoreKeyPress = true; next(evt); } break; case 'keypress': if (!last) { last = {keyId: evt.keyId, keysyms: {}}; state.push(last); } if (!evt.keysym) { console.log('keypress with no keysym:', evt); } // If we didn't expect a keypress, and already sent a keydown to the VNC server // based on the keydown, make sure to skip this event. if (evt.keysym && !last.ignoreKeyPress) { last.keysyms[evt.keysym.keysym] = evt.keysym; evt.type = 'keydown'; next(evt); } break; case 'keyup': if (state.length === 0) { return; } var idx = null; // do we have a matching key tracked as being down? for (var i = 0; i !== state.length; ++i) { if (state[i].keyId === evt.keyId) { idx = i; break; } } // if we couldn't find a match (it happens), assume it was the last key pressed if (idx === null) { idx = state.length - 1; } var item = state.splice(idx, 1)[0]; // for each keysym tracked by this key entry, clone the current event and override the keysym var clone = (function(){ function Clone(){} return function (obj) { Clone.prototype=obj; return new Clone(); }; }()); for (var key in item.keysyms) { var out = clone(evt); out.keysym = item.keysyms[key]; next(out); } break; case 'releaseall': /* jshint shadow: true */ for (var i = 0; i < state.length; ++i) { for (var key in state[i].keysyms) { var keysym = state[i].keysyms[key]; next({keyId: 0, keysym: keysym, type: 'keyup'}); } } /* jshint shadow: false */ state = []; } }; } // Handles "escaping" of modifiers: if a char modifier is used to produce a keysym (such as AltGr-2 to generate an @), // then the modifier must be "undone" before sending the @, and "redone" afterwards. function EscapeModifiers(next) { "use strict"; return function(evt) { if (evt.type !== 'keydown' || evt.escape === undefined) { next(evt); return; } // undo modifiers for (var i = 0; i < evt.escape.length; ++i) { next({type: 'keyup', keyId: 0, keysym: keysyms.lookup(evt.escape[i])}); } // send the character event next(evt); // redo modifiers /* jshint shadow: true */ for (var i = 0; i < evt.escape.length; ++i) { next({type: 'keydown', keyId: 0, keysym: keysyms.lookup(evt.escape[i])}); } /* jshint shadow: false */ }; }