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mltpp/src/MltGeometry.h

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/**
* MltGeometry.h - MLT Wrapper
* Copyright (C) 2004-2005 Charles Yates
* Author: Charles Yates <charles.yates@pandora.be>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _MLTPP_GEOMETRY_H
#define _MLTPP_GEOMETRY_H
#include "config.h"
#include <framework/mlt.h>
namespace Mlt
{
// Just for consistent naming purposes
class MLTPP_DECLSPEC GeometryItem
{
private:
struct mlt_geometry_item_s item;
public:
mlt_geometry_item get_item( ) { return &item; }
bool key( ) { return item.key != 0; }
int frame( ) { return item.frame; }
void frame( int value ) { item.frame = value; }
float x( ) { return item.x; }
void x( float value ) { item.f[0] = 1; item.x = value; }
float y( ) { return item.y; }
void y( float value ) { item.f[1] = 1; item.y = value; }
float w( ) { return item.w; }
void w( float value ) { item.f[2] = 1; item.w = value; }
float h( ) { return item.h; }
void h( float value ) { item.f[3] = 1; item.h = value; }
float mix( ) { return item.mix; }
void mix( float value ) { item.f[4] = 1; item.mix = value; }
};
class MLTPP_DECLSPEC Geometry
{
private:
mlt_geometry geometry;
public:
Geometry( char *data = NULL, int length = 0, int nw = -1, int nh = -1 );
~Geometry( );
int parse( char *data, int length, int nw = -1, int nh = -1 );
// Fetch a geometry item for an absolute position
int fetch( GeometryItem &item, float position );
int fetch( GeometryItem *item, float position );
// Specify a geometry item at an absolute position
int insert( GeometryItem &item );
int insert( GeometryItem *item );
// Remove the key at the specified position
int remove( int position );
// Get the key at the position or the next following
int next_key( GeometryItem &item, int position );
int next_key( GeometryItem *item, int position );
int prev_key( GeometryItem &item, int position );
int prev_key( GeometryItem *item, int position );
// Serialise the current geometry
char *serialise( int in, int out );
char *serialise( );
};
}
#endif