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polkit-tqt/gui/polkit-tqt-gui-actionbutton...

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/*
* This file is part of the Polkit-tqt project
* Copyright (C) 2009 Daniel Nicoletti <dantti85-pk@yahoo.com.br>
* Copyright (C) 2009 Dario Freddi <drf@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "polkit-tqt-gui-actionbutton.h"
#include "polkit-tqt-gui-actionbutton_p.h"
#include <tqbutton.h>
#include <tqstring.h>
#include <tqvaluelist.h>
namespace PolkitTQt
{
namespace Gui
{
//--------------------------------------
// ActionButtonPrivate
//--------------------------------------
void ActionButtonPrivate::addButton(TQButton *button)
{
buttons.append(button);
TQObject::connect(button, TQT_SIGNAL(clicked()), q, TQT_SLOT(streamClicked()));
TQObject::connect(q, TQT_SIGNAL(toggled(bool)), button, TQT_SLOT(toggle()));
q->updateButton();
}
void ActionButtonPrivate::removeButton(TQButton *button)
{
if (buttons.contains(button))
{
TQObject::disconnect(button, SIGNAL(clicked(bool)), q, SLOT(streamClicked()));
TQObject::disconnect(q, SIGNAL(toggled(bool)), button, SLOT(toggle()));
TQValueList<TQButton*>::iterator butIt = buttons.find(button);
if (butIt != buttons.end())
{
buttons.remove(butIt);
}
}
}
//--------------------------------------
// ActionButton
//--------------------------------------
ActionButton::ActionButton(ActionButtonPrivate &dd, const TQString &actionId, TQObject *parent)
: Action(actionId, parent), d(&dd)
{
d->q = this;
connect(this, TQT_SIGNAL(dataChanged()), this, TQT_SLOT(updateButton()));
}
ActionButton::ActionButton(TQButton *button, const TQString &actionId, TQObject *parent)
: Action(actionId, parent), d(new ActionButtonPrivate())
{
d->q = this;
d->buttons.append(button);
setButton(button);
connect(this, TQT_SIGNAL(dataChanged()), this, TQT_SLOT(updateButton()));
}
ActionButton::~ActionButton()
{
delete d;
}
void ActionButton::streamClicked()
{
emit clicked(::tqt_cast<TQButton*>(this->sender()));
}
void ActionButton::updateButton()
{
for (TQButton *&ent : d->buttons)
{
if (isVisible())
{
ent->show();
}
else
{
ent->hide();
}
ent->setEnabled(isEnabled());
//if (!toolTip().isNull())
//{
// ent->setToolTip(toolTip());
//}
//if (!whatsThis().isNull())
//{
// ent->setWhatsThis(whatsThis());
//}
ent->setPixmap(iconSet().pixmap());
// setPixmap() clears the button text, so setText() must be called afterwards
ent->setText(text());
// if the item cannot do the action anymore
// lets revert to the initial state
if (ent->isToggleButton())
{
ent->setDown(isOn());
}
}
}
bool ActionButton::activate()
{
bool tg = false;
for (TQButton *&ent : d->buttons)
{
if (ent->isToggleButton())
{
// we set the the current Action state
ent->setDown(isOn());
// toggle the action cause we are not directly connected there..
tg = true;
}
}
if (tg)
{
toggle();
}
return Action::activate();
}
void ActionButton::setButton(TQButton *button)
{
// First, let's clear the list
while (!d->buttons.isEmpty())
{
d->removeButton(d->buttons.first());
}
// And then add it
d->addButton(button);
}
TQButton* ActionButton::button() const
{
return d->buttons.first();
}
}
}
#include "polkit-tqt-gui-actionbutton.moc"