// // Copyright 2006 Jim Bublitz // Earlier copyrights 1998 - 2005 Jim Bublitz and/or Phil Thompson // may also apply // Generated by preSip // module tdefx version KDE 3.5.3 // This software is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of // the License, or (at your option) any later version. // // This software is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public // License along with this library; see the file COPYING. // If not, write to the Free Software Foundation, Inc., // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. class KImageEffect { %TypeHeaderCode #include %End public: enum GradientType { VerticalGradient, HorizontalGradient, DiagonalGradient, CrossDiagonalGradient, PyramidGradient, RectangleGradient, PipeCrossGradient, EllipticGradient }; enum RGBComponent { Red, Green, Blue, Gray, All }; enum Lighting { NorthLite, NWLite, WestLite, SWLite, SouthLite, SELite, EastLite, NELite }; enum ModulationType { Intensity, Saturation, HueShift, Contrast }; enum NoiseType { UniformNoise, GaussianNoise, MultiplicativeGaussianNoise, ImpulseNoise, LaplacianNoise, PoissonNoise }; enum RotateDirection { Rotate90, Rotate180, Rotate270 }; %If ( KDE_3_3_0 - ) enum BumpmapType { Linear, Spherical, Sinuosidal }; %End static QImage gradient (const QSize&, const QColor&, const QColor&, KImageEffect::GradientType, int = 3); static QImage unbalancedGradient (const QSize&, const QColor&, const QColor&, KImageEffect::GradientType, int = 100, int = 100, int = 3); static QImage& blend (const QColor&, QImage&, float); static QImage& blend (QImage&, QImage&, float); static QImage& blend (QImage&, float, const QColor&, KImageEffect::GradientType, bool = 0); static QImage& blend (QImage&, QImage&, KImageEffect::GradientType, int = 100, int = 100); static QImage& blend (QImage&, QImage&, QImage&, KImageEffect::RGBComponent); static bool blend (const QImage&, const QImage&, QImage&); static bool blend (int& /In, Out/, int& /In, Out/, const QImage&, const QImage&, QImage&); static bool blendOnLower (int, int, const QImage&, const QImage&); %If ( KDE_3_2_0 - ) static void blendOnLower (const QImage&, const QPoint&, QImage&, const QRect&); static void blendOnLower (const QImage&, const QPoint&, QImage&, const QRect&, float); enum Disposition { NoImage, Centered, Tiled, CenterTiled, CenteredMaxpect, TiledMaxpect, Scaled, CenteredAutoFit }; static QRect computeDestinationRect (const QSize&, KImageEffect::Disposition, QImage&); static void blendOnLower (QImage&, QImage&, KImageEffect::Disposition, float); %End static QImage& channelIntensity (QImage&, float, KImageEffect::RGBComponent); static QImage& fade (QImage&, float, const QColor&); static QImage& flatten (QImage&, const QColor&, const QColor&, int = 0); static QImage& hash (QImage&, KImageEffect::Lighting = NorthLite , uint = 0); static QImage& intensity (QImage&, float); static QImage& modulate (QImage&, QImage&, bool, KImageEffect::ModulationType, int, KImageEffect::RGBComponent); static QImage& toGray (QImage&, bool = 0); static QImage& desaturate (QImage&, float = 0.3); static QImage& contrast (QImage&, int); //ig static QImage& dither (QImage&, const QColor*, int); static QImage& selectedImage (QImage&, const QColor&); static void contrastHSV (QImage&, bool = 1); static void normalize (QImage&); static void equalize (QImage&); static void threshold (QImage&, uint = 128); static void solarize (QImage&, double = 50.0); %If ( KDE_3_2_0 - ) static QImage emboss (QImage&, double, double); %End static QImage emboss (QImage&); static QImage despeckle (QImage&); %If ( KDE_3_2_0 - ) static QImage charcoal (QImage&, double, double); %End static QImage charcoal (QImage&, double = 50.0); static QImage rotate (QImage&, KImageEffect::RotateDirection); static QImage sample (QImage&, int, int); static QImage addNoise (QImage&, KImageEffect::NoiseType = GaussianNoise ); %If ( KDE_3_2_0 - ) static QImage blur (QImage&, double, double); %End static QImage blur (QImage&, double = 50.0); static QImage edge (QImage&, double = 50.0); static QImage implode (QImage&, double = 30.0, uint = -1); %If ( KDE_3_2_0 - ) static QImage oilPaintConvolve (QImage&, double); %End static QImage oilPaint (QImage&, int = 3); %If ( KDE_3_2_0 - ) static QImage sharpen (QImage&, double, double); %End static QImage sharpen (QImage&, double = 30.0); static QImage spread (QImage&, uint = 3); static QImage shade (QImage&, bool = 1, double = 30.0, double = 30.0); static QImage swirl (QImage&, double = 50.0, uint = -1); static QImage wave (QImage&, double = 25.0, double = 150.0, uint = -1); %If ( KDE_3_3_0 - ) static QImage bumpmap (QImage&, QImage&, double, double, int, int, int, int, int, bool, bool, KImageEffect::BumpmapType, bool); %End }; // class KImageEffect