/********************************************************************** ** ** Copyright (C) 2000-2008 Trolltech ASA. All rights reserved. ** ** This file is part of Qt Designer. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free Qt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with ** the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "glwidget.h" /*! Create a GLWidget widget */ GLWidget::GLWidget( QWidget* parent, const char* name ) : QGLWidget( parent, name ) { xrot = yrot = zrot = 25; // default object rotation scale_ = 1.25; // default object scale object = 0; } /*! Release allocated resources */ GLWidget::~GLWidget() { glDeleteLists( object, 1 ); } /*! Paint the box. The actual openGL commands for drawing the box are performed here. */ void GLWidget::paintGL() { glClear( GL_COLOR_BUFFER_BIT ); glLoadIdentity(); glTranslatef( 0.0, 0.0, -10.0 ); glScalef( scale_, scale_, scale_ ); glRotatef( xrot, 1.0, 0.0, 0.0 ); glRotatef( yrot, 0.0, 1.0, 0.0 ); glRotatef( zrot, 0.0, 0.0, 1.0 ); glCallList( object ); } /*! Set up the OpenGL rendering state, and define display list */ void GLWidget::initializeGL() { qglClearColor( black ); // Let OpenGL clear to black object = makeObject(); // Generate an OpenGL display list glShadeModel( GL_FLAT ); } /*! Set up the OpenGL view port, matrix mode, etc. */ void GLWidget::resizeGL( int w, int h ) { glViewport( 0, 0, (GLint)w, (GLint)h ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 ); glMatrixMode( GL_MODELVIEW ); } /*! Generate an OpenGL display list for the object to be shown, i.e. the box */ GLuint GLWidget::makeObject() { GLuint list; list = glGenLists( 1 ); glNewList( list, GL_COMPILE ); qglColor( white ); // Shorthand for glColor3f or glIndex glLineWidth( 2.0 ); glBegin( GL_LINE_LOOP ); glVertex3f( 1.0f, 0.5f, -0.4f ); glVertex3f( 1.0f, -0.5f, -0.4f ); glVertex3f( -1.0f, -0.5f, -0.4f ); glVertex3f( -1.0f, 0.5f, -0.4f ); glEnd(); glBegin( GL_LINE_LOOP ); glVertex3f( 1.0f, 0.5f, 0.4f ); glVertex3f( 1.0f, -0.5f, 0.4f ); glVertex3f( -1.0f, -0.5f, 0.4f ); glVertex3f( -1.0f, 0.5f, 0.4f ); glEnd(); glBegin( GL_LINES ); glVertex3f( 1.0f, 0.5f, -0.4f ); glVertex3f( 1.0f, 0.5f, 0.4f ); glVertex3f( 1.0f, -0.5f, -0.4f ); glVertex3f( 1.0f, -0.5f, 0.4f ); glVertex3f( -1.0f, -0.5f, -0.4f ); glVertex3f( -1.0f, -0.5f, 0.4f ); glVertex3f( -1.0f, 0.5f, -0.4f ); glVertex3f( -1.0f, 0.5f, 0.4f ); glEnd(); glEndList(); return list; } void GLWidget::setXRot( double x ) { xrot = x; update(); } void GLWidget::setYRot( double y ) { yrot = y; update(); } void GLWidget::setZRot( double z ) { zrot = z; update(); } void GLWidget::setScale( double s ) { scale_ = s; update(); }