/* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioDevice.h" #include "Instrument.h" #include #include namespace Rosegarden { AudioDevice::AudioDevice():Device(0, "Default Audio Device", Device::Audio) { } AudioDevice::AudioDevice(DeviceId id, const std::string &name): Device(id, name, Device::Audio) { } AudioDevice::AudioDevice(const AudioDevice &dev): Device(dev.getId(), dev.getName(), dev.getType()) { // Copy the instruments // InstrumentList insList = dev.getAllInstruments(); InstrumentList::iterator iIt = insList.begin(); for (; iIt != insList.end(); iIt++) m_instruments.push_back(new Instrument(**iIt)); } AudioDevice::~AudioDevice() { } std::string AudioDevice::toXmlString() { std::stringstream audioDevice; InstrumentList::iterator iit; audioDevice << " " << std::endl; for (iit = m_instruments.begin(); iit != m_instruments.end(); ++iit) audioDevice << (*iit)->toXmlString(); audioDevice << " " #if (__GNUC__ < 3) << std::endl << std::ends; #else << std::endl; #endif return audioDevice.str(); } // Add to instrument list // void AudioDevice::addInstrument(Instrument *instrument) { m_instruments.push_back(instrument); } // For the moment just use the first audio Instrument // InstrumentId AudioDevice::getPreviewInstrument() { return AudioInstrumentBase; } }