// -*- c-basic-offset: 4 -*- /* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIOFILE_H_ #define _AUDIOFILE_H_ #include #include #include #include #include "SoundFile.h" #include "RealTime.h" // An AudioFile maintains information pertaining to an audio sample. // This is an abstract base class from which we derive our actual // AudioFile types - WAV, BWF, AIFF etc. // // namespace Rosegarden { typedef unsigned int AudioFileId; // The different types of audio file we support. // typedef enum { UNKNOWN, // not yet known WAV, // RIFF (Resource Interchange File Format) wav file BWF, // RIFF Broadcast Wave File AIFF, // Audio Interchange File Format MP3 } AudioFileType; class AudioFile : public SoundFile { public: // The "read" constructor - open a file // an assign a name and id to it. // AudioFile(AudioFileId id, const std::string &name, const std::string &fileName); // The "write" constructor - we only need to // specify a filename and some parameters and // then write it out. // AudioFile(const std::string &fileName, unsigned int channels, unsigned int sampleRate, unsigned int bitsPerSample); ~AudioFile(); // Id of this audio file (used by AudioFileManager) // void setId(AudioFileId id) { m_id = id; } AudioFileId getId() const { return m_id; } // Name of this sample - in addition to a filename // void setName(const std::string &name) { m_name = name; } std::string getName() const { return m_name; } // Used for waveform interpolation at a point // float sinc(float value) { return sin(M_PI * value)/ M_PI * value; } // Audio file identifier - set in constructor of file type // AudioFileType getType() const { return m_type; } unsigned int getBitsPerSample() const { return m_bitsPerSample; } unsigned int getSampleRate() const { return m_sampleRate; } unsigned int getChannels() const { return m_channels; } // We must continue our main control abstract methods from SoundFile // and add our own close() method that will add any relevant header // information to an audio file that has been written and is now // being closed. // virtual bool open() = 0; virtual bool write() = 0; virtual void close() = 0; // Show the information we have on this file // virtual void printStats() = 0; // Move file pointer to relative time in data chunk - shouldn't be // less than zero. Returns true if the scan time was valid and // successful. Need two interfaces because when playing we use an // external file handle (one per playback instance - PlayableAudioFile) // virtual bool scanTo(const RealTime &time) = 0; virtual bool scanTo(std::ifstream *file, const RealTime &time) = 0; // Scan forward in a file by a certain amount of time - same // double interface (simple one for peak file generation, other // for playback). // virtual bool scanForward(const RealTime &time) = 0; virtual bool scanForward(std::ifstream *file, const RealTime &time) = 0; // Return a number of samples - caller will have to // de-interleave n-channel samples themselves. // virtual std::string getSampleFrames(std::ifstream *file, unsigned int frames) = 0; // Return a number of samples - caller will have to // de-interleave n-channel samples themselves. Place // results in buf, return actual number of frames read. // virtual unsigned int getSampleFrames(std::ifstream *file, char *buf, unsigned int frames) = 0; // Return a number of (possibly) interleaved samples // over a time slice from current file pointer position. // virtual std::string getSampleFrameSlice(std::ifstream *file, const RealTime &time) = 0; // Append a string of samples to an already open (for writing) // audio file. Caller must have interleaved samples etc. // virtual bool appendSamples(const std::string &buffer) = 0; // Append a string of samples to an already open (for writing) // audio file. Caller must have interleaved samples etc. // virtual bool appendSamples(const char *buffer, unsigned int frames) = 0; // Get the length of the sample file in RealTime // virtual RealTime getLength() = 0; // Offset to start of sample data // virtual std::streampos getDataOffset() = 0; // Return the peak file name // virtual std::string getPeakFilename() = 0; // Return the modification timestamp // TQDateTime getModificationDateTime(); // Implement in actual file type // virtual unsigned int getBytesPerFrame() = 0; // Decode and de-interleave the given samples that were retrieved // from this file or another with the same format as it. Place // the results in the given float buffer. Return true for // success. This function does crappy resampling if necessary. // virtual bool decode(const unsigned char *sourceData, size_t sourceBytes, size_t targetSampleRate, size_t targetChannels, size_t targetFrames, std::vector &targetData, bool addToResultBuffers = false) = 0; protected: AudioFileType m_type; // AudioFile type AudioFileId m_id; // AudioFile ID std::string m_name; // AudioFile name (not filename) unsigned int m_bitsPerSample; unsigned int m_sampleRate; unsigned int m_channels; // How many bytes do we read before we get to the data? // Could be huge so we make it a long long. -1 means it // hasn't been set yet. // long long m_dataChunkIndex; TQFileInfo *m_fileInfo; }; } #endif // _AUDIOFILE_H_