/* Rosegarden A sequencer and musical notation editor. This program is Copyright 2000-2008 Guillaume Laurent , Chris Cannam , Richard Bown The moral right of the authors to claim authorship of this work has been asserted. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "AudioProcess.h" #include "RunnablePluginInstance.h" #include "PlayableAudioFile.h" #include "RecordableAudioFile.h" #include "WAVAudioFile.h" #include "MappedStudio.h" #include "Profiler.h" #include "AudioLevel.h" #include "AudioPlayQueue.h" #include "PluginFactory.h" #include #include #include //#define DEBUG_THREAD_CREATE_DESTROY 1 //#define DEBUG_BUSS_MIXER 1 //#define DEBUG_MIXER 1 //#define DEBUG_MIXER_LIGHTWEIGHT 1 //#define DEBUG_LOCKS 1 //#define DEBUG_READER 1 //#define DEBUG_WRITER 1 namespace Rosegarden { /* Branch-free optimizer-resistant denormal killer courtesy of Simon Jenkins on LAD: */ static inline float flushToZero(volatile float f) { f += 9.8607615E-32f; return f - 9.8607615E-32f; } static inline void denormalKill(float *buffer, int size) { for (int i = 0; i < size; ++i) { buffer[i] = flushToZero(buffer[i]); } } AudioThread::AudioThread(std::string name, SoundDriver *driver, unsigned int sampleRate) : m_name(name), m_driver(driver), m_sampleRate(sampleRate), m_thread(0), m_running(false), m_exiting(false) { #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << "AudioThread::AudioThread() [" << m_name << "]" << std::endl; #endif pthread_mutex_t initialisingMutex = PTHREAD_MUTEX_INITIALIZER; memcpy(&m_lock, &initialisingMutex, sizeof(pthread_mutex_t)); pthread_cond_t initialisingCondition = PTHREAD_COND_INITIALIZER; memcpy(&m_condition, &initialisingCondition, sizeof(pthread_cond_t)); } AudioThread::~AudioThread() { #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << "AudioThread::~AudioThread() [" << m_name << "]" << std::endl; #endif if (m_thread) { pthread_mutex_destroy(&m_lock); m_thread = 0; } #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << "AudioThread::~AudioThread() exiting" << std::endl; #endif } void AudioThread::run() { #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << m_name << "::run()" << std::endl; #endif pthread_attr_t attr; pthread_attr_init(&attr); int priority = getPriority(); if (priority > 0) { if (pthread_attr_setschedpolicy(&attr, SCHED_FIFO)) { std::cerr << m_name << "::run: WARNING: couldn't set FIFO scheduling " << "on new thread" << std::endl; pthread_attr_init(&attr); // reset to safety } else { struct sched_param param; memset(¶m, 0, sizeof(struct sched_param)); param.sched_priority = priority; if (pthread_attr_setschedparam(&attr, ¶m)) { std::cerr << m_name << "::run: WARNING: couldn't set priority " << priority << " on new thread" << std::endl; pthread_attr_init(&attr); // reset to safety } } } pthread_attr_setstacksize(&attr, 1048576); int rv = pthread_create(&m_thread, &attr, staticThreadRun, this); if (rv != 0 && priority > 0) { #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << m_name << "::run: WARNING: unable to start RT thread;" << "\ntrying again with normal scheduling" << std::endl; #endif pthread_attr_init(&attr); pthread_attr_setstacksize(&attr, 1048576); rv = pthread_create(&m_thread, &attr, staticThreadRun, this); } if (rv != 0) { // This is quite fatal. std::cerr << m_name << "::run: ERROR: failed to start thread!" << std::endl; ::exit(1); } m_running = true; #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << m_name << "::run() done" << std::endl; #endif } void AudioThread::terminate() { #ifdef DEBUG_THREAD_CREATE_DESTROY std::string name = m_name; std::cerr << name << "::terminate()" << std::endl; #endif m_running = false; if (m_thread) { pthread_cancel(m_thread); #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << name << "::terminate(): cancel requested" << std::endl; #endif int rv = pthread_join(m_thread, 0); #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << name << "::terminate(): thread exited with return value " << rv << std::endl; #endif } #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << name << "::terminate(): done" << std::endl; #endif } void * AudioThread::staticThreadRun(void *arg) { AudioThread *inst = static_cast(arg); if (!inst) return 0; pthread_cleanup_push(staticThreadCleanup, arg); inst->getLock(); inst->m_exiting = false; inst->threadRun(); #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << inst->m_name << "::staticThreadRun(): threadRun exited" << std::endl; #endif inst->releaseLock(); pthread_cleanup_pop(0); return 0; } void AudioThread::staticThreadCleanup(void *arg) { AudioThread *inst = static_cast(arg); if (!inst || inst->m_exiting) return ; #ifdef DEBUG_THREAD_CREATE_DESTROY std::string name = inst->m_name; std::cerr << name << "::staticThreadCleanup()" << std::endl; #endif inst->m_exiting = true; inst->releaseLock(); #ifdef DEBUG_THREAD_CREATE_DESTROY std::cerr << name << "::staticThreadCleanup() done" << std::endl; #endif } int AudioThread::getLock() { int rv; #ifdef DEBUG_LOCKS std::cerr << m_name << "::getLock()" << std::endl; #endif rv = pthread_mutex_lock(&m_lock); #ifdef DEBUG_LOCKS std::cerr << "OK" << std::endl; #endif return rv; } int AudioThread::tryLock() { int rv; #ifdef DEBUG_LOCKS std::cerr << m_name << "::tryLock()" << std::endl; #endif rv = pthread_mutex_trylock(&m_lock); #ifdef DEBUG_LOCKS std::cerr << "OK (rv is " << rv << ")" << std::endl; #endif return rv; } int AudioThread::releaseLock() { int rv; #ifdef DEBUG_LOCKS std::cerr << m_name << "::releaseLock()" << std::endl; #endif rv = pthread_mutex_unlock(&m_lock); #ifdef DEBUG_LOCKS std::cerr << "OK" << std::endl; #endif return rv; } void AudioThread::signal() { #ifdef DEBUG_LOCKS std::cerr << m_name << "::signal()" << std::endl; #endif pthread_cond_signal(&m_condition); } AudioBussMixer::AudioBussMixer(SoundDriver *driver, AudioInstrumentMixer *instrumentMixer, unsigned int sampleRate, unsigned int blockSize) : AudioThread("AudioBussMixer", driver, sampleRate), m_instrumentMixer(instrumentMixer), m_blockSize(blockSize), m_bussCount(0) { // nothing else here } AudioBussMixer::~AudioBussMixer() { for (unsigned int i = 0; i < m_processBuffers.size(); ++i) { delete[] m_processBuffers[i]; } } AudioBussMixer::BufferRec::~BufferRec() { for (size_t i = 0; i < buffers.size(); ++i) delete buffers[i]; } void AudioBussMixer::generateBuffers() { // Not RT safe #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::generateBuffers" << std::endl; #endif // This returns one too many, as the master is counted as buss 0 m_bussCount = m_driver->getMappedStudio()->getObjectCount(MappedStudio::AudioBuss) - 1; #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::generateBuffers: have " << m_bussCount << " busses" << std::endl; #endif int bufferSamples = m_blockSize; if (!m_driver->getLowLatencyMode()) { RealTime bufferLength = m_driver->getAudioMixBufferLength(); int bufferSamples = RealTime::realTime2Frame(bufferLength, m_sampleRate); bufferSamples = ((bufferSamples / m_blockSize) + 1) * m_blockSize; } for (int i = 0; i < m_bussCount; ++i) { BufferRec &rec = m_bufferMap[i]; if (rec.buffers.size() == 2) continue; for (unsigned int ch = 0; ch < 2; ++ch) { RingBuffer *rb = new RingBuffer(bufferSamples); if (!rb->mlock()) { // std::cerr << "WARNING: AudioBussMixer::generateBuffers: couldn't lock ring buffer into real memory, performance may be impaired" << std::endl; } rec.buffers.push_back(rb); } MappedAudioBuss *mbuss = m_driver->getMappedStudio()->getAudioBuss(i + 1); // master is 0 if (mbuss) { float level = 0.0; (void)mbuss->getProperty(MappedAudioBuss::Level, level); float pan = 0.0; (void)mbuss->getProperty(MappedAudioBuss::Pan, pan); setBussLevels(i + 1, level, pan); } } if (m_processBuffers.size() == 0) { m_processBuffers.push_back(new sample_t[m_blockSize]); m_processBuffers.push_back(new sample_t[m_blockSize]); } } void AudioBussMixer::fillBuffers(const RealTime ¤tTime) { // Not RT safe #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::fillBuffers" << std::endl; #endif emptyBuffers(); m_instrumentMixer->fillBuffers(currentTime); kick(); } void AudioBussMixer::emptyBuffers() { // Not RT safe getLock(); #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::emptyBuffers" << std::endl; #endif // We can't generate buffers before this, because we don't know how // many busses there are generateBuffers(); for (int i = 0; i < m_bussCount; ++i) { m_bufferMap[i].dormant = true; for (int ch = 0; ch < 2; ++ch) { if (int(m_bufferMap[i].buffers.size()) > ch) { m_bufferMap[i].buffers[ch]->reset(); } } } releaseLock(); } void AudioBussMixer::kick(bool wantLock, bool signalInstrumentMixer) { // Needs to be RT safe if wantLock is not specified if (wantLock) getLock(); #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::kick" << std::endl; #endif processBlocks(); #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::kick: processed" << std::endl; #endif if (wantLock) releaseLock(); if (signalInstrumentMixer) { m_instrumentMixer->signal(); } } void AudioBussMixer::setBussLevels(int bussId, float dB, float pan) { // No requirement to be RT safe if (bussId == 0) return ; // master int buss = bussId - 1; BufferRec &rec = m_bufferMap[buss]; float volume = AudioLevel::dB_to_multiplier(dB); rec.gainLeft = volume * ((pan > 0.0) ? (1.0 - (pan / 100.0)) : 1.0); rec.gainRight = volume * ((pan < 0.0) ? ((pan + 100.0) / 100.0) : 1.0); } void AudioBussMixer::updateInstrumentConnections() { // Not RT safe if (m_bussCount <= 0) generateBuffers(); InstrumentId audioInstrumentBase; int audioInstruments; m_driver->getAudioInstrumentNumbers(audioInstrumentBase, audioInstruments); InstrumentId synthInstrumentBase; int synthInstruments; m_driver->getSoftSynthInstrumentNumbers(synthInstrumentBase, synthInstruments); for (int buss = 0; buss < m_bussCount; ++buss) { MappedAudioBuss *mbuss = m_driver->getMappedStudio()->getAudioBuss(buss + 1); // master is 0 if (!mbuss) { #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::updateInstrumentConnections: buss " << buss << " not found" << std::endl; #endif continue; } BufferRec &rec = m_bufferMap[buss]; while (int(rec.instruments.size()) < audioInstruments + synthInstruments) { rec.instruments.push_back(false); } std::vector instruments = mbuss->getInstruments(); for (int i = 0; i < audioInstruments + synthInstruments; ++i) { InstrumentId id; if (i < audioInstruments) id = audioInstrumentBase + i; else id = synthInstrumentBase + (i - audioInstruments); size_t j = 0; for (j = 0; j < instruments.size(); ++j) { if (instruments[j] == id) { rec.instruments[i] = true; break; } } if (j == instruments.size()) rec.instruments[i] = false; } } } void AudioBussMixer::processBlocks() { // Needs to be RT safe if (m_bussCount == 0) return ; #ifdef DEBUG_BUSS_MIXER if (m_driver->isPlaying()) std::cerr << "AudioBussMixer::processBlocks" << std::endl; #endif InstrumentId audioInstrumentBase; int audioInstruments; m_driver->getAudioInstrumentNumbers(audioInstrumentBase, audioInstruments); InstrumentId synthInstrumentBase; int synthInstruments; m_driver->getSoftSynthInstrumentNumbers(synthInstrumentBase, synthInstruments); bool *processedInstruments = (bool *)alloca ((audioInstruments + synthInstruments) * sizeof(bool)); for (int i = 0; i < audioInstruments + synthInstruments; ++i) { processedInstruments[i] = false; } int minBlocks = 0; bool haveMinBlocks = false; for (int buss = 0; buss < m_bussCount; ++buss) { BufferRec &rec = m_bufferMap[buss]; float gain[2]; gain[0] = rec.gainLeft; gain[1] = rec.gainRight; // The dormant calculation here depends on the buffer length // for this mixer being the same as that for the instrument mixer size_t minSpace = 0; for (int ch = 0; ch < 2; ++ch) { size_t w = rec.buffers[ch]->getWriteSpace(); if (ch == 0 || w < minSpace) minSpace = w; #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::processBlocks: buss " << buss << ": write space " << w << " on channel " << ch << std::endl; #endif if (minSpace == 0) break; for (int i = 0; i < audioInstruments + synthInstruments; ++i) { // is this instrument on this buss? if (int(rec.instruments.size()) <= i || !rec.instruments[i]) continue; InstrumentId id; if (i < audioInstruments) id = audioInstrumentBase + i; else id = synthInstrumentBase + (i - audioInstruments); if (m_instrumentMixer->isInstrumentEmpty(id)) continue; RingBuffer *rb = m_instrumentMixer->getRingBuffer(id, ch); if (rb) { size_t r = rb->getReadSpace(1); if (r < minSpace) minSpace = r; #ifdef DEBUG_BUSS_MIXER if (id == 1000) { std::cerr << "AudioBussMixer::processBlocks: buss " << buss << ": read space " << r << " on instrument " << id << ", channel " << ch << std::endl; } #endif if (minSpace == 0) break; } } if (minSpace == 0) break; } int blocks = minSpace / m_blockSize; if (!haveMinBlocks || (blocks < minBlocks)) { minBlocks = blocks; haveMinBlocks = true; } #ifdef DEBUG_BUSS_MIXER if (m_driver->isPlaying()) std::cerr << "AudioBussMixer::processBlocks: doing " << blocks << " blocks at block size " << m_blockSize << std::endl; #endif for (int block = 0; block < blocks; ++block) { memset(m_processBuffers[0], 0, m_blockSize * sizeof(sample_t)); memset(m_processBuffers[1], 0, m_blockSize * sizeof(sample_t)); bool dormant = true; for (int i = 0; i < audioInstruments + synthInstruments; ++i) { // is this instrument on this buss? if (int(rec.instruments.size()) <= i || !rec.instruments[i]) continue; if (processedInstruments[i]) { // we aren't set up to process any instrument to // more than one buss continue; } else { processedInstruments[i] = true; } InstrumentId id; if (i < audioInstruments) id = audioInstrumentBase + i; else id = synthInstrumentBase + (i - audioInstruments); if (m_instrumentMixer->isInstrumentEmpty(id)) continue; if (m_instrumentMixer->isInstrumentDormant(id)) { for (int ch = 0; ch < 2; ++ch) { RingBuffer *rb = m_instrumentMixer->getRingBuffer(id, ch); if (rb) rb->skip(m_blockSize, 1); } } else { dormant = false; for (int ch = 0; ch < 2; ++ch) { RingBuffer *rb = m_instrumentMixer->getRingBuffer(id, ch); if (rb) rb->readAdding(m_processBuffers[ch], m_blockSize, 1); } } } if (m_instrumentMixer) { AudioInstrumentMixer::PluginList &plugins = m_instrumentMixer->getBussPlugins(buss + 1); // This will have to do for now! if (!plugins.empty()) dormant = false; for (AudioInstrumentMixer::PluginList::iterator pli = plugins.begin(); pli != plugins.end(); ++pli) { RunnablePluginInstance *plugin = *pli; if (!plugin || plugin->isBypassed()) continue; unsigned int ch = 0; while (ch < plugin->getAudioInputCount()) { if (ch < 2) { memcpy(plugin->getAudioInputBuffers()[ch], m_processBuffers[ch], m_blockSize * sizeof(sample_t)); } else { memset(plugin->getAudioInputBuffers()[ch], 0, m_blockSize * sizeof(sample_t)); } ++ch; } #ifdef DEBUG_BUSS_MIXER std::cerr << "Running buss plugin with " << plugin->getAudioInputCount() << " inputs, " << plugin->getAudioOutputCount() << " outputs" << std::endl; #endif // We don't currently maintain a record of our // frame time in the buss mixer. This will screw // up any plugin that requires a good frame count: // at the moment that only means DSSI effects // plugins using run_multiple_synths, which would // be an unusual although plausible combination plugin->run(RealTime::zeroTime); ch = 0; while (ch < 2 && ch < plugin->getAudioOutputCount()) { denormalKill(plugin->getAudioOutputBuffers()[ch], m_blockSize); memcpy(m_processBuffers[ch], plugin->getAudioOutputBuffers()[ch], m_blockSize * sizeof(sample_t)); ++ch; } } } for (int ch = 0; ch < 2; ++ch) { if (dormant) { rec.buffers[ch]->zero(m_blockSize); } else { for (size_t j = 0; j < m_blockSize; ++j) { m_processBuffers[ch][j] *= gain[ch]; } rec.buffers[ch]->write(m_processBuffers[ch], m_blockSize); } } rec.dormant = dormant; #ifdef DEBUG_BUSS_MIXER if (m_driver->isPlaying()) std::cerr << "AudioBussMixer::processBlocks: buss " << buss << (dormant ? " dormant" : " not dormant") << std::endl; #endif } } // any unprocessed instruments need to be skipped, or they'll block for (int i = 0; i < audioInstruments + synthInstruments; ++i) { if (processedInstruments[i]) continue; InstrumentId id; if (i < audioInstruments) id = audioInstrumentBase + i; else id = synthInstrumentBase + (i - audioInstruments); if (m_instrumentMixer->isInstrumentEmpty(id)) continue; for (int ch = 0; ch < 2; ++ch) { RingBuffer *rb = m_instrumentMixer->getRingBuffer(id, ch); if (rb) rb->skip(m_blockSize * minBlocks, 1); } } #ifdef DEBUG_BUSS_MIXER std::cerr << "AudioBussMixer::processBlocks: done" << std::endl; #endif } void AudioBussMixer::threadRun() { while (!m_exiting) { if (m_driver->areClocksRunning()) { kick(false); } RealTime t = m_driver->getAudioMixBufferLength(); t = t / 2; if (t < RealTime(0, 10000000)) t = RealTime(0, 10000000); // 10ms minimum struct timeval now; gettimeofday(&now, 0); t = t + RealTime(now.tv_sec, now.tv_usec * 1000); struct timespec timeout; timeout.tv_sec = t.sec; timeout.tv_nsec = t.nsec; pthread_cond_timedwait(&m_condition, &m_lock, &timeout); pthread_testcancel(); } } AudioInstrumentMixer::AudioInstrumentMixer(SoundDriver *driver, AudioFileReader *fileReader, unsigned int sampleRate, unsigned int blockSize) : AudioThread("AudioInstrumentMixer", driver, sampleRate), m_fileReader(fileReader), m_bussMixer(0), m_blockSize(blockSize) { // Pregenerate empty plugin slots InstrumentId audioInstrumentBase; int audioInstruments; m_driver->getAudioInstrumentNumbers(audioInstrumentBase, audioInstruments); InstrumentId synthInstrumentBase; int synthInstruments; m_driver->getSoftSynthInstrumentNumbers(synthInstrumentBase, synthInstruments); for (int i = 0; i < audioInstruments + synthInstruments; ++i) { InstrumentId id; if (i < audioInstruments) id = audioInstrumentBase + i; else id = synthInstrumentBase + (i - audioInstruments); PluginList &list = m_plugins[id]; for (int j = 0; j < int(Instrument::PLUGIN_COUNT); ++j) { list.push_back(0); } if (i >= audioInstruments) { m_synths[id] = 0; } } // Leave the buffer map and process buffer list empty for now. // The buffer length can change between plays, so we always // examine the buffers in fillBuffers and are prepared to // regenerate from scratch if necessary. Don't like it though. } AudioInstrumentMixer::~AudioInstrumentMixer() { std::cerr << "AudioInstrumentMixer::~AudioInstrumentMixer" << std::endl; // BufferRec dtor will handle the BufferMap removeAllPlugins(); for (std::vector::iterator i = m_processBuffers.begin(); i != m_processBuffers.end(); ++i) { delete[] *i; } std::cerr << "AudioInstrumentMixer::~AudioInstrumentMixer exiting" << std::endl; } AudioInstrumentMixer::BufferRec::~BufferRec() { for (size_t i = 0; i < buffers.size(); ++i) delete buffers[i]; } void AudioInstrumentMixer::setPlugin(InstrumentId id, int position, TQString identifier) { // Not RT safe std::cerr << "AudioInstrumentMixer::setPlugin(" << id << ", " << position << ", " << identifier.ascii() << ")" << std::endl; int channels = 2; if (m_bufferMap.find(id) != m_bufferMap.end()) { channels = m_bufferMap[id].channels; } RunnablePluginInstance *instance = 0; PluginFactory *factory = PluginFactory::instanceFor(identifier); if (factory) { instance = factory->instantiatePlugin(identifier, id, position, m_sampleRate, m_blockSize, channels); if (instance && !instance->isOK()) { std::cerr << "AudioInstrumentMixer::setPlugin(" << id << ", " << position << ": instance is not OK" << std::endl; delete instance; instance = 0; } } else { std::cerr << "AudioInstrumentMixer::setPlugin: No factory for identifier " << identifier.ascii() << std::endl; } RunnablePluginInstance *oldInstance = 0; if (position == int(Instrument::SYNTH_PLUGIN_POSITION)) { oldInstance = m_synths[id]; m_synths[id] = instance; } else { PluginList &list = m_plugins[id]; if (position < Instrument::PLUGIN_COUNT) { while (position >= (int)list.size()) { list.push_back(0); } oldInstance = list[position]; list[position] = instance; } else { std::cerr << "AudioInstrumentMixer::setPlugin: No position " << position << " for instrument " << id << std::endl; delete instance; } } if (oldInstance) { m_driver->claimUnwantedPlugin(oldInstance); } } void AudioInstrumentMixer::removePlugin(InstrumentId id, int position) { // Not RT safe std::cerr << "AudioInstrumentMixer::removePlugin(" << id << ", " << position << ")" << std::endl; RunnablePluginInstance *oldInstance = 0; if (position == int(Instrument::SYNTH_PLUGIN_POSITION)) { if (m_synths[id]) { oldInstance = m_synths[id]; m_synths[id] = 0; } } else { PluginList &list = m_plugins[id]; if (position < (int)list.size()) { oldInstance = list[position]; list[position] = 0; } } if (oldInstance) { m_driver->claimUnwantedPlugin(oldInstance); } } void AudioInstrumentMixer::removeAllPlugins() { // Not RT safe std::cerr << "AudioInstrumentMixer::removeAllPlugins" << std::endl; for (SynthPluginMap::iterator i = m_synths.begin(); i != m_synths.end(); ++i) { if (i->second) { RunnablePluginInstance *instance = i->second; i->second = 0; m_driver->claimUnwantedPlugin(instance); } } for (PluginMap::iterator j = m_plugins.begin(); j != m_plugins.end(); ++j) { PluginList &list = j->second; for (PluginList::iterator i = list.begin(); i != list.end(); ++i) { RunnablePluginInstance *instance = *i; *i = 0; m_driver->claimUnwantedPlugin(instance); } } } RunnablePluginInstance * AudioInstrumentMixer::getPluginInstance(InstrumentId id, int position) { // Not RT safe if (position == int(Instrument::SYNTH_PLUGIN_POSITION)) { return m_synths[id]; } else { PluginList &list = m_plugins[id]; if (position < int(list.size())) return list[position]; } return 0; } void AudioInstrumentMixer::setPluginPortValue(InstrumentId id, int position, unsigned int port, float value) { // Not RT safe RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) { instance->setPortValue(port, value); } } float AudioInstrumentMixer::getPluginPortValue(InstrumentId id, int position, unsigned int port) { // Not RT safe RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) { return instance->getPortValue(port); } return 0; } void AudioInstrumentMixer::setPluginBypass(InstrumentId id, int position, bool bypass) { // Not RT safe RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) instance->setBypassed(bypass); } TQStringList AudioInstrumentMixer::getPluginPrograms(InstrumentId id, int position) { // Not RT safe TQStringList programs; RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) programs = instance->getPrograms(); return programs; } TQString AudioInstrumentMixer::getPluginProgram(InstrumentId id, int position) { // Not RT safe TQString program; RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) program = instance->getCurrentProgram(); return program; } TQString AudioInstrumentMixer::getPluginProgram(InstrumentId id, int position, int bank, int program) { // Not RT safe TQString programName; RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) programName = instance->getProgram(bank, program); return programName; } unsigned long AudioInstrumentMixer::getPluginProgram(InstrumentId id, int position, TQString name) { // Not RT safe unsigned long program = 0; RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) program = instance->getProgram(name); return program; } void AudioInstrumentMixer::setPluginProgram(InstrumentId id, int position, TQString program) { // Not RT safe RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) instance->selectProgram(program); } TQString AudioInstrumentMixer::configurePlugin(InstrumentId id, int position, TQString key, TQString value) { // Not RT safe RunnablePluginInstance *instance = getPluginInstance(id, position); if (instance) return instance->configure(key, value); return TQString(); } void AudioInstrumentMixer::discardPluginEvents() { getLock(); if (m_bussMixer) m_bussMixer->getLock(); for (SynthPluginMap::iterator j = m_synths.begin(); j != m_synths.end(); ++j) { RunnablePluginInstance *instance = j->second; if (instance) instance->discardEvents(); } for (PluginMap::iterator j = m_plugins.begin(); j != m_plugins.end(); ++j) { InstrumentId id = j->first; for (PluginList::iterator i = m_plugins[id].begin(); i != m_plugins[id].end(); ++i) { RunnablePluginInstance *instance = *i; if (instance) instance->discardEvents(); } } if (m_bussMixer) m_bussMixer->releaseLock(); releaseLock(); } void AudioInstrumentMixer::resetAllPlugins(bool discardEvents) { // Not RT safe // lock required here to protect against calling // activate/deactivate at the same time as run() #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::resetAllPlugins!" << std::endl; if (discardEvents) std::cerr << "(discardEvents true)" << std::endl; #endif getLock(); if (m_bussMixer) m_bussMixer->getLock(); for (SynthPluginMap::iterator j = m_synths.begin(); j != m_synths.end(); ++j) { InstrumentId id = j->first; int channels = 2; if (m_bufferMap.find(id) != m_bufferMap.end()) { channels = m_bufferMap[id].channels; } RunnablePluginInstance *instance = j->second; if (instance) { #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::resetAllPlugins: (re)setting " << channels << " channels on synth for instrument " << id << std::endl; #endif if (discardEvents) instance->discardEvents(); instance->setIdealChannelCount(channels); } } for (PluginMap::iterator j = m_plugins.begin(); j != m_plugins.end(); ++j) { InstrumentId id = j->first; int channels = 2; if (m_bufferMap.find(id) != m_bufferMap.end()) { channels = m_bufferMap[id].channels; } for (PluginList::iterator i = m_plugins[id].begin(); i != m_plugins[id].end(); ++i) { RunnablePluginInstance *instance = *i; if (instance) { #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::resetAllPlugins: (re)setting " << channels << " channels on plugin for instrument " << id << std::endl; #endif if (discardEvents) instance->discardEvents(); instance->setIdealChannelCount(channels); } } } if (m_bussMixer) m_bussMixer->releaseLock(); releaseLock(); } void AudioInstrumentMixer::destroyAllPlugins() { // Not RT safe getLock(); if (m_bussMixer) m_bussMixer->getLock(); // Delete immediately, as we're probably exiting here -- don't use // the scavenger. std::cerr << "AudioInstrumentMixer::destroyAllPlugins" << std::endl; for (SynthPluginMap::iterator j = m_synths.begin(); j != m_synths.end(); ++j) { RunnablePluginInstance *instance = j->second; j->second = 0; delete instance; } for (PluginMap::iterator j = m_plugins.begin(); j != m_plugins.end(); ++j) { InstrumentId id = j->first; for (PluginList::iterator i = m_plugins[id].begin(); i != m_plugins[id].end(); ++i) { RunnablePluginInstance *instance = *i; *i = 0; delete instance; } } // and tell the driver to get rid of anything already scavenged. m_driver->scavengePlugins(); if (m_bussMixer) m_bussMixer->releaseLock(); releaseLock(); } size_t AudioInstrumentMixer::getPluginLatency(unsigned int id) { // Not RT safe size_t latency = 0; RunnablePluginInstance *synth = m_synths[id]; if (synth) latency += m_synths[id]->getLatency(); for (PluginList::iterator i = m_plugins[id].begin(); i != m_plugins[id].end(); ++i) { RunnablePluginInstance *plugin = *i; if (plugin) latency += plugin->getLatency(); } return latency; } void AudioInstrumentMixer::generateBuffers() { // Not RT safe InstrumentId audioInstrumentBase; int audioInstruments; m_driver->getAudioInstrumentNumbers(audioInstrumentBase, audioInstruments); InstrumentId synthInstrumentBase; int synthInstruments; m_driver->getSoftSynthInstrumentNumbers(synthInstrumentBase, synthInstruments); unsigned int maxChannels = 0; int bufferSamples = m_blockSize; if (!m_driver->getLowLatencyMode()) { RealTime bufferLength = m_driver->getAudioMixBufferLength(); int bufferSamples = RealTime::realTime2Frame(bufferLength, m_sampleRate); bufferSamples = ((bufferSamples / m_blockSize) + 1) * m_blockSize; #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::generateBuffers: Buffer length is " << bufferLength << "; buffer samples " << bufferSamples << " (sample rate " << m_sampleRate << ")" << std::endl; #endif } for (int i = 0; i < audioInstruments + synthInstruments; ++i) { InstrumentId id; if (i < audioInstruments) id = audioInstrumentBase + i; else id = synthInstrumentBase + (i - audioInstruments); // Get a fader for this instrument - if we can't then this // isn't a valid audio track. MappedAudioFader *fader = m_driver->getMappedStudio()->getAudioFader(id); if (!fader) { #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::generateBuffers: no fader for audio instrument " << id << std::endl; #endif continue; } float fch = 2; (void)fader->getProperty(MappedAudioFader::Channels, fch); unsigned int channels = (unsigned int)fch; BufferRec &rec = m_bufferMap[id]; rec.channels = channels; // We always have stereo buffers (for output of pan) // even on a mono instrument. if (channels < 2) channels = 2; if (channels > maxChannels) maxChannels = channels; bool replaceBuffers = (rec.buffers.size() > channels); if (!replaceBuffers) { for (size_t i = 0; i < rec.buffers.size(); ++i) { if (rec.buffers[i]->getSize() != bufferSamples) { replaceBuffers = true; break; } } } if (replaceBuffers) { for (size_t i = 0; i < rec.buffers.size(); ++i) { delete rec.buffers[i]; } rec.buffers.clear(); } while (rec.buffers.size() < channels) { // All our ringbuffers are set up for two readers: the // buss mix thread and the main process thread for // e.g. JACK. The main process thread gets the zero-id // reader, so it gets the same API as if this was a // single-reader buffer; the buss mixer has to remember to // explicitly request reader 1. RingBuffer *rb = new RingBuffer(bufferSamples); if (!rb->mlock()) { // std::cerr << "WARNING: AudioInstrumentMixer::generateBuffers: couldn't lock ring buffer into real memory, performance may be impaired" << std::endl; } rec.buffers.push_back(rb); } float level = 0.0; (void)fader->getProperty(MappedAudioFader::FaderLevel, level); float pan = 0.0; (void)fader->getProperty(MappedAudioFader::Pan, pan); setInstrumentLevels(id, level, pan); } // Make room for up to 16 busses here, to avoid reshuffling later int busses = 16; if (m_bussMixer) busses = std::max(busses, m_bussMixer->getBussCount()); for (int i = 0; i < busses; ++i) { PluginList &list = m_plugins[i + 1]; while (list.size() < Instrument::PLUGIN_COUNT) { list.push_back(0); } } while (m_processBuffers.size() > maxChannels) { std::vector::iterator bi = m_processBuffers.end(); --bi; delete[] *bi; m_processBuffers.erase(bi); } while (m_processBuffers.size() < maxChannels) { m_processBuffers.push_back(new sample_t[m_blockSize]); } } void AudioInstrumentMixer::fillBuffers(const RealTime ¤tTime) { // Not RT safe emptyBuffers(currentTime); getLock(); #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::fillBuffers(" << currentTime << ")" << std::endl; #endif bool discard; processBlocks(discard); releaseLock(); } void AudioInstrumentMixer::allocateBuffers() { // Not RT safe getLock(); #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::allocateBuffers()" << std::endl; #endif generateBuffers(); releaseLock(); } void AudioInstrumentMixer::emptyBuffers(RealTime currentTime) { // Not RT safe getLock(); #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::emptyBuffers(" << currentTime << ")" << std::endl; #endif generateBuffers(); InstrumentId audioInstrumentBase; int audioInstruments; m_driver->getAudioInstrumentNumbers(audioInstrumentBase, audioInstruments); InstrumentId synthInstrumentBase; int synthInstruments; m_driver->getSoftSynthInstrumentNumbers(synthInstrumentBase, synthInstruments); for (int i = 0; i < audioInstruments + synthInstruments; ++i) { InstrumentId id; if (i < audioInstruments) id = audioInstrumentBase + i; else id = synthInstrumentBase + (i - audioInstruments); m_bufferMap[id].dormant = true; m_bufferMap[id].muted = false; m_bufferMap[id].zeroFrames = 0; m_bufferMap[id].filledTo = currentTime; for (size_t i = 0; i < m_bufferMap[id].buffers.size(); ++i) { m_bufferMap[id].buffers[i]->reset(); } } releaseLock(); } void AudioInstrumentMixer::setInstrumentLevels(InstrumentId id, float dB, float pan) { // No requirement to be RT safe BufferRec &rec = m_bufferMap[id]; float volume = AudioLevel::dB_to_multiplier(dB); rec.gainLeft = volume * ((pan > 0.0) ? (1.0 - (pan / 100.0)) : 1.0); rec.gainRight = volume * ((pan < 0.0) ? ((pan + 100.0) / 100.0) : 1.0); rec.volume = volume; } void AudioInstrumentMixer::updateInstrumentMuteStates() { SequencerDataBlock *sdb = m_driver->getSequencerDataBlock(); if (sdb) { ControlBlock *cb = sdb->getControlBlock(); if (cb) { for (BufferMap::iterator i = m_bufferMap.begin(); i != m_bufferMap.end(); ++i) { InstrumentId id = i->first; BufferRec &rec = i->second; if (id >= SoftSynthInstrumentBase) { rec.muted = cb->isInstrumentMuted(id); } else { rec.muted = cb->isInstrumentUnused(id); } } } } } void AudioInstrumentMixer::processBlocks(bool &readSomething) { // Needs to be RT safe #ifdef DEBUG_MIXER if (m_driver->isPlaying()) std::cerr << "AudioInstrumentMixer::processBlocks" << std::endl; #endif // Profiler profiler("processBlocks", true); const AudioPlayQueue *queue = m_driver->getAudioQueue(); for (BufferMap::iterator i = m_bufferMap.begin(); i != m_bufferMap.end(); ++i) { InstrumentId id = i->first; BufferRec &rec = i->second; // This "muted" flag actually only strictly means muted when // applied to synth instruments. For audio instruments it's // only true if the instrument is not in use at all (see // updateInstrumentMuteStates above). It's not safe to base // the empty calculation on muted state for audio tracks, // because that causes buffering problems when the mute is // toggled for an audio track while it's playing a file. bool empty = false; if (rec.muted) { empty = true; } else { if (id >= SoftSynthInstrumentBase) { empty = (!m_synths[id] || m_synths[id]->isBypassed()); } else { empty = !queue->haveFilesForInstrument(id); } if (empty) { for (PluginList::iterator j = m_plugins[id].begin(); j != m_plugins[id].end(); ++j) { if (*j != 0) { empty = false; break; } } } } if (!empty && rec.empty) { // This instrument is becoming freshly non-empty. We need // to set its filledTo field to match that of an existing // non-empty instrument, if we can find one. for (BufferMap::iterator j = m_bufferMap.begin(); j != m_bufferMap.end(); ++j) { if (j->first == i->first) continue; if (j->second.empty) continue; rec.filledTo = j->second.filledTo; break; } } rec.empty = empty; // For a while we were setting empty to true if the volume on // the track was zero, but that breaks continuity if there is // actually a file on the track -- processEmptyBlocks won't // read it, so it'll fall behind if we put the volume up again. } bool more = true; static const int MAX_FILES_PER_INSTRUMENT = 500; static PlayableAudioFile *playing[MAX_FILES_PER_INSTRUMENT]; RealTime blockDuration = RealTime::frame2RealTime(m_blockSize, m_sampleRate); while (more) { more = false; for (BufferMap::iterator i = m_bufferMap.begin(); i != m_bufferMap.end(); ++i) { InstrumentId id = i->first; BufferRec &rec = i->second; if (rec.empty) { rec.dormant = true; continue; } size_t playCount = MAX_FILES_PER_INSTRUMENT; if (id >= SoftSynthInstrumentBase) playCount = 0; else { queue->getPlayingFilesForInstrument(rec.filledTo, blockDuration, id, playing, playCount); } if (processBlock(id, playing, playCount, readSomething)) { more = true; } } } } bool AudioInstrumentMixer::processBlock(InstrumentId id, PlayableAudioFile **playing, size_t playCount, bool &readSomething) { // Needs to be RT safe // Profiler profiler("processBlock", true); BufferRec &rec = m_bufferMap[id]; RealTime bufferTime = rec.filledTo; #ifdef DEBUG_MIXER // if (m_driver->isPlaying()) { if ((id % 100) == 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): buffer time is " << bufferTime << std::endl; // } #endif unsigned int channels = rec.channels; if (channels > rec.buffers.size()) channels = rec.buffers.size(); if (channels > m_processBuffers.size()) channels = m_processBuffers.size(); if (channels == 0) { #ifdef DEBUG_MIXER if ((id % 100) == 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): nominal channels " << rec.channels << ", ring buffers " << rec.buffers.size() << ", process buffers " << m_processBuffers.size() << std::endl; #endif return false; // buffers just haven't been set up yet } unsigned int targetChannels = channels; if (targetChannels < 2) targetChannels = 2; // fill at least two buffers size_t minWriteSpace = 0; for (unsigned int ch = 0; ch < targetChannels; ++ch) { size_t thisWriteSpace = rec.buffers[ch]->getWriteSpace(); if (ch == 0 || thisWriteSpace < minWriteSpace) { minWriteSpace = thisWriteSpace; if (minWriteSpace < m_blockSize) { #ifdef DEBUG_MIXER // if (m_driver->isPlaying()) { if ((id % 100) == 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): only " << minWriteSpace << " write space on channel " << ch << " for block size " << m_blockSize << std::endl; // } #endif return false; } } } PluginList &plugins = m_plugins[id]; #ifdef DEBUG_MIXER if ((id % 100) == 0 && m_driver->isPlaying()) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): minWriteSpace is " << minWriteSpace << std::endl; #else #ifdef DEBUG_MIXER_LIGHTWEIGHT if ((id % 100) == 0 && m_driver->isPlaying()) std::cout << minWriteSpace << "/" << rec.buffers[0]->getSize() << std::endl; #endif #endif #ifdef DEBUG_MIXER if ((id % 100) == 0 && playCount > 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): " << playCount << " audio file(s) to consider" << std::endl; #endif bool haveBlock = true; bool haveMore = false; for (size_t fileNo = 0; fileNo < playCount; ++fileNo) { bool acceptable = false; PlayableAudioFile *file = playing[fileNo]; size_t frames = file->getSampleFramesAvailable(); acceptable = ((frames >= m_blockSize) || file->isFullyBuffered()); if (acceptable && (minWriteSpace >= m_blockSize * 2) && (frames >= m_blockSize * 2)) { #ifdef DEBUG_MIXER if ((id % 100) == 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): will be asking for more" << std::endl; #endif haveMore = true; } #ifdef DEBUG_MIXER if ((id % 100) == 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): file has " << frames << " frames available" << std::endl; #endif if (!acceptable) { std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): file " << file->getAudioFile()->getFilename() << " has " << frames << " frames available, says isBuffered " << file->isBuffered() << std::endl; if (!m_driver->getLowLatencyMode()) { // Not a serious problem, just block on this // instrument and return to it a little later. haveBlock = false; } else { // In low latency mode, this is a serious problem if // the file has been buffered and simply isn't filling // fast enough. Otherwise we have to assume that the // problem is something like a new file being dropped // in by unmute during playback, in which case we have // to accept that it won't be available for a while // and just read silence from it instead. if (file->isBuffered()) { m_driver->reportFailure(MappedEvent::FailureDiscUnderrun); haveBlock = false; } else { // ignore happily. } } } } if (!haveBlock) { return false; // blocked; } #ifdef DEBUG_MIXER if (!haveMore) { if ((id % 100) == 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): won't be asking for more" << std::endl; } #endif for (unsigned int ch = 0; ch < targetChannels; ++ch) { memset(m_processBuffers[ch], 0, sizeof(sample_t) * m_blockSize); } RunnablePluginInstance *synth = m_synths[id]; if (synth && !synth->isBypassed()) { synth->run(bufferTime); unsigned int ch = 0; while (ch < synth->getAudioOutputCount() && ch < channels) { denormalKill(synth->getAudioOutputBuffers()[ch], m_blockSize); memcpy(m_processBuffers[ch], synth->getAudioOutputBuffers()[ch], m_blockSize * sizeof(sample_t)); ++ch; } } if (haveBlock) { // Mix in a block from each playing file on this instrument. for (size_t fileNo = 0; fileNo < playCount; ++fileNo) { PlayableAudioFile *file = playing[fileNo]; size_t offset = 0; size_t blockSize = m_blockSize; if (file->getStartTime() > bufferTime) { offset = RealTime::realTime2Frame (file->getStartTime() - bufferTime, m_sampleRate); if (offset < blockSize) blockSize -= offset; else blockSize = 0; #ifdef DEBUG_MIXER std::cerr << "AudioInstrumentMixer::processBlock: file starts at offset " << offset << ", block size now " << blockSize << std::endl; #endif } //!!! This addSamples call is what is supposed to signal // to a playable audio file when the end of the file has // been reached. But for some playables it appears the // file overruns, possibly due to rounding errors in // sample rate conversion, and so we stop reading from it // before it's actually done. I don't particularly mind // that from a sound quality POV (after all it's badly // resampled already) but unfortunately it means we leak // pooled buffers. if (blockSize > 0) { file->addSamples(m_processBuffers, channels, blockSize, offset); readSomething = true; } } } // Apply plugins. There are various copy-reducing // optimisations available here, but we're not even going to // think about them yet. Note that we force plugins to mono // on a mono track, even though we have stereo output buffers // -- stereo only comes into effect at the pan stage, and // these are pre-fader plugins. for (PluginList::iterator pli = plugins.begin(); pli != plugins.end(); ++pli) { RunnablePluginInstance *plugin = *pli; if (!plugin || plugin->isBypassed()) continue; unsigned int ch = 0; // If a plugin has more input channels than we have // available, we duplicate up to stereo and leave any // remaining channels empty. while (ch < plugin->getAudioInputCount()) { if (ch < channels || ch < 2) { memcpy(plugin->getAudioInputBuffers()[ch], m_processBuffers[ch % channels], m_blockSize * sizeof(sample_t)); } else { memset(plugin->getAudioInputBuffers()[ch], 0, m_blockSize * sizeof(sample_t)); } ++ch; } #ifdef DEBUG_MIXER std::cerr << "Running plugin with " << plugin->getAudioInputCount() << " inputs, " << plugin->getAudioOutputCount() << " outputs" << std::endl; #endif plugin->run(bufferTime); ch = 0; while (ch < plugin->getAudioOutputCount()) { denormalKill(plugin->getAudioOutputBuffers()[ch], m_blockSize); if (ch < channels) { memcpy(m_processBuffers[ch], plugin->getAudioOutputBuffers()[ch], m_blockSize * sizeof(sample_t)); } else if (ch == 1) { // stereo output from plugin on a mono track for (size_t i = 0; i < m_blockSize; ++i) { m_processBuffers[0][i] += plugin->getAudioOutputBuffers()[ch][i]; m_processBuffers[0][i] /= 2; } } else { break; } ++ch; } } // special handling for pan on mono tracks bool allZeros = true; if (targetChannels == 2 && channels == 1) { for (size_t i = 0; i < m_blockSize; ++i) { sample_t sample = m_processBuffers[0][i]; m_processBuffers[0][i] = sample * rec.gainLeft; m_processBuffers[1][i] = sample * rec.gainRight; if (allZeros && sample != 0.0) allZeros = false; } rec.buffers[0]->write(m_processBuffers[0], m_blockSize); rec.buffers[1]->write(m_processBuffers[1], m_blockSize); } else { for (unsigned int ch = 0; ch < targetChannels; ++ch) { float gain = ((ch == 0) ? rec.gainLeft : (ch == 1) ? rec.gainRight : rec.volume); for (size_t i = 0; i < m_blockSize; ++i) { // handle volume and pan m_processBuffers[ch][i] *= gain; if (allZeros && m_processBuffers[ch][i] != 0.0) allZeros = false; } rec.buffers[ch]->write(m_processBuffers[ch], m_blockSize); } } bool dormant = true; if (allZeros) { rec.zeroFrames += m_blockSize; for (unsigned int ch = 0; ch < targetChannels; ++ch) { if (rec.buffers[ch]->getReadSpace() > rec.zeroFrames) { dormant = false; } } } else { rec.zeroFrames = 0; dormant = false; } #ifdef DEBUG_MIXER if ((id % 100) == 0 && m_driver->isPlaying()) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): setting dormant to " << dormant << std::endl; #endif rec.dormant = dormant; bufferTime = bufferTime + RealTime::frame2RealTime(m_blockSize, m_sampleRate); rec.filledTo = bufferTime; #ifdef DEBUG_MIXER if ((id % 100) == 0) std::cerr << "AudioInstrumentMixer::processBlock(" << id << "): done, returning " << haveMore << std::endl; #endif return haveMore; } void AudioInstrumentMixer::kick(bool wantLock) { // Needs to be RT safe if wantLock is not specified if (wantLock) getLock(); bool readSomething = false; processBlocks(readSomething); if (readSomething) m_fileReader->signal(); if (wantLock) releaseLock(); } void AudioInstrumentMixer::threadRun() { while (!m_exiting) { if (m_driver->areClocksRunning()) { kick(false); } RealTime t = m_driver->getAudioMixBufferLength(); t = t / 2; if (t < RealTime(0, 10000000)) t = RealTime(0, 10000000); // 10ms minimum struct timeval now; gettimeofday(&now, 0); t = t + RealTime(now.tv_sec, now.tv_usec * 1000); struct timespec timeout; timeout.tv_sec = t.sec; timeout.tv_nsec = t.nsec; pthread_cond_timedwait(&m_condition, &m_lock, &timeout); pthread_testcancel(); } } AudioFileReader::AudioFileReader(SoundDriver *driver, unsigned int sampleRate) : AudioThread("AudioFileReader", driver, sampleRate) { // nothing else here } AudioFileReader::~AudioFileReader() {} void AudioFileReader::fillBuffers(const RealTime ¤tTime) { getLock(); // Tell every audio file the play start time. const AudioPlayQueue *queue = m_driver->getAudioQueue(); RealTime bufferLength = m_driver->getAudioReadBufferLength(); int bufferFrames = RealTime::realTime2Frame(bufferLength, m_sampleRate); int poolSize = queue->getMaxBuffersRequired() * 2 + 4; PlayableAudioFile::setRingBufferPoolSizes(poolSize, bufferFrames); const AudioPlayQueue::FileSet &files = queue->getAllScheduledFiles(); #ifdef DEBUG_READER std::cerr << "AudioFileReader::fillBuffers: have " << files.size() << " audio files total" << std::endl; #endif for (AudioPlayQueue::FileSet::const_iterator fi = files.begin(); fi != files.end(); ++fi) { (*fi)->clearBuffers(); } int allocated = 0; for (AudioPlayQueue::FileSet::const_iterator fi = files.begin(); fi != files.end(); ++fi) { (*fi)->fillBuffers(currentTime); if ((*fi)->getEndTime() >= currentTime) { if (++allocated == poolSize) break; } // else the file's ring buffers will have been returned } releaseLock(); } bool AudioFileReader::kick(bool wantLock) { if (wantLock) getLock(); RealTime now = m_driver->getSequencerTime(); const AudioPlayQueue *queue = m_driver->getAudioQueue(); bool someFilled = false; // Tell files that are playing or will be playing in the next few // seconds to update. AudioPlayQueue::FileSet playing; queue->getPlayingFiles (now, RealTime(3, 0) + m_driver->getAudioReadBufferLength(), playing); for (AudioPlayQueue::FileSet::iterator fi = playing.begin(); fi != playing.end(); ++fi) { if (!(*fi)->isBuffered()) { // fillBuffers has not been called on this file. This // happens when a file is unmuted during playback. The // results are unpredictable because we can no longer // synchronise with the correct JACK callback slice at // this point, but this is better than allowing the file // to update from its start as would otherwise happen. (*fi)->fillBuffers(now); someFilled = true; } else { if ((*fi)->updateBuffers()) someFilled = true; } } if (wantLock) releaseLock(); return someFilled; } void AudioFileReader::threadRun() { while (!m_exiting) { // struct timeval now; // gettimeofday(&now, 0); // RealTime t = RealTime(now.tv_sec, now.tv_usec * 1000); bool someFilled = false; if (m_driver->areClocksRunning()) { someFilled = kick(false); } if (someFilled) { releaseLock(); getLock(); } else { RealTime bt = m_driver->getAudioReadBufferLength(); bt = bt / 2; if (bt < RealTime(0, 10000000)) bt = RealTime(0, 10000000); // 10ms minimum struct timeval now; gettimeofday(&now, 0); RealTime t = bt + RealTime(now.tv_sec, now.tv_usec * 1000); struct timespec timeout; timeout.tv_sec = t.sec; timeout.tv_nsec = t.nsec; pthread_cond_timedwait(&m_condition, &m_lock, &timeout); pthread_testcancel(); } } } AudioFileWriter::AudioFileWriter(SoundDriver *driver, unsigned int sampleRate) : AudioThread("AudioFileWriter", driver, sampleRate) { InstrumentId instrumentBase; int instrumentCount; m_driver->getAudioInstrumentNumbers(instrumentBase, instrumentCount); for (InstrumentId id = instrumentBase; id < instrumentBase + instrumentCount; ++id) { // prefill with zero files in all slots, so that we can // refer to the map without a lock (as the number of // instruments won't change) m_files[id] = FilePair(0, 0); } } AudioFileWriter::~AudioFileWriter() {} bool AudioFileWriter::openRecordFile(InstrumentId id, const std::string &fileName) { getLock(); if (m_files[id].first) { releaseLock(); std::cerr << "AudioFileWriter::openRecordFile: already have record file for instrument " << id << "!" << std::endl; return false; // already have one } #ifdef DEBUG_WRITER std::cerr << "AudioFileWriter::openRecordFile: instrument id is " << id << std::endl; #endif MappedAudioFader *fader = m_driver->getMappedStudio()->getAudioFader(id); RealTime bufferLength = m_driver->getAudioWriteBufferLength(); int bufferSamples = RealTime::realTime2Frame(bufferLength, m_sampleRate); bufferSamples = ((bufferSamples / 1024) + 1) * 1024; if (fader) { float fch = 2; (void)fader->getProperty(MappedAudioFader::Channels, fch); int channels = (int)fch; RIFFAudioFile::SubFormat format = m_driver->getAudioRecFileFormat(); int bytesPerSample = (format == RIFFAudioFile::PCM ? 2 : 4) * channels; int bitsPerSample = (format == RIFFAudioFile::PCM ? 16 : 32); AudioFile *recordFile = 0; try { recordFile = new WAVAudioFile(fileName, channels, // channels m_sampleRate, // samples per second m_sampleRate * bytesPerSample, // bytes per second bytesPerSample, // bytes per frame bitsPerSample); // bits per sample // open the file for writing // if (!recordFile->write()) { std::cerr << "AudioFileWriter::openRecordFile: failed to open " << fileName << " for writing" << std::endl; delete recordFile; releaseLock(); return false; } } catch (SoundFile::BadSoundFileException e) { std::cerr << "AudioFileWriter::openRecordFile: failed to open " << fileName << " for writing: " << e.getMessage() << std::endl; delete recordFile; releaseLock(); return false; } RecordableAudioFile *raf = new RecordableAudioFile(recordFile, bufferSamples); m_files[id].second = raf; m_files[id].first = recordFile; #ifdef DEBUG_WRITER std::cerr << "AudioFileWriter::openRecordFile: created " << channels << "-channel file at " << fileName << " (id is " << recordFile->getId() << ")" << std::endl; #endif releaseLock(); return true; } std::cerr << "AudioFileWriter::openRecordFile: no audio fader for record instrument " << id << "!" << std::endl; releaseLock(); return false; } void AudioFileWriter::write(InstrumentId id, const sample_t *samples, int channel, size_t sampleCount) { if (!m_files[id].first) return ; // no file if (m_files[id].second->buffer(samples, channel, sampleCount) < sampleCount) { m_driver->reportFailure(MappedEvent::FailureDiscOverrun); } } bool AudioFileWriter::closeRecordFile(InstrumentId id, AudioFileId &returnedId) { if (!m_files[id].first) return false; returnedId = m_files[id].first->getId(); m_files[id].second->setStatus(RecordableAudioFile::DEFUNCT); #ifdef DEBUG_WRITER std::cerr << "AudioFileWriter::closeRecordFile: instrument " << id << " file set defunct (file ID is " << returnedId << ")" << std::endl; #endif // Don't reset the file pointers here; that will be done in the // next call to kick(). Doesn't really matter when that happens, // but let's encourage it to happen soon just for certainty. signal(); return true; } bool AudioFileWriter::haveRecordFileOpen(InstrumentId id) { InstrumentId instrumentBase; int instrumentCount; m_driver->getAudioInstrumentNumbers(instrumentBase, instrumentCount); if (id < instrumentBase || id >= instrumentBase + instrumentCount) { return false; } return (m_files[id].first && (m_files[id].second->getStatus() != RecordableAudioFile::DEFUNCT)); } bool AudioFileWriter::haveRecordFilesOpen() { InstrumentId instrumentBase; int instrumentCount; m_driver->getAudioInstrumentNumbers(instrumentBase, instrumentCount); for (InstrumentId id = instrumentBase; id < instrumentBase + instrumentCount; ++id) { if (m_files[id].first && (m_files[id].second->getStatus() != RecordableAudioFile::DEFUNCT)) { #ifdef DEBUG_WRITER std::cerr << "AudioFileWriter::haveRecordFilesOpen: found open record file for instrument " << id << std::endl; #endif return true; } } #ifdef DEBUG_WRITER std::cerr << "AudioFileWriter::haveRecordFilesOpen: nope" << std::endl; #endif return false; } void AudioFileWriter::kick(bool wantLock) { if (wantLock) getLock(); InstrumentId instrumentBase; int instrumentCount; m_driver->getAudioInstrumentNumbers(instrumentBase, instrumentCount); for (InstrumentId id = instrumentBase; id < instrumentBase + instrumentCount; ++id) { if (!m_files[id].first) continue; RecordableAudioFile *raf = m_files[id].second; if (raf->getStatus() == RecordableAudioFile::DEFUNCT) { #ifdef DEBUG_WRITER std::cerr << "AudioFileWriter::kick: found defunct file on instrument " << id << std::endl; #endif m_files[id].first = 0; delete raf; // also deletes the AudioFile m_files[id].second = 0; } else { #ifdef DEBUG_WRITER std::cerr << "AudioFileWriter::kick: writing file on instrument " << id << std::endl; #endif raf->write(); } } if (wantLock) releaseLock(); } void AudioFileWriter::threadRun() { while (!m_exiting) { kick(false); RealTime t = m_driver->getAudioWriteBufferLength(); t = t / 2; if (t < RealTime(0, 10000000)) t = RealTime(0, 10000000); // 10ms minimum struct timeval now; gettimeofday(&now, 0); t = t + RealTime(now.tv_sec, now.tv_usec * 1000); struct timespec timeout; timeout.tv_sec = t.sec; timeout.tv_nsec = t.nsec; pthread_cond_timedwait(&m_condition, &m_lock, &timeout); pthread_testcancel(); } } }