# If TDE is built in a specific prefix (e.g. /opt/trinity), the release will be suffixed with ".opt". %if "%{?tde_prefix}" != "/usr" %define _variant .opt %endif # TDE 3.5.13 specific building variables %define tde_bindir %{tde_prefix}/bin %define tde_datadir %{tde_prefix}/share %define tde_docdir %{tde_datadir}/doc %define tde_includedir %{tde_prefix}/include %define tde_libdir %{tde_prefix}/%{_lib} %define tde_tdeappdir %{tde_datadir}/applications/kde %define tde_tdedocdir %{tde_docdir}/tde %define tde_tdeincludedir %{tde_includedir}/tde %define tde_tdelibdir %{tde_libdir}/trinity %define _docdir %{tde_docdir} Name: trinity-tdegames Summary: Trinity Desktop Environment - Games Version: 3.5.13.1 Release: 1%{?dist}%{?_variant} License: GPLv2 Group: Amusements/Games Vendor: Trinity Project Packager: Francois Andriot URL: http://www.trinitydesktop.org/ Prefix: %{tde_prefix} BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n) Source: kdegames-3.5.13.1.tar.gz BuildRequires: autoconf automake libtool m4 BuildRequires: trinity-tdelibs-devel BuildRequires: libtool BuildRequires: tqtinterface-devel >= %{version} BuildRequires: trinity-arts-devel >= %{version} BuildRequires: trinity-tdemultimedia-devel >= %{version} BuildRequires: qt3-devel Obsoletes: trinity-kdegames < %{version}-%{release} Provides: trinity-kdegames = %{version}-%{release} Obsoletes: trinity-kdegames-libs < %{version}-%{release} Provides: trinity-kdegames-libs = %{version}-%{release} Requires: trinity-libtdegames1 = %{version}-%{release} Requires: trinity-tdegames-card-data = %{version}-%{release} Requires: trinity-atlantik = %{version}-%{release} Requires: trinity-kasteroids = %{version}-%{release} Requires: trinity-katomic = %{version}-%{release} Requires: trinity-kbackgammon = %{version}-%{release} Requires: trinity-kbattleship = %{version}-%{release} Requires: trinity-kblackbox = %{version}-%{release} Requires: trinity-kbounce = %{version}-%{release} Requires: trinity-kenolaba = %{version}-%{release} Requires: trinity-kfouleggs = %{version}-%{release} Requires: trinity-kgoldrunner = %{version}-%{release} Requires: trinity-kjumpingcube = %{version}-%{release} Requires: trinity-klickety = %{version}-%{release} Requires: trinity-klines = %{version}-%{release} Requires: trinity-kmahjongg = %{version}-%{release} Requires: trinity-kmines = %{version}-%{release} Requires: trinity-knetwalk = %{version}-%{release} Requires: trinity-kolf = %{version}-%{release} Requires: trinity-konquest = %{version}-%{release} Requires: trinity-kpat = %{version}-%{release} Requires: trinity-kpoker = %{version}-%{release} Requires: trinity-kreversi = %{version}-%{release} Requires: trinity-ksame = %{version}-%{release} Requires: trinity-kshisen = %{version}-%{release} Requires: trinity-ksirtet = %{version}-%{release} Requires: trinity-ksmiletris = %{version}-%{release} Requires: trinity-ksnake = %{version}-%{release} Requires: trinity-ksokoban = %{version}-%{release} Requires: trinity-kspaceduel = %{version}-%{release} Requires: trinity-ktron = %{version}-%{release} Requires: trinity-ktuberling = %{version}-%{release} Requires: trinity-twin4 = %{version}-%{release} Requires: trinity-lskat = %{version}-%{release} %description Games and gaming libraries for the Trinity Desktop Environment. Included with this package are: kenolaba, kasteroids, kblackbox, kmahjongg, kmines, konquest, kpat, kpoker, kreversi, ksame, kshisen, ksmiletris, ksnake, ksirtet, katomic, kjumpingcube, ktuberling. %files ########## %package devel Summary: Development files for %{name} Group: Development/Libraries License: LGPLv2 Requires: %{name} = %{version}-%{release} Requires: trinity-tdelibs-devel >= 3.5.13 Requires: trinity-libtdegames-devel = %{version}-%{release} Requires: trinity-atlantik-devel = %{version}-%{release} Requires: trinity-kolf-devel = %{version}-%{release} Obsoletes: trinity-kdegames-devel < %{version}-%{release} Provides: trinity-kdegames-devel = %{version}-%{release} %description devel %{summary}. Install %{name}-devel if you wish to develop or compile games for the TDE desktop. %files devel %defattr(-,root,root,-) ########## %package -n trinity-libtdegames1 Summary: Trinity games library and common files Group: Amusements/Games %description -n trinity-libtdegames1 This library provides a common infrastructure for several of the games in the TDE distribution. Features include standardized menu items, high score handling, card display, and network connections including chat capabilities. This package is part of TDE, and a component of the TDE games module. %files -n trinity-libtdegames1 %defattr(-,root,root,-) %{tde_libdir}/lib[kt]degames.so.* %{tde_datadir}/apps/[kt]degames/pics/star.png %{tde_datadir}/icons/crystalsvg/*/actions/roll.png %{tde_datadir}/icons/crystalsvg/*/actions/highscore.png %{tde_tdedocdir}/HTML/en/[kt]degames-3.5.13.1-apidocs/ %post -n trinity-libtdegames1 for f in crystalsvg ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done /sbin/ldconfig || : %postun -n trinity-libtdegames1 for f in crystalsvg ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done /sbin/ldconfig || : ########## %package -n trinity-libtdegames-devel Summary: Trinity games library headers Group: Development/Libraries Requires: trinity-libtdegames1 = %{version}-%{release} %description -n trinity-libtdegames-devel This package is necessary if you want to develop your own games using the TDE games library. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-libtdegames-devel %defattr(-,root,root,-) %{tde_tdeincludedir}/*.h %{tde_tdeincludedir}/kgame %{tde_libdir}/lib[kt]degames.so %{tde_libdir}/lib[kt]degames.la ########## %package card-data Summary: Card decks for Trinity games Group: Amusements/Games %description card-data Several different collections of card images for use by TDE games. This package is part of Trinity, and a component of the TDE games module. %files card-data %defattr(-,root,root,-) %{tde_datadir}/apps/carddecks/* ########## %package -n trinity-atlantik Summary: TDE client for Monopoly-like network games Group: Amusements/Games %description -n trinity-atlantik This is a TDE client for playing Monopoly-like boardgames on the monopd network. It can play any board supported by the network server, including the classic Monopoly game, as well as the Atlantik game in which the property includes several major cities in North America and Europe. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-atlantik %defattr(-,root,root,-) %{tde_bindir}/atlantik %{tde_libdir}/libatlantic.so.* %{tde_libdir}/libatlantikclient.so.* %{tde_libdir}/libatlantikui.so.* %{tde_tdelibdir}/kio_atlantik.la %{tde_tdelibdir}/kio_atlantik.so %{tde_datadir}/services/atlantik.protocol %{tde_tdeappdir}/atlantik.desktop %{tde_datadir}/icons/hicolor/*/apps/atlantik.png %{tde_datadir}/apps/atlantik/ %{tde_tdedocdir}/HTML/en/atlantik/ %post -n trinity-atlantik for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done /sbin/ldconfig || : update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-atlantik for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done /sbin/ldconfig || : update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-atlantik-devel Summary: Development files for Atlantik Group: Development/Libraries Requires: trinity-atlantik = %{version}-%{release} %description -n trinity-atlantik-devel This package contains header files for compiling programs against the libraries which come with Atlantik. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-atlantik-devel %defattr(-,root,root,-) %{tde_tdeincludedir}/atlantik %{tde_tdeincludedir}/atlantic %{tde_libdir}/libatlantic.so %{tde_libdir}/libatlantic.la %{tde_libdir}/libatlantikclient.so %{tde_libdir}/libatlantikclient.la %{tde_libdir}/libatlantikui.so %{tde_libdir}/libatlantikui.la %post -n trinity-atlantik-devel /sbin/ldconfig || : %postun -n trinity-atlantik-devel /sbin/ldconfig || : ########## %package -n trinity-kasteroids Summary: Asteroids for Trinity Group: Amusements/Games %description -n trinity-kasteroids You know this game. It is based on Warwick Allison's QwSpriteField widget. The objective of kasteroids is to destroy all the asteroids on the screen to advance to the next level. Your ship is destroyed if it makes contact with an asteroid. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kasteroids %defattr(-,root,root,-) %{tde_bindir}/kasteroids %{tde_datadir}/icons/hicolor/*/apps/kasteroids.png %{tde_tdeappdir}/kasteroids.desktop %{tde_datadir}/apps/kasteroids/ %{tde_datadir}/config.kcfg/kasteroids.kcfg %{tde_tdedocdir}/HTML/en/kasteroids/ %post -n trinity-kasteroids for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kasteroids for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-katomic Summary: Atomic Entertainment game for Trinity Group: Amusements/Games %description -n trinity-katomic This is a puzzle game, in which the object is to assemble a molecule from its atoms on a Sokoban-like board. On each move, an atom goes as far as it can in a specified direction before being stopped by a wall or another atom. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-katomic %defattr(-,root,root,-) %{tde_datadir}/apps/katomic/ %{tde_datadir}/icons/hicolor/*/apps/katomic.png %{tde_tdeappdir}/katomic.desktop %{tde_bindir}/katomic %{tde_tdedocdir}/HTML/en/katomic/ %post -n trinity-katomic for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-katomic for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kbackgammon Summary: A Backgammon game for Trinity Group: Amusements/Games %description -n trinity-kbackgammon KBackgammon is a backgammon program for Trinity. It is based on the code, ideas and concepts of KFibs (which is a FIBS client for TDE1). For a short time, KBackgammon was called bacKgammon (if you know somebody who is still using bacKgammon, please force them to upgrade :-)). This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kbackgammon %defattr(-,root,root,-) %{tde_bindir}/kbackgammon %{tde_tdeappdir}/kbackgammon.desktop %{tde_datadir}/apps/kbackgammon/ %{tde_datadir}/icons/hicolor/*/apps/kbackgammon.png %{tde_datadir}/icons/hicolor/*/apps/kbackgammon_engine.png %{tde_tdedocdir}/HTML/en/kbackgammon/ %post -n trinity-kbackgammon for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kbackgammon for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kbattleship Summary: Battleship game for Trinity Group: Amusements/Games %description -n trinity-kbattleship This is an implementation of the Battleship game. Each player tries to be the first to sink all the opponent's ships by firing "blindly" at them. The game has options to play over a network connection or against the computer. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kbattleship %defattr(-,root,root,-) %{tde_datadir}/apps/kbattleship/ %{tde_datadir}/apps/zeroconf/_kbattleship._tcp %{tde_datadir}/icons/hicolor/*/apps/kbattleship.png %{tde_tdeappdir}/kbattleship.desktop %{tde_bindir}/kbattleship %{tde_tdedocdir}/HTML/en/kbattleship/ %post -n trinity-kbattleship for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kbattleship for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kblackbox Summary: A simple logical game for the Trinity project Group: Amusements/Games %description -n trinity-kblackbox KBlackBox is a game of hide and seek played on an grid of boxes. Your opponent (Random number generator, in this case) has hidden several balls within this box. By shooting rays into the box and observing where they emerge it is possible to deduce the positions of the hidden balls. The fewer rays you use to find the balls, the lower your score. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kblackbox %defattr(-,root,root,-) %{tde_datadir}/apps/kblackbox/ %{tde_datadir}/icons/hicolor/*/apps/kblackbox.png %{tde_tdeappdir}/kblackbox.desktop %{tde_bindir}/kblackbox %{tde_tdedocdir}/HTML/en/kblackbox/ %post -n trinity-kblackbox for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kblackbox for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kbounce Summary: Jezzball clone for the K Desktop Environment Group: Amusements/Games %description -n trinity-kbounce This is a clone of the popular Jezzball game originally created by Microsoft. Jezzball is one of the rare and simple games requiring skill, timing, and patience in order to be successful. A ball begins to bounce off of an area enclosed by four borders (like a square). You must move your pointer to certain areas within the square. Upon clicking, a new border is constructed at a relatively quick pace. You can change the direction of the borders by 90 degrees as well. Ultimately, you must force the ball to bounce around in a smaller, and smaller area as time goes by without the ball ever touching the borders as they are being constructed. If a ball touches a certain part of the border as it is being built, the game is over. After 75% of the original space has been blocked off from the moving ball, you advance one level, and one more ball is added to the mix in the following level. This game was previously known as kjezz. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kbounce %defattr(-,root,root,-) %{tde_datadir}/apps/kbounce/ %{tde_tdeappdir}/kbounce.desktop %{tde_datadir}/icons/hicolor/*/apps/kbounce.png %{tde_bindir}/kbounce %{tde_tdedocdir}/HTML/en/kbounce/ %post -n trinity-kbounce for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kbounce for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kenolaba Summary: Enolaba board game for Trinity Group: Amusements/Games %description -n trinity-kenolaba kenolaba is a simple board strategy game that is played by two players. There are red and yellow pieces for each player. Beginning from a start position where each player has 14 pieces, moves are drawn until one player has pushed 6 pieces of his opponent out of the board. This game was previously known as kabalone, and was inspired by the board game Abalone by Abalone SA, France. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kenolaba %defattr(-,root,root,-) %{tde_datadir}/apps/kenolaba/ %{tde_datadir}/icons/hicolor/*/apps/kenolaba.png %{tde_tdeappdir}/kenolaba.desktop %{tde_bindir}/kenolaba %{tde_tdedocdir}/HTML/en/kenolaba/ %post -n trinity-kenolaba for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kenolaba for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kfouleggs Summary: A TDE clone of the Japanese PuyoPuyo game Group: Amusements/Games %description -n trinity-kfouleggs KFouleggs is a clone of the Japanese PuyoPuyo game, with advanced features such as multiplayer games against human or AI, and network play. If you have played Tetris or one of its many clones, you will find KFouleggs easy to learn. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kfouleggs %defattr(-,root,root,-) %{tde_tdeappdir}/kfouleggs.desktop %{tde_datadir}/apps/kfouleggs/ %{tde_datadir}/config.kcfg/kfouleggs.kcfg %{tde_bindir}/kfouleggs %{tde_datadir}/icons/hicolor/*/apps/kfouleggs.png %{tde_tdedocdir}/HTML/en/kfouleggs/ %post -n trinity-kfouleggs for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kfouleggs for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kgoldrunner Summary: A Trinity clone of the Loderunner arcade game Group: Amusements/Games %description -n trinity-kgoldrunner KGoldrunner, a game of action and puzzle solving. Run through the maze, dodge your enemies, collect all the gold and climb up to the next level. You must guide the hero with the mouse or keyboard and collect all the gold nuggets, then you can climb up into the next level. Your enemies are also after the gold and they will kill you if they catch you! The problem is you have no weapon to kill them. All you can do is run away, dig holes in the floor to trap them or lure them into some area where they cannot hurt you. After a short time a trapped enemy climbs out of his hole, but if it closes before that, he will die and reappear somewhere else. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kgoldrunner %defattr(-,root,root,-) %{tde_datadir}/apps/kgoldrunner/ %{tde_datadir}/icons/hicolor/*/apps/kgoldrunner.png %{tde_tdeappdir}/KGoldrunner.desktop %{tde_bindir}/kgoldrunner %{tde_tdedocdir}/HTML/en/kgoldrunner/ %post -n trinity-kgoldrunner for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kgoldrunner for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kjumpingcube Summary: Tactical one or two player game Group: Amusements/Games %description -n trinity-kjumpingcube KJumpingCube is a simple tactical game. You can play it against the computer or against a friend. The playing field consists of squares that contains points. By clicking on the squares you can increase the points and if the points reach a maximum the points will jump to the squares neighbours and take them over. Winner is the one, who owns all squares. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kjumpingcube %defattr(-,root,root,-) %{tde_bindir}/kjumpingcube %{tde_datadir}/icons/hicolor/*/apps/kjumpingcube.png %{tde_datadir}/apps/kjumpingcube/ %{tde_tdeappdir}/kjumpingcube.desktop %{tde_datadir}/config.kcfg/kjumpingcube.kcfg %{tde_tdedocdir}/HTML/en/kjumpingcube/ %post -n trinity-kjumpingcube for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kjumpingcube for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-klickety Summary: A Clickomania-like game for Trinity Group: Amusements/Games %description -n trinity-klickety Klickety is an adaptation of the (perhaps) well-known Clickomania game; it is very similar to the "same" game. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-klickety %defattr(-,root,root,-) %{tde_bindir}/klickety %{tde_tdeappdir}/klickety.desktop %{tde_datadir}/icons/hicolor/*/apps/klickety.png %{tde_datadir}/icons/crystalsvg/*/actions/endturn.png %{tde_datadir}/apps/klickety/klicketyui.rc %{tde_datadir}/apps/klickety/eventsrc %{tde_tdedocdir}/HTML/en/klickety/ %post -n trinity-klickety for f in crystalsvg hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-klickety for f in crystalsvg hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-klines Summary: Color lines for Trinity Group: Amusements/Games %description -n trinity-klines KLines is a simple game. It is played by one player, so there is only one winner :-). You play for fun and against the high score. It was inspired by a well known game - "Color lines", written for DOS by Olga Demina, Igor Demina, Igor Ivkin and Gennady Denisov back in 1992. The main rules of the game are as simple as possible: you move (using the mouse) marbles from cell to cell and build lines (horizontal, vertical or diagonal). When a line contains 5 or more marbles, they are removed and your score grows. After each turn the computer drops three more marbles. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-klines %defattr(-,root,root,-) %{tde_datadir}/apps/klines/ %{tde_tdeappdir}/klines.desktop %{tde_bindir}/klines %{tde_datadir}/config.kcfg/klines.kcfg %{tde_datadir}/icons/hicolor/*/apps/klines.png %{tde_tdedocdir}/HTML/en/klines/ %post -n trinity-klines for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-klines for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kmahjongg Summary: the classic mahjongg game for Trinity project Group: Amusements/Games %description -n trinity-kmahjongg Your mission in this game is to remove all tiles from the game board. A matching pair of tiles can be removed, if they are 'free', which means that no other tiles block them on the left or right side. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kmahjongg %defattr(-,root,root,-) %{tde_datadir}/apps/kmahjongg/ %{tde_datadir}/icons/hicolor/*/apps/kmahjongg.png %{tde_tdeappdir}/kmahjongg.desktop %{tde_bindir}/kmahjongg %{tde_datadir}/config.kcfg/kmahjongg.kcfg %{tde_tdedocdir}/HTML/en/kmahjongg/ %post -n trinity-kmahjongg for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kmahjongg for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kmines Summary: Minesweeper for Trinity Group: Amusements/Games %description -n trinity-kmines KMines is the classic Minesweeper game. You must uncover all the empty cases without blowing on a mine. When you uncover a case, a number appears : it indicates how many mines surround this case. If there is no number the neighbour cases are automatically uncovered. In your process of uncovering secure cases, it is very useful to put a flag on the cases which contain a mine. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kmines %defattr(-,root,root,-) %{tde_datadir}/icons/hicolor/*/apps/kmines.png %{tde_tdeappdir}/kmines.desktop %{tde_datadir}/apps/kmines/ %{tde_bindir}/kmines %{tde_tdedocdir}/HTML/en/kmines/ %post -n trinity-kmines for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kmines for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-knetwalk Summary: A game for system administrators Group: Amusements/Games %description -n trinity-knetwalk This game presents the player with a rectangular field consisting of a server, several clients, and pieces of wire. The object is to rotate these elements until every client is connected to the server, and no wires are left unconnected. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-knetwalk %defattr(-,root,root,-) %{tde_bindir}/knetwalk %{tde_datadir}/apps/knetwalk %{tde_datadir}/icons/hicolor/*/apps/knetwalk.png %{tde_tdeappdir}/knetwalk.desktop %post -n trinity-knetwalk for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-knetwalk for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kolf Summary: Minigolf game for TDE Group: Amusements/Games %description -n trinity-kolf This is a minigolf game for TDE that allows you to go through different golf courses and waste an exorbitant amount of time. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kolf %defattr(-,root,root,-) %{tde_datadir}/config/magic/kolf.magic %{tde_datadir}/apps/kolf/ %{tde_bindir}/kolf %{tde_tdeappdir}/kolf.desktop %{tde_datadir}/icons/hicolor/*/apps/kolf.png %{tde_datadir}/mimelnk/application/x-kolf.desktop %{tde_datadir}/mimelnk/application/x-kourse.desktop %{tde_libdir}/lib[kt]deinit_kolf.so %{tde_libdir}/lib[kt]deinit_kolf.la %{tde_tdelibdir}/kolf.la %{tde_tdelibdir}/kolf.so %{tde_libdir}/libkolf.so.1 %{tde_libdir}/libkolf.so.1.2.0 %{tde_tdedocdir}/HTML/en/kolf/ %post -n trinity-kolf /sbin/ldconfig || : for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kolf /sbin/ldconfig || : for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kolf-devel Summary: Development files for Kolf Group: Development/Libraries Requires: trinity-kolf = %{version}-%{release} %description -n trinity-kolf-devel This package contains headers and development libraries for compiling Kolf plugins. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kolf-devel %defattr(-,root,root,-) %{tde_tdeincludedir}/kolf %{tde_libdir}/libkolf.la %{tde_libdir}/libkolf.so %post -n trinity-kolf-devel /sbin/ldconfig || : %postun -n trinity-kolf-devel /sbin/ldconfig || : ########## %package -n trinity-konquest Summary: TDE based GNU-Lactic Konquest game Group: Amusements/Games %description -n trinity-konquest This the TDE version of Gnu-Lactic Konquest, a multi-player strategy game. The goal of the game is to expand your interstellar empire across the galaxy and, of course, crush your rivals in the process. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-konquest %defattr(-,root,root,-) %{tde_datadir}/apps/konquest/ %{tde_datadir}/icons/hicolor/*/apps/konquest.png %{tde_tdeappdir}/konquest.desktop %{tde_bindir}/konquest %{tde_tdedocdir}/HTML/en/konquest/ %post -n trinity-konquest for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-konquest for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kpat Summary: Trinity solitaire patience game Group: Amusements/Games %description -n trinity-kpat KPatience is a collection of 14 card games. All the games are single player games. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kpat %defattr(-,root,root,-) %{tde_datadir}/icons/hicolor/*/apps/kpat.png %{tde_datadir}/apps/kpat/ %{tde_tdeappdir}/kpat.desktop %{tde_bindir}/kpat %{tde_tdedocdir}/HTML/en/kpat/ %post -n trinity-kpat for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kpat for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kpoker Summary: Trinity based Poker clone Group: Amusements/Games %description -n trinity-kpoker KPoker is a TDE compliant clone of those highly addictive pocket video poker games which are sometimes called "Videopoker" as well. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kpoker %defattr(-,root,root,-) %{tde_datadir}/apps/kpoker/ %{tde_datadir}/icons/hicolor/*/apps/kpoker.png %{tde_tdeappdir}/kpoker.desktop %{tde_bindir}/kpoker %{tde_tdedocdir}/HTML/en/kpoker/ %post -n trinity-kpoker for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kpoker for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kreversi Summary: Reversi for Trinity Group: Amusements/Games %description -n trinity-kreversi Reversi is a simple strategy game that is played by two players. There is only one type of piece - one side of it is black, the other white. If a player captures a piece on the board, that piece is turned and belongs to that player. The winner is the person that has more pieces of his own color on the board and if there are no more moves possible. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kreversi %defattr(-,root,root,-) %{tde_bindir}/kreversi %{tde_tdeappdir}/kreversi.desktop %{tde_datadir}/apps/kreversi/ %{tde_datadir}/config.kcfg/kreversi.kcfg %{tde_datadir}/icons/crystalsvg/*/actions/lastmoves.png %{tde_datadir}/icons/crystalsvg/*/actions/legalmoves.png %{tde_datadir}/icons/crystalsvg/scalable/actions/lastmoves.svgz %{tde_datadir}/icons/crystalsvg/scalable/actions/legalmoves.svgz %{tde_datadir}/icons/hicolor/*/apps/kreversi.png %{tde_tdedocdir}/HTML/en/kreversi/ %post -n trinity-kreversi for f in crystalsvg hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kreversi for f in crystalsvg hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-ksame Summary: SameGame for Trinity Group: Amusements/Games %description -n trinity-ksame KSame is a simple game. It's played by one player, so there is only one winner :-) You play for fun and against the high score. It has been inspired by SameGame, that is only famous on the Macintosh platform. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-ksame %defattr(-,root,root,-) %{tde_bindir}/ksame %{tde_datadir}/icons/hicolor/*/apps/ksame.png %{tde_datadir}/apps/ksame/* %{tde_tdeappdir}/ksame.desktop %{tde_tdedocdir}/HTML/en/ksame/ %post -n trinity-ksame for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-ksame for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kshisen Summary: Shisen-Sho for Trinity Group: Amusements/Games %description -n trinity-kshisen KShisen-Sho is a single-player-game similar to Mahjongg and uses the same set of tiles as Mahjongg. The object of the game is to remove all tiles from the field. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kshisen %defattr(-,root,root,-) %{tde_datadir}/apps/kshisen/ %{tde_datadir}/config.kcfg/kshisen.kcfg %{tde_datadir}/icons/hicolor/*/apps/kshisen.png %{tde_tdeappdir}/kshisen.desktop %{tde_bindir}/kshisen %{tde_tdedocdir}/HTML/en/kshisen/ %post -n trinity-kshisen for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kshisen for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-ksirtet Summary: Tetris and Puyo-Puyo games for Trinity Group: Amusements/Games %description -n trinity-ksirtet This program is a clone of the well known game Tetris. You must fit the falling pieces to form full lines. You can rotate and translate the falling piece. The game ends when no more piece can fall ie when your incomplete lines reach the top of the board. Every time you have destroyed 10 lines, you gain a level and the pieces fall quicker (exactly the piece falls from a line each 1/(1+level) second). This package is part of Trinity, and a component of the TDE games module. %files -n trinity-ksirtet %defattr(-,root,root,-) %{tde_tdeappdir}/ksirtet.desktop %{tde_datadir}/icons/hicolor/*/apps/ksirtet.png %{tde_datadir}/apps/ksirtet/ %{tde_bindir}/ksirtet %{tde_datadir}/config.kcfg/ksirtet.kcfg %{tde_tdedocdir}/HTML/en/ksirtet/ %post -n trinity-ksirtet for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-ksirtet for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-ksmiletris Summary: Tetris like game for Trinity Group: Amusements/Games %description -n trinity-ksmiletris This is a game with falling blocks composed of different types of smilies. The object of the game is to "crack a smile" by guiding blocks so there are two or more of the same symbol vertically. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-ksmiletris %defattr(-,root,root,-) %{tde_datadir}/apps/ksmiletris/ %{tde_datadir}/icons/hicolor/*/apps/ksmiletris.png %{tde_tdeappdir}/ksmiletris.desktop %{tde_bindir}/ksmiletris %{tde_tdedocdir}/HTML/en/ksmiletris/ %post -n trinity-ksmiletris for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-ksmiletris for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-ksnake Summary: Snake Race for Trinity Group: Amusements/Games %description -n trinity-ksnake Snake Race is a game of speed and agility. You are a hungry snake and are trying to eat all the apples in the room before getting out! This package is part of Trinity, and a component of the TDE games module. %files -n trinity-ksnake %defattr(-,root,root,-) %{tde_datadir}/apps/ksnake/ %{tde_datadir}/config.kcfg/ksnake.kcfg %{tde_datadir}/icons/hicolor/*/apps/ksnake.png %{tde_tdeappdir}/ksnake.desktop %{tde_bindir}/ksnake %{tde_tdedocdir}/HTML/en/ksnake/ %post -n trinity-ksnake for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-ksnake for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-ksokoban Summary: Sokoban game for Trinity Group: Amusements/Games %description -n trinity-ksokoban The first sokoban game was created in 1982 by Hiroyuki Imabayashi at the Japanese company Thinking Rabbit, Inc. "Sokoban" is japanese for "warehouse keeper". The idea is that you are a warehouse keeper trying to push crates to their proper locations in a warehouse. The problem is that you cannot pull the crates or step over them. If you are not careful, some of the crates can get stuck in wrong places and/or block your way. It can be rather difficult just to solve a level. But if you want to make it even harder, you can try to minimise the number of moves and/or pushes you use to solve the level. To make the game more fun for small kids (below 10 years or so), some collections with easier levels are also included in KSokoban. These are marked (easy) in the level collection menu. Of course, these levels can be fun for adults too, for example if you don't want to expose yourself to too much mental strain. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-ksokoban %defattr(-,root,root,-) %{tde_tdeappdir}/ksokoban.desktop %{tde_datadir}/icons/hicolor/*/apps/ksokoban.png %{tde_bindir}/ksokoban %{tde_tdedocdir}/HTML/en/ksokoban/ %post -n trinity-ksokoban for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-ksokoban for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-kspaceduel Summary: Arcade two-player space game for Trinity Group: Amusements/Games %description -n trinity-kspaceduel KSpaceduel is an space arcade game for two players. Each player controls a ship that flies around the sun and tries to shoot at the other ship. You can play KSpaceduel with another person, against the computer, or you can have the computer control both ships and play each other. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-kspaceduel %defattr(-,root,root,-) %{tde_datadir}/apps/kspaceduel/ %{tde_datadir}/icons/hicolor/*/apps/kspaceduel.png %{tde_tdeappdir}/kspaceduel.desktop %{tde_bindir}/kspaceduel %{tde_datadir}/config.kcfg/kspaceduel.kcfg %{tde_tdedocdir}/HTML/en/kspaceduel/ %post -n trinity-kspaceduel for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-kspaceduel for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-ktron Summary: Tron clone for the K Desktop Environment Group: Amusements/Games %description -n trinity-ktron The object of the game is to avoid running into walls, your own tail, and that of your opponent. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-ktron %defattr(-,root,root,-) %{tde_bindir}/ktron %{tde_datadir}/icons/hicolor/*/apps/ktron.png %{tde_tdeappdir}/ktron.desktop %{tde_datadir}/apps/ktron/ %{tde_datadir}/config.kcfg/ktron.kcfg %{tde_tdedocdir}/HTML/en/ktron/ %post -n trinity-ktron for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-ktron for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-ktuberling Summary: Potato Guy for Trinity Group: Amusements/Games %description -n trinity-ktuberling KTuberling is a game intended for small children. Of course, it may be suitable for adults who have remained young at heart. It is a potato editor. That means that you can drag and drop eyes, mouths, moustache, and other parts of face and goodies onto a potato-like guy. Similarly, you have a penguin on which you can drop other stuff. There is no winner for the game. The only purpose is to make the funniest faces you can. There is a museum (like a "Madame Tusseau" gallery) where you can find many funny examples of decorated potatoes. Of course, you can send your own creations to the programmer, Eric Bischoff, who will include them in the museum if he gets some spare time. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-ktuberling %defattr(-,root,root,-) %{tde_bindir}/ktuberling %{tde_datadir}/icons/hicolor/*/apps/ktuberling.png %{tde_tdeappdir}/ktuberling.desktop %{tde_datadir}/apps/ktuberling/ %{tde_datadir}/mimelnk/application/x-tuberling.desktop %{tde_tdedocdir}/HTML/en/ktuberling/ %post -n trinity-ktuberling for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-ktuberling for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-twin4 Summary: Connect Four clone for Trinity Group: Amusements/Games %description -n trinity-twin4 Four wins is a game for two players. Each player is represented by a colour (yellow and red). The goal of the game is to get four connected pieces of your colour into a row, column or any diagonal. This is done by placing one of your pieces into any of the seven columns. A piece will begin to fill a column from the bottom, i.e. it will fall down until it reaches the ground level or another stone. After a move is done it is the turn of the other player. This is repeated until the game is over, i.e. one of the players has four pieces in a row, column or diagonal or no more moves are possible because the board is filled. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-twin4 %defattr(-,root,root,-) %{tde_bindir}/[kt]win4 %{tde_bindir}/[kt]win4proc %{tde_datadir}/apps/[kt]win4/ %{tde_datadir}/config.kcfg/[kt]win4.kcfg %{tde_datadir}/icons/hicolor/*/apps/[kt]win4.png %{tde_tdeappdir}/[kt]win4.desktop %{tde_tdedocdir}/HTML/en/[kt]win4/ %post -n trinity-twin4 for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-twin4 for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %package -n trinity-lskat Summary: Lieutnant Skat card game for Trinity Group: Amusements/Games %description -n trinity-lskat Lieutnant Skat (from German Offiziersskat) is a card game for two players. It is roughly played according to the rules of Skat but with only two players and simplified rules. Every player has a set of cards in front of him/her, half of them covered and half of them open. Both players try to win more than 60 of the 120 possible points. After 16 moves all cards are played and the game ends. This package is part of Trinity, and a component of the TDE games module. %files -n trinity-lskat %defattr(-,root,root,-) %{tde_bindir}/lskat %{tde_bindir}/lskatproc %{tde_datadir}/apps/lskat/ %{tde_datadir}/icons/hicolor/*/apps/lskat.png %{tde_tdeappdir}/lskat.desktop %{tde_tdedocdir}/HTML/en/lskat/ %post -n trinity-lskat for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : %postun -n trinity-lskat for f in hicolor ; do touch --no-create %{tde_datadir}/icons/$f 2> /dev/null ||: gtk-update-icon-cache -q %{tde_datadir}/icons/$f 2> /dev/null ||: done update-desktop-database %{tde_datadir}/applications > /dev/null 2>&1 || : ########## %if 0%{?suse_version} || 0%{?pclinuxos} %debug_package %endif ########## %prep %setup -q -n kdegames-3.5.13.1 # Ugly hack to modify TQT include directory inside autoconf files. # If TQT detection fails, it fallbacks to TQT4 instead of TQT3 ! %__sed -i admin/acinclude.m4.in \ -e "s|/usr/include/tqt|%{tde_includedir}/tqt|g" \ -e "s|kde_htmldir='.*'|kde_htmldir='%{tde_tdedocdir}/HTML'|g" %__cp -f "/usr/share/aclocal/libtool.m4" "admin/libtool.m4.in" %__cp -f "/usr/share/libtool/config/ltmain.sh" "admin/ltmain.sh" || %__cp -f "/usr/share/libtool/ltmain.sh" "admin/ltmain.sh" %__make -f "admin/Makefile.common" %build unset QTDIR || : ; . /etc/profile.d/qt3.sh export PATH="%{tde_bindir}:${PATH}" export LDFLAGS="-L%{tde_libdir} -I%{tde_includedir}" # Do not build against any "/usr" installed KDE export KDEDIR=%{tde_prefix} # Specific path for RHEL4 if [ -d /usr/X11R6 ]; then export CXXFLAGS="${CXXFLAGS} -I/usr/X11R6/include -L/usr/X11R6/%{_lib}" fi %configure \ --prefix=%{tde_prefix} \ --exec-prefix=%{tde_prefix} \ --bindir=%{tde_bindir} \ --libdir=%{tde_libdir} \ --datadir=%{tde_datadir} \ --includedir=%{tde_tdeincludedir} \ --enable-new-ldflags \ --disable-dependency-tracking \ --disable-rpath \ --enable-final \ --disable-debug \ --disable-warnings \ --enable-closure \ --disable-setgid \ --with-extra-includes=%{tde_includedir}/tqt # WTF hack for RHEL4 %if 0%{?rhel} == 4 mkdir atlantik/libatlantic/.libs ln -s . atlantik/libatlantic/.libs/.libs %endif %__make %{?_smp_mflags} %install export PATH="%{tde_bindir}:${PATH}" %__rm -rf %{buildroot} %__make install DESTDIR=%{buildroot} # locale's HTML_DIR=$(kde-config --expandvars --install html) if [ -d %{buildroot}$HTML_DIR ]; then for lang_dir in %{buildroot}$HTML_DIR/* ; do if [ -d $lang_dir ]; then lang=$(basename $lang_dir) echo "%lang($lang) $HTML_DIR/$lang/*" >> %{name}.lang # replace absolute symlinks with relative ones pushd $lang_dir for i in *; do [ -d $i -a -L $i/common ] && ln -nsf ../common $i/common done popd fi done fi %clean %__rm -rf %{buildroot} %changelog * Sun Sep 30 2012 Francois Andriot - 3.5.13.1-1 - Initial build for TDE 3.5.13.1