diff --git a/asciiquarium/src/aasaver.cpp b/asciiquarium/src/aasaver.cpp index a85c7d19..984ca0ea 100644 --- a/asciiquarium/src/aasaver.cpp +++ b/asciiquarium/src/aasaver.cpp @@ -39,9 +39,9 @@ #include #include -#include -#include -#include +#include +#include +#include #include "screen.h" #include "frame.h" @@ -68,7 +68,7 @@ AASaver::AASaver( WId id ): KScreenSaver(id) } -QString AASaver::randColor(QString color_mask) +TQString AASaver::randColor(TQString color_mask) { char colors[] = {'c','C','r','R','y','Y','b','B','g','G','m','M'}; for (int i = 1; i <= 9; ++i) @@ -81,7 +81,7 @@ QString AASaver::randColor(QString color_mask) void AASaver::addCastle() { - QString castle_image = + TQString castle_image = " T~~\n" " |\n" " /^\\\n" @@ -97,7 +97,7 @@ void AASaver::addCastle() " |_______|__|_|_|_|__|_______|\n"; - QString castle_mask = + TQString castle_mask = " RR\n" "\n" " yyy\n" @@ -122,7 +122,7 @@ void AASaver::addCastle() void AASaver::addEnvironment() { - QString water_line_segment[] = { + TQString water_line_segment[] = { "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~", "^^^^ ^^^ ^^^ ^^^ ^^^^ ", "^^^^ ^^^^ ^^^ ^^ ", @@ -135,13 +135,13 @@ void AASaver::addEnvironment() for (unsigned i = 0; i < ARRAY_SIZE(water_line_segment); ++i) { //do the tiling - QString out; + TQString out; for (int r = 0; r < segment_repeat; ++r) out += water_line_segment[i]; //create a sprite. Sprite* s = new Sprite(screen, 0, i + 5, 22); - s->addFrame(Frame(out, QString::null, 0x149494)); + s->addFrame(Frame(out, TQString::null, 0x149494)); screen->addSprite(s); } } @@ -197,7 +197,7 @@ public: void AASaver::addSeaweed(Screen* screen) { - QString seaweed_image[] = {"", ""}; + TQString seaweed_image[] = {"", ""}; int height = intRand(5) + 3; for (int i = 1; i <= height; ++i) { @@ -212,8 +212,8 @@ void AASaver::addSeaweed(Screen* screen) Seaweed* s = new Seaweed(screen, x, y, intRand(4*60000) + (8*60000)); // seaweed lives for 8 to 12 minutes - s->addFrame(Frame(seaweed_image[0], QString::null, 0x18AF18)); - s->addFrame(Frame(seaweed_image[1], QString::null, 0x18AF18)); + s->addFrame(Frame(seaweed_image[0], TQString::null, 0x18AF18)); + s->addFrame(Frame(seaweed_image[1], TQString::null, 0x18AF18)); s->setFrameDelay(intRand(50) + 250); screen->addSprite(s); } @@ -239,9 +239,9 @@ public: AirBubble(Screen *screen, int x, int y, int z) : Sprite(screen, x, y, z), m_startY(y) { - addFrame(Frame(".", QString(), 0x18B2B2)); - addFrame(Frame("o", QString(), 0x18B2B2)); - addFrame(Frame("O", QString(), 0x18B2B2)); + addFrame(Frame(".", TQString(), 0x18B2B2)); + addFrame(Frame("o", TQString(), 0x18B2B2)); + addFrame(Frame("O", TQString(), 0x18B2B2)); setFrameDelay(100); } @@ -423,12 +423,12 @@ public: if(isKilled()) return true; - if(QABS(realX() - m_lastBubbleRelease) >= m_spacesPerBubble) + if(TQABS(realX() - m_lastBubbleRelease) >= m_spacesPerBubble) { m_lastBubbleRelease = realX(); int bubbleX = m_x; - QRect geometry = geom(); + TQRect geometry = geom(); if(m_direct > 0) // Moving right bubbleX += geometry.width(); @@ -446,7 +446,7 @@ void AASaver::addAllFish() // many we'd be dealing with in full screen, and then scale the user's // number down to adjust so that we look about the same in a window as we // do fullscreen. TODO: Xinerama issues? - QRect fullScreenGeometry = kapp->desktop()->screenGeometry(); + TQRect fullScreenGeometry = kapp->desktop()->screenGeometry(); int full_width = fullScreenGeometry.width() / screen->cellWidth(); int full_height = fullScreenGeometry.height() / screen->cellHeight() - 9; @@ -463,7 +463,7 @@ void AASaver::addAllFish() Sprite *AASaver::newFish(Screen *screen) { - QString fish_image[] = { + TQString fish_image[] = { " \\\n" " ...\\..,\n" "\\" "??" "/' \\\n" // trigraphs suck @@ -656,7 +656,7 @@ Sprite *AASaver::newFish(Screen *screen) double speed = doubleRand(2) + 0.25; int depth = 3 + intRand(18); - QString color_mask = fish_image[fish_index+1]; + TQString color_mask = fish_image[fish_index+1]; color_mask.replace('4', 'W'); color_mask = randColor(color_mask); @@ -702,10 +702,10 @@ public: * @param center The point to center the splat around. * @param depth The depth to create the splat at. */ - Splat(Screen *screen, QPoint center, int depth) : + Splat(Screen *screen, TQPoint center, int depth) : Sprite(screen, 0, 0, depth, 450 /* frame Delay */) { - QString splats[] = { + TQString splats[] = { "\n" " .\n" " ***\n" @@ -733,9 +733,9 @@ public: }; for(unsigned i = 0; i < ARRAY_SIZE(splats); ++i) - addFrame(Frame(splats[i], QString(), 0xB21818, ' ')); + addFrame(Frame(splats[i], TQString(), 0xB21818, ' ')); - QRect r(center, QSize(9, 5)); + TQRect r(center, TQSize(9, 5)); r.moveCenter(center); m_x = r.x(); m_y = r.y(); @@ -766,7 +766,7 @@ public: if(m_direct > 0) // Moving to right. m_realX = -10; - addFrame(Frame("????????", QString(), 0)); + addFrame(Frame("????????", TQString(), 0)); } /// Returns true since we can collide. @@ -794,7 +794,7 @@ public: void AASaver::addShark(Screen* screen) { - QString shark_image[] = { + TQString shark_image[] = { " __\n" " ( `\\\n" " ,??????????????????????????" ") `\\\n" // trigraphs suck @@ -842,7 +842,7 @@ void AASaver::addShark(Screen* screen) int shark_num = intRand(ARRAY_SIZE(shark_image)/2); int shark_index = shark_num * 2; - QString color_mask = randColor(shark_image[shark_index+1]); + TQString color_mask = randColor(shark_image[shark_index+1]); Frame sharkFrame(shark_image[shark_index], color_mask, 0x18B2B2); int x = -53; @@ -867,7 +867,7 @@ void AASaver::addBubble(Screen *screen, int x, int y, int z) void AASaver::addShip(Screen* screen) { - QString ship_image[] = { + TQString ship_image[] = { " | | |\n" " )_) )_) )_)\n" " )___))___))___)\\\n" @@ -912,7 +912,7 @@ void AASaver::addShip(Screen* screen) void AASaver::addWhale(Screen* screen) { - QString whale_image[] = { + TQString whale_image[] = { " .-----:\n" " .' `.\n" ",????/ (o) \\\n" @@ -940,7 +940,7 @@ void AASaver::addWhale(Screen* screen) "BBBB BBBBB" }; - QString spouty[] = { + TQString spouty[] = { "\n" "\n" " :", @@ -980,30 +980,30 @@ void AASaver::addWhale(Screen* screen) dir = -1; } - QString mask = whale_image[2 * whale_num + 1]; + TQString mask = whale_image[2 * whale_num + 1]; RandomMovingSprite *whale = new RandomMovingSprite(screen, dir, 1.0, x, 0, 2); whale->setFrameDelay(80); whale->setFrameTime(40); // We have to add some frames now. The first five will have no water spout. - QString blankWhaleFrame = QString("\n\n\n") + whale_image[2 * whale_num]; + TQString blankWhaleFrame = TQString("\n\n\n") + whale_image[2 * whale_num]; for(unsigned i = 0; i < 5; ++i) whale->addFrame(Frame(blankWhaleFrame, mask, 0xFFFFFF)); // Now add frames for the animated water spout. - QString whaleFrame = whale_image[2 * whale_num]; + TQString whaleFrame = whale_image[2 * whale_num]; for (unsigned i = 0; i < ARRAY_SIZE(spouty); ++i) { - QStringList spoutLines = QStringList::split("\n", spouty[i], true); - QString spout; - QString padding; + TQStringList spoutLines = TQStringList::split("\n", spouty[i], true); + TQString spout; + TQString padding; padding.fill(' ', spout_align); // Move spout over an appropriate distance to line up right. - for(QStringList::ConstIterator it = spoutLines.begin(); it != spoutLines.end(); ++it) + for(TQStringList::ConstIterator it = spoutLines.begin(); it != spoutLines.end(); ++it) { spout += padding; spout += *it; @@ -1019,7 +1019,7 @@ void AASaver::addWhale(Screen* screen) void AASaver::addBigFish(Screen* screen) { - QString big_fish_image[] = { + TQString big_fish_image[] = { " ______\n" "`\"\"-. `````-----.....__\n" " `. . . `-.\n" @@ -1093,7 +1093,7 @@ void AASaver::addBigFish(Screen* screen) dir = -1; } - QString colors = randColor(big_fish_image[2 * big_fish_num + 1]); + TQString colors = randColor(big_fish_image[2 * big_fish_num + 1]); RandomMovingSprite *bigFish = new RandomMovingSprite(screen, dir, 3.0, x, y, 2); bigFish->addFrame(Frame(big_fish_image[2 * big_fish_num], colors, 0xFFFF54)); @@ -1102,7 +1102,7 @@ void AASaver::addBigFish(Screen* screen) void AASaver::addNessie(Screen* screen) { - QString nessie_image[] = { + TQString nessie_image[] = { " ____\n" " __??????????????????????????????????????????/ o \\\n" " / \\????????_?????????????????????_???????/ ____ >\n" @@ -1152,7 +1152,7 @@ void AASaver::addNessie(Screen* screen) " | |????/ \\?????| |????| || |???| |?????/ /" }; - QString nessie_mask[] = { + TQString nessie_mask[] = { "\n" " W\n" "\n" @@ -1220,7 +1220,7 @@ void AASaver::addRandom(Screen* screen) } } -void AASaver::paintEvent(QPaintEvent* pe) +void AASaver::paintEvent(TQPaintEvent* pe) { screen->paint(pe->region()); } @@ -1237,7 +1237,7 @@ extern "C" return new AASaver( id ); } - KDE_EXPORT QDialog *kss_setup() + KDE_EXPORT TQDialog *kss_setup() { KConfigDialog *dialog = KConfigDialog::exists("settings"); if(dialog) diff --git a/asciiquarium/src/aasaver.h b/asciiquarium/src/aasaver.h index 131b67b9..725378c4 100644 --- a/asciiquarium/src/aasaver.h +++ b/asciiquarium/src/aasaver.h @@ -58,7 +58,7 @@ class Sprite; * examples for creating a Frame. * * The Frame supports transparency and colors, and will convert the textual data - * into a QPixmap representation on demand in order to reduce CPU load (at the + * into a TQPixmap representation on demand in order to reduce CPU load (at the * expense of a slight memory usage increase for each sprite). * * Screen handles the timing for the project, and at each timeout will call @@ -93,10 +93,10 @@ public: } /** - * Returns a QString holding a color mask, created by choosing random colors + * Returns a TQString holding a color mask, created by choosing random colors * to replace numbers in \p color_mask. */ - static QString randColor(QString color_mask); + static TQString randColor(TQString color_mask); /// Adds the castle sprite to the screen. void addCastle(); @@ -191,7 +191,7 @@ public: /** * Reimplemented to update the widget when it gets dirty. */ - virtual void paintEvent(QPaintEvent* pe); + virtual void paintEvent(TQPaintEvent* pe); }; #endif /* AA_AASAVER_H */ diff --git a/asciiquarium/src/frame.cpp b/asciiquarium/src/frame.cpp index da0d006f..9f73e1fe 100644 --- a/asciiquarium/src/frame.cpp +++ b/asciiquarium/src/frame.cpp @@ -28,12 +28,12 @@ #include #include -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include #include "frame.h" @@ -45,22 +45,22 @@ void Frame::convertDataToPixmap(const Screen *screen) } int w = screen->cellWidth(), h = screen->cellHeight(); - QPixmap pix(width() * w, height() * h); + TQPixmap pix(width() * w, height() * h); pix.fill(); - QBitmap mask(pix.size(), true); + TQBitmap mask(pix.size(), true); - QPainter p, p2; + TQPainter p, p2; p.begin(&pix, true); p2.begin(&mask, true); p.setFont(KGlobalSettings::fixedFont()); - QFontMetrics fm(p.font()); + TQFontMetrics fm(p.font()); int leadHeight = fm.leading() + fm.descent(); for(unsigned j = 0; j < m_data.count(); ++j) { - QValueVector row = m_data[j]; + TQValueVector row = m_data[j]; if(row.isEmpty()) continue; @@ -74,18 +74,18 @@ void Frame::convertDataToPixmap(const Screen *screen) if(row[i].letter == m_transparentChar) continue; - p2.fillRect(i * w, j * h, w, h, Qt::color1); + p2.fillRect(i * w, j * h, w, h, TQt::color1); p.setPen(row[i].color); - p.fillRect(i * w, j * h, w, h, Qt::black); - p.drawText(i * w, j * h + (h - 1 - leadHeight), QChar(row[i].letter)); + p.fillRect(i * w, j * h, w, h, TQt::black); + p.drawText(i * w, j * h + (h - 1 - leadHeight), TQChar(row[i].letter)); } } pix.setMask(mask); - QPixmap erase(pix); - erase.fill(Qt::black); + TQPixmap erase(pix); + erase.fill(TQt::black); erase.setMask(mask); m_pixmap = pix; @@ -95,18 +95,18 @@ void Frame::convertDataToPixmap(const Screen *screen) m_data.clear(); } -Frame::Frame (QString text, QString mask, QRgb defaultColor, QChar transparent) +Frame::Frame (TQString text, TQString mask, TQRgb defaultColor, TQChar transparent) { //First, process the pixels. - QStringList rows = QStringList::split('\n', text, true); + TQStringList rows = TQStringList::split('\n', text, true); m_height = rows.size(); m_width = 0; m_transparentChar = transparent; - for (QStringList::iterator i = rows.begin(); i != rows.end(); ++i) + for (TQStringList::iterator i = rows.begin(); i != rows.end(); ++i) { - QValueVector row; + TQValueVector row; for (int pos = 0; pos < (*i).length(); ++pos) { Screen::Pixel p; @@ -115,14 +115,14 @@ Frame::Frame (QString text, QString mask, QRgb defaultColor, QChar transparent) row.append(p); } - m_width = QMAX(m_width, row.size()); + m_width = TQMAX(m_width, row.size()); m_data.append(row); } //Now, the colors. - QStringList cols = QStringList::split('\n', mask, true); + TQStringList cols = TQStringList::split('\n', mask, true); int y = 0; - for (QStringList::iterator i = cols.begin(); i != cols.end(); ++i) + for (TQStringList::iterator i = cols.begin(); i != cols.end(); ++i) { if (y >= m_data.size()) break; @@ -177,7 +177,7 @@ Frame::Frame (QString text, QString mask, QRgb defaultColor, QChar transparent) case ' ': break; default: - qDebug("dunno about color code:'%c'", (*i).at(pos).unicode()); + tqDebug("dunno about color code:'%c'", (*i).at(pos).unicode()); m_data[y][pos].color = 0xFFFFFF; } } diff --git a/asciiquarium/src/frame.h b/asciiquarium/src/frame.h index a6ad82bd..915b58ca 100644 --- a/asciiquarium/src/frame.h +++ b/asciiquarium/src/frame.h @@ -28,9 +28,9 @@ #ifndef AA_FRAME_H #define AA_FRAME_H -#include -#include -#include +#include +#include +#include #include "screen.h" /** @@ -47,13 +47,13 @@ class Frame * * @see Pixel */ - QValueVector > m_data; + TQValueVector > m_data; /// Masked pixmap of the animation frame. Created by convertDataToPixmap(). - QPixmap m_pixmap; + TQPixmap m_pixmap; /// Masked pixmap used to clear frame. Created by convertDataToPixmap(). - QPixmap m_erasePixmap; + TQPixmap m_erasePixmap; /// Height of this frame of animation in logical coordinates. int m_height; @@ -63,7 +63,7 @@ class Frame /// Character to be used as a special 'transparent' character. Normally is /// the '?' character. - QChar m_transparentChar; + TQChar m_transparentChar; public: @@ -100,7 +100,7 @@ public: * auto-transparency feature can't detect transparent * areas. */ - Frame(QString text, QString mask, QRgb defaultColor, QChar transparent = '?'); + Frame(TQString text, TQString mask, TQRgb defaultColor, TQChar transparent = '?'); /** * Paints this Frame into the given screen. diff --git a/asciiquarium/src/screen.cpp b/asciiquarium/src/screen.cpp index 240502ff..20f57d13 100644 --- a/asciiquarium/src/screen.cpp +++ b/asciiquarium/src/screen.cpp @@ -25,12 +25,12 @@ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ -#include -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include +#include #include @@ -40,7 +40,7 @@ Screen::Screen(AASaver* widget): m_widget(widget) { - QFontMetrics fm(KGlobalSettings::fixedFont()); + TQFontMetrics fm(KGlobalSettings::fixedFont()); // Compute cell geometries. m_cellW = fm.maxWidth(); @@ -55,13 +55,13 @@ Screen::Screen(AASaver* widget): m_widget(widget) m_offY = (widget->height() - m_height * m_cellH) / 2; // Create double buffer. - m_backBuffer = QPixmap(m_widget->size()); + m_backBuffer = TQPixmap(m_widget->size()); m_backBuffer.fill(black); // FIXME: handle resizing! // Setup animation timer. - QTimer* timer = new QTimer(this); + TQTimer* timer = new TQTimer(this); connect(timer, SIGNAL(timeout()), SLOT(doAnimate())); timer->start(msPerTick()); @@ -76,36 +76,36 @@ Screen::~Screen() { } -void Screen::updateSpan(int x, int y, const QPixmap &updatePixmap) +void Screen::updateSpan(int x, int y, const TQPixmap &updatePixmap) { if (y < 0 || y >= m_height) return; - QPoint upperLeft(m_offX + x * m_cellW, m_offY + y * m_cellH); - bitBlt(&m_backBuffer, upperLeft, &updatePixmap, updatePixmap.rect(), Qt::CopyROP); - m_widget->update(QRect(upperLeft, updatePixmap.size())); + TQPoint upperLeft(m_offX + x * m_cellW, m_offY + y * m_cellH); + bitBlt(&m_backBuffer, upperLeft, &updatePixmap, updatePixmap.rect(), TQt::CopyROP); + m_widget->update(TQRect(upperLeft, updatePixmap.size())); } -void Screen::clearSpan(int x, int y, const QPixmap &clearPixmap) +void Screen::clearSpan(int x, int y, const TQPixmap &clearPixmap) { if (y < 0 || y >= m_height) return; - QPoint upperLeft(m_offX + x * m_cellW, m_offY + y * m_cellH); - bitBlt(&m_backBuffer, upperLeft, &clearPixmap, clearPixmap.rect(), Qt::CopyROP); - m_widget->update(QRect(upperLeft, clearPixmap.size())); + TQPoint upperLeft(m_offX + x * m_cellW, m_offY + y * m_cellH); + bitBlt(&m_backBuffer, upperLeft, &clearPixmap, clearPixmap.rect(), TQt::CopyROP); + m_widget->update(TQRect(upperLeft, clearPixmap.size())); } //Actually paints the region on the widget. -void Screen::paint(QRegion r) +void Screen::paint(TQRegion r) { - QPainter p(m_widget); - QMemArray rects = r.rects(); + TQPainter p(m_widget); + TQMemArray rects = r.rects(); for (int r = 0; r < rects.size(); ++r) { //Determine the grid locations described by the rect - QRect bound = rects[r]; + TQRect bound = rects[r]; - bitBlt(m_widget, bound.topLeft(), &m_backBuffer, bound, Qt::CopyROP); + bitBlt(m_widget, bound.topLeft(), &m_backBuffer, bound, TQt::CopyROP); } //for rect in region }; @@ -141,10 +141,10 @@ struct ZKey void Screen::doAnimate() { //First, rebuild a new list of sprites, and build a dirty region - QRegion dirtyRegion; + TQRegion dirtyRegion; - QValueVector sprites; - QValueVector colliders; + TQValueVector sprites; + TQValueVector colliders; // Look for sprites that can suffer a collision. for (unsigned pos = 0; pos < m_sprites.size(); ++pos) @@ -169,7 +169,7 @@ void Screen::doAnimate() for (int pos = 0; pos < m_sprites.size(); ++pos) { Sprite* sprite = m_sprites[pos]; - QRect oldRect = sprite->geom(); + TQRect oldRect = sprite->geom(); if (!sprite->isKilled()) { bool dirty = sprite->tickUpdate(); @@ -199,8 +199,8 @@ void Screen::doAnimate() //Compute the list of sprites affected. Note that this is //done iteratively until fixed point. - QValueVector paintSprites; - QValueVector remSprites; + TQValueVector paintSprites; + TQValueVector remSprites; bool changed; do @@ -229,20 +229,20 @@ void Screen::doAnimate() while (changed); //Z-sort the items. - QMap sorted; + TQMap sorted; for (int pos = 0; pos < paintSprites.size(); ++pos) sorted[ZKey(paintSprites[pos])] = paintSprites[pos]; //Paint, in Z-order - for (QMapIterator i = sorted.begin(); + for (TQMapIterator i = sorted.begin(); i != sorted.end(); ++i) i.data()->paint(); // Make sure black strip at edge is still present. if(!paintSprites.isEmpty()) { - QPainter p(&m_backBuffer); - p.fillRect(m_backBuffer.width() - m_offX, 0, m_offX, m_backBuffer.height(), Qt::black); + TQPainter p(&m_backBuffer); + p.fillRect(m_backBuffer.width() - m_offX, 0, m_offX, m_backBuffer.height(), TQt::black); } } diff --git a/asciiquarium/src/screen.h b/asciiquarium/src/screen.h index 0cd141c2..26fa3efd 100644 --- a/asciiquarium/src/screen.h +++ b/asciiquarium/src/screen.h @@ -28,11 +28,11 @@ #ifndef AA_SCREEN_H #define AA_SCREEN_H -#include -#include -#include -#include -#include +#include +#include +#include +#include +#include class Sprite; class AASaver; @@ -47,7 +47,7 @@ class AASaver; * Use addSprite() to add new Sprites to the Screen after you have created them * and added their Frames. */ -class Screen: public QObject +class Screen: public TQObject { Q_OBJECT @@ -57,7 +57,7 @@ public: */ struct Pixel { char letter; ///< Character to display in the cell. - QRgb color; ///< Color to use for the cell. + TQRgb color; ///< Color to use for the cell. /// Default constructor. Pixel(): letter(' '), color(0) @@ -76,13 +76,13 @@ private: * to the pixmap, which is then bitBlt()'ed to m_widget when the time comes * to paint. */ - QPixmap m_backBuffer; + TQPixmap m_backBuffer; int m_cellW; ///< The GUI width of a character cell. int m_cellH; ///< The GUI height of a character cell. - QValueVector m_sprites; ///< List of Sprites on screen. - QValueVector m_addedSprites; ///< List of Sprites to be added next frame. + TQValueVector m_sprites; ///< List of Sprites on screen. + TQValueVector m_addedSprites; ///< List of Sprites to be added next frame. private slots: /** @@ -145,7 +145,7 @@ public: * @param updatePixmap The pixmap to draw into the buffer, which should be * masked to only draw non-transparent regions. */ - void updateSpan(int x, int y, const QPixmap &updatePixmap); + void updateSpan(int x, int y, const TQPixmap &updatePixmap); /** * Clear the given portion of the backbuffer, asks for a repaint. @@ -156,14 +156,14 @@ public: * the background color of the Screen, and masked to * only draw the area that needs cleared. */ - void clearSpan(int x, int y, const QPixmap &clearPixmap); + void clearSpan(int x, int y, const TQPixmap &clearPixmap); /** * Actually paints the region on the widget. * * @param r The region of the widget to update. */ - void paint(QRegion r); + void paint(TQRegion r); }; #endif diff --git a/asciiquarium/src/settingswidget.ui b/asciiquarium/src/settingswidget.ui index 6ab05a16..16ead9a2 100644 --- a/asciiquarium/src/settingswidget.ui +++ b/asciiquarium/src/settingswidget.ui @@ -1,6 +1,6 @@ SettingsWidget - + SettingsWidget @@ -19,7 +19,7 @@ unnamed - + textLabel1 @@ -27,7 +27,7 @@ Number of Fish: - + kcfg_fishCount diff --git a/asciiquarium/src/sprite.cpp b/asciiquarium/src/sprite.cpp index 85e946ed..5606e489 100644 --- a/asciiquarium/src/sprite.cpp +++ b/asciiquarium/src/sprite.cpp @@ -85,9 +85,9 @@ bool Sprite::tickUpdate() return true; } -QRect Sprite::geom() const +TQRect Sprite::geom() const { - return QRect(m_x, m_y, m_frames[0].width(), m_frames[0].height()); + return TQRect(m_x, m_y, m_frames[0].width(), m_frames[0].height()); } diff --git a/asciiquarium/src/sprite.h b/asciiquarium/src/sprite.h index 14fb1c19..927c149c 100644 --- a/asciiquarium/src/sprite.h +++ b/asciiquarium/src/sprite.h @@ -28,7 +28,7 @@ #ifndef AA_SPRITE_H #define AA_SPRITE_H -#include +#include #include "frame.h" /** @@ -53,7 +53,7 @@ protected: int m_y; ///< Our current logical y position. int m_z; ///< Our current depth. - QValueVector m_frames; ///< Array of animation frames. + TQValueVector m_frames; ///< Array of animation frames. bool m_isKilled; ///< True if we've been killed. bool m_killAfterLastFrame; ///< True if we should auto-kill after the last frame. int m_ticksSinceFrameChange; ///< Number of timer ticks since we last changed frame. @@ -165,7 +165,7 @@ public: * @return The rectangular geometry of this object in the Pixel coordinate * system. */ - QRect geom() const; + TQRect geom() const; /** * Erases this Sprite from its Screen, using the current animation frame to