//============================================================================ // // Terence Welsh Screensaver - Solar Winds // http://www.reallyslick.com/ // // Ported to TDE by Karl Robillard // /* * Copyright (C) 2002 Terence M. Welsh * * Solar Winds is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * Solar Winds is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ //============================================================================ #include #include #include #include #include #include "SolarWinds.h" #include "SolarWinds.moc" #define NUMCONSTS 9 #define PIx2 6.28318530718f #define DEG2RAD 0.0174532925f // Useful random number macro // Don't forget to initialize with srand() // This is the original myRandf() which does not work on Linux. // I grabed the inline version from Flux.cpp. //#define myRandf(x) (float(rand()) * (x * 0.0000305185095f)) inline float myRandf(float x){ return(float(rand() * x) / float(RAND_MAX)); } // Context pointer to allow many instances. static SWindsWidget* _ec = 0; struct Emitter { float x, y, z; }; struct Particle { float x, y, z; float r, g, b; }; class wind { public: wind(); ~wind(); void update(); Emitter* emitters; Particle* particles; int** linelist; int* lastparticle; int whichparticle; int partCount; int emitCount; bool useLines; float c[NUMCONSTS]; float ct[NUMCONSTS]; float cv[NUMCONSTS]; }; wind::wind() { int i; partCount = _ec->dParticles; emitCount = _ec->dEmitters; useLines = (_ec->dGeometry == 2); emitters = new Emitter[emitCount]; for(i=0; idWindspeed); for(i=0; idParticlespeed; float evel = float(_ec->dEmitterspeed) * 0.01f; float pvel = particleSpeed * 0.01f; float pointsize = 0.04f * _ec->dSize; float linesize = 0.005f * _ec->dSize; // update constants for(i=0; i PIx2) ct[i] -= PIx2; c[i] = cos(ct[i]); } // calculate emissions for(i=0; i 15.0f) { // reset emitter emitters[i].x = myRandf(60.0f) - 30.0f; emitters[i].y = myRandf(60.0f) - 30.0f; emitters[i].z = -15.0f; } particles[whichparticle].x = emitters[i].x; particles[whichparticle].y = emitters[i].y; particles[whichparticle].z = emitters[i].z; if( useLines ) { // link particles to form lines if(linelist[whichparticle][0] >= 0) linelist[linelist[whichparticle][0]][1] = -1; linelist[whichparticle][0] = -1; if(emitters[i].z == -15.0f) linelist[whichparticle][1] = -1; else linelist[whichparticle][1] = lastparticle[i]; linelist[lastparticle[i]][0] = whichparticle; lastparticle[i] = whichparticle; } whichparticle++; if(whichparticle >= partCount) whichparticle = 0; } // calculate particle positions and colors // first modify constants that affect colors c[6] *= 9.0f / particleSpeed; c[7] *= 9.0f / particleSpeed; c[8] *= 9.0f / particleSpeed; // then update each particle for(i=0; ix; y = part->y; z = part->z; // make new positins part->x = x + (c[0] * y + c[1] * z) * pvel; part->y = y + (c[2] * z + c[3] * x) * pvel; part->z = z + (c[4] * x + c[5] * y) * pvel; // calculate colors part->r = fabs((part->x - x) * c[6]); part->g = fabs((part->y - y) * c[7]); part->b = fabs((part->z - z) * c[8]); // clamp colors if( part->r > 1.0f ) part->r = 1.0f; if( part->g > 1.0f ) part->g = 1.0f; if( part->b > 1.0f ) part->b = 1.0f; } // draw particles switch(_ec->dGeometry) { case 0: // lights for(i=0; i= 0) { glColor3fv(&particles[i].r); if(linelist[i][0] == -1) glColor3f(0.0f, 0.0f, 0.0f); glVertex3fv(&particles[i].x); glColor3fv(&particles[linelist[i][1]].r); if(linelist[linelist[i][1]][1] == -1) glColor3f(0.0f, 0.0f, 0.0f); glVertex3fv(&particles[linelist[i][1]].x); } glEnd(); } } } //---------------------------------------------------------------------------- SWindsWidget::SWindsWidget( TQWidget* parent, const char* name ) : TQGLWidget(parent, name), _winds(0) { setDefaults( Regular ); _frameTime = 1000 / 60; _timer = new TQTimer( this ); connect( _timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(nextFrame()) ); } SWindsWidget::~SWindsWidget() { // Free memory delete[] _winds; } void SWindsWidget::paintGL() { glLoadIdentity(); if( ! dBlur ) { glClear(GL_COLOR_BUFFER_BIT); } else { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glColor4f(0.0f, 0.0f, 0.0f, 0.5f - (float(dBlur) * 0.0049f)); glBegin(GL_QUADS); glVertex3f(-40.0f, -17.0f, 0.0f); glVertex3f(40.0f, -17.0f, 0.0f); glVertex3f(40.0f, 17.0f, 0.0f); glVertex3f(-40.0f, 17.0f, 0.0f); glEnd(); if(!dGeometry) glBlendFunc(GL_ONE, GL_ONE); else glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Necessary for point and line smoothing (I don't know why) // Maybe it's just my video card... } // You should need to draw twice if using blur, once to each buffer. // But wglSwapLayerBuffers appears to copy the back to the // front instead of just switching the pointers to them. It turns // out that both NVidia and 3dfx prefer to use PFD_SWAP_COPY instead // of PFD_SWAP_EXCHANGE in the PIXELFORMATDESCRIPTOR. I don't know why... // So this may not work right on other platforms or all video cards. // Update surfaces if( _winds ) { _ec = this; int i; for(i=0; istart( _frameTime, true ); } #ifdef UNIT_TEST void SWindsWidget::keyPressEvent( TQKeyEvent* e ) { if( e->key() == TQt::Key_0 ) { setDefaults( 0 ); updateParameters(); } if( e->key() == TQt::Key_1 ) { setDefaults( 1 ); updateParameters(); } if( e->key() == TQt::Key_2 ) { setDefaults( 2 ); updateParameters(); } if( e->key() == TQt::Key_3 ) { setDefaults( 3 ); updateParameters(); } if( e->key() == TQt::Key_4 ) { setDefaults( 4 ); updateParameters(); } if( e->key() == TQt::Key_5 ) { setDefaults( 5 ); updateParameters(); } } #endif void SWindsWidget::nextFrame() { updateGL(); _timer->start( _frameTime, true ); } void SWindsWidget::updateParameters() { int i, j; float x, y, temp; srand((unsigned)time(NULL)); rand(); rand(); rand(); rand(); rand(); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); if(!dGeometry) glBlendFunc(GL_ONE, GL_ONE); else glBlendFunc(GL_SRC_ALPHA, GL_ONE); // Necessary for point and line smoothing (I don't know why) glEnable(GL_BLEND); if( ! dGeometry ) { // Init lights for(i=0; i 1.0f) temp = 1.0f; if(temp < 0.0f) temp = 0.0f; lightTexture[i][j] = (unsigned char) (255.0f * temp); } } glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 1); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 1, LIGHTSIZE, LIGHTSIZE, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, lightTexture); temp = 0.02f * dSize; glNewList(1, GL_COMPILE); glBindTexture(GL_TEXTURE_2D, 1); glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(0.0f, 0.0f); glVertex3f(-temp, -temp, 0.0f); glTexCoord2f(1.0f, 0.0f); glVertex3f(temp, -temp, 0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-temp, temp, 0.0f); glTexCoord2f(1.0f, 1.0f); glVertex3f(temp, temp, 0.0f); glEnd(); glEndList(); } else if(dGeometry == 1) { // init point smoothing glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glDisable(GL_TEXTURE_2D); } else if(dGeometry == 2) { // init line smoothing glEnable(GL_LINE_SMOOTH); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glDisable(GL_TEXTURE_2D); } // Initialize surfaces _ec = this; delete[] _winds; _winds = new wind[dWinds]; } /** May be called at any time - makes no OpenGL calls. */ void SWindsWidget::setDefaults(int which) { switch(which) { case CosmicStrings: dWinds = 1; dEmitters = 50; dParticles = 3000; dGeometry = 2; dSize = 20; dWindspeed = 10; dEmitterspeed = 10; dParticlespeed = 10; dBlur = 10; break; case ColdPricklies: dWinds = 1; dEmitters = 300; dParticles = 3000; dGeometry = 2; dSize = 5; dWindspeed = 20; dEmitterspeed = 100; dParticlespeed = 15; dBlur = 70; break; case SpaceFur: dWinds = 2; dEmitters = 400; dParticles = 1600; dGeometry = 2; dSize = 15; dWindspeed = 20; dEmitterspeed = 15; dParticlespeed = 10; dBlur = 0; break; case Jiggly: dWinds = 1; dEmitters = 40; dParticles = 1200; dGeometry = 1; dSize = 20; dWindspeed = 100; dEmitterspeed = 20; dParticlespeed = 4; dBlur = 50; break; case Undertow: dWinds = 1; dEmitters = 400; dParticles = 1200; dGeometry = 0; dSize = 40; dWindspeed = 20; dEmitterspeed = 1; dParticlespeed = 100; dBlur = 50; break; case Regular: default: dWinds = 1; dEmitters = 30; dParticles = 2000; dGeometry = 0; dSize = 50; dWindspeed = 20; dEmitterspeed = 15; dParticlespeed = 10; dBlur = 40; break; } } //---------------------------------------------------------------------------- #ifndef UNIT_TEST #include #include #include // libtdescreensaver interface extern "C" { TDE_EXPORT const char* kss_applicationName = "ksolarwinds.kss"; TDE_EXPORT const char* kss_description = I18N_NOOP( "Solar Winds" ); TDE_EXPORT const char* kss_version = "1.0"; TDE_EXPORT KScreenSaver* kss_create( WId id ) { return new KSWindsScreenSaver( id ); } TDE_EXPORT TQDialog* kss_setup() { return new KSWindsSetup; } } //---------------------------------------------------------------------------- KSWindsScreenSaver::KSWindsScreenSaver( WId id ) : KScreenSaver( id ) { _flux = new SWindsWidget; readSettings(); embed( _flux ); _flux->show(); } KSWindsScreenSaver::~KSWindsScreenSaver() { } static int filterRandom( int n ) { if( (n < 0) || (n >= SWindsWidget::DefaultModes) ) { srand((unsigned)time(NULL)); n = rand() % SWindsWidget::DefaultModes; } return n; } void KSWindsScreenSaver::readSettings() { TDEConfig* config = TDEGlobal::config(); config->setGroup("Settings"); _mode = config->readNumEntry( "Mode", SWindsWidget::Regular ); _flux->setDefaults( filterRandom(_mode) ); } /** Any invalid mode will select one at random. */ void KSWindsScreenSaver::setMode( int id ) { _mode = id; _flux->setDefaults( filterRandom(id) ); _flux->updateParameters(); } //---------------------------------------------------------------------------- #include #include #include #include static const char* defaultText[] = { I18N_NOOP( "Regular" ), I18N_NOOP( "Cosmic Strings" ), I18N_NOOP( "Cold Pricklies" ), I18N_NOOP( "Space Fur" ), I18N_NOOP( "Jiggly" ), I18N_NOOP( "Undertow" ), I18N_NOOP( "(Random)" ), 0 }; KSWindsSetup::KSWindsSetup( TQWidget* parent, const char* name ) : KDialogBase( parent, name, true, i18n( "Setup Solar Wind" ), Ok|Cancel|Help, Ok, true ) { setButtonText( Help, i18n( "A&bout" ) ); TQWidget *main = makeMainWidget(); TQHBoxLayout* top = new TQHBoxLayout( main, 0, spacingHint() ); TQVBoxLayout* leftCol = new TQVBoxLayout; top->addLayout( leftCol ); TQLabel* label = new TQLabel( i18n("Mode:"), main ); leftCol->addWidget( label ); modeW = new TQComboBox( main ); int i = 0; while (defaultText[i]) modeW->insertItem( i18n(defaultText[i++]) ); leftCol->addWidget( modeW ); leftCol->addStretch(); // Preview TQWidget* preview; preview = new TQWidget( main ); preview->setFixedSize( 220, 165 ); preview->setBackgroundColor( black ); preview->show(); // otherwise saver does not get correct size _saver = new KSWindsScreenSaver( preview->winId() ); top->addWidget(preview); // Now that we have _saver... modeW->setCurrentItem( _saver->mode() ); // set before we connect connect( modeW, TQ_SIGNAL(activated(int)), _saver, TQ_SLOT(setMode(int)) ); } KSWindsSetup::~KSWindsSetup() { delete _saver; } void KSWindsSetup::slotHelp() { KMessageBox::about(this, i18n("

Solar Winds 1.0

\n

Copyright (c) 2002 Terence M. Welsh
\nhttp://www.reallyslick.com/

\n\n

Ported to TDE by Karl Robillard

"), TQString(), KMessageBox::AllowLink); } /** Ok pressed - save settings and exit */ void KSWindsSetup::slotOk() { TDEConfig* config = TDEGlobal::config(); config->setGroup("Settings"); TQString val; val.setNum( modeW->currentItem() ); config->writeEntry("Mode", val ); config->sync(); accept(); } #endif //---------------------------------------------------------------------------- #ifdef UNIT_TEST // moc SolarWinds.h -o SolarWinds.moc // g++ -g -DUNIT_TEST SolarWinds.cpp -I/usr/lib/qt3/include -lqt -L/usr/lib/qt3/lib -lGLU -lGL #include int main( int argc, char** argv ) { TQApplication app( argc, argv ); SWindsWidget w; app.setMainWidget( &w ); w.show(); return app.exec(); } #endif //EOF