'\" t .\" Title: compton .\" Author: [see the "AUTHORS" section] .\" Generator: DocBook XSL Stylesheets v1.76.1 .\" Date: 03/31/2014 .\" Manual: LOCAL USER COMMANDS .\" Source: compton nightly-20130421 .\" Language: English .\" .TH "COMPTON" "1" "03/31/2014" "compton nightly\-20130421" "LOCAL USER COMMANDS" .\" ----------------------------------------------------------------- .\" * Define some portability stuff .\" ----------------------------------------------------------------- .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .\" http://bugs.debian.org/507673 .\" http://lists.gnu.org/archive/html/groff/2009-02/msg00013.html .\" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" ----------------------------------------------------------------- .\" * set default formatting .\" ----------------------------------------------------------------- .\" disable hyphenation .nh .\" disable justification (adjust text to left margin only) .ad l .\" ----------------------------------------------------------------- .\" * MAIN CONTENT STARTS HERE * .\" ----------------------------------------------------------------- .SH "NAME" compton \- a compositor for X11 .SH "SYNOPSIS" .sp \fBcompton\fR [\fIOPTIONS\fR] .SH "WARNING" .sp This man page may be less up\-to\-date than the usage text in compton (compton \-h)\&. .SH "DESCRIPTION" .sp compton is a compositor based on Dana Jansens\*(Aq version of xcompmgr (which itself was written by Keith Packard)\&. It includes some improvements over the original xcompmgr, like window frame opacity and inactive window transparency\&. .SH "OPTIONS" .PP \fB\-h\fR, \fB\-\-help\fR .RS 4 Get the usage text embedded in program code, which may be more up\-to\-date than this man page\&. .RE .PP \fB\-d\fR \fIDISPLAY\fR .RS 4 Display to be managed\&. .RE .PP \fB\-r\fR \fIRADIUS\fR .RS 4 The blur radius for shadows, in pixels\&. (defaults to 12) .RE .PP \fB\-o\fR \fIOPACITY\fR .RS 4 The opacity of shadows\&. (0\&.0 \- 1\&.0, defaults to 0\&.75) .RE .PP \fB\-l\fR \fIOFFSET\fR .RS 4 The left offset for shadows, in pixels\&. (defaults to \-15) .RE .PP \fB\-t\fR \fIOFFSET\fR .RS 4 The top offset for shadows, in pixels\&. (defaults to \-15) .RE .PP \fB\-I\fR \fIOPACITY_STEP\fR .RS 4 Opacity change between steps while fading in\&. (0\&.01 \- 1\&.0, defaults to 0\&.028) .RE .PP \fB\-O\fR \fIOPACITY_STEP\fR .RS 4 Opacity change between steps while fading out\&. (0\&.01 \- 1\&.0, defaults to 0\&.03) .RE .PP \fB\-D\fR \fIMILLISECONDS\fR .RS 4 The time between steps in fade step, in milliseconds\&. (> 0, defaults to 10) .RE .PP \fB\-m\fR \fIOPACITY\fR .RS 4 Default opacity for dropdown menus and popup menus\&. (0\&.0 \- 1\&.0, defaults to 1\&.0) .RE .PP \fB\-c\fR .RS 4 Enabled client\-side shadows on windows\&. Note desktop windows (windows with \fI_NET_WM_WINDOW_TYPE_DESKTOP\fR) never get shadow\&. .RE .PP \fB\-C\fR .RS 4 Avoid drawing shadows on dock/panel windows\&. .RE .PP \fB\-z\fR .RS 4 Zero the part of the shadow\(cqs mask behind the window\&. Note this may not work properly on ARGB windows with fully transparent areas\&. .RE .PP \fB\-f\fR .RS 4 Fade windows in/out when opening/closing and when opacity changes, unless \fB\-\-no\-fading\-openclose\fR is used\&. .RE .PP \fB\-F\fR .RS 4 Equals \fB\-f\fR\&. Deprecated\&. .RE .PP \fB\-i\fR \fIOPACITY\fR .RS 4 Opacity of inactive windows\&. (0\&.1 \- 1\&.0, disabled by default) .RE .PP \fB\-e\fR \fIOPACITY\fR .RS 4 Opacity of window titlebars and borders\&. (0\&.1 \- 1\&.0, disabled by default) .RE .PP \fB\-G\fR .RS 4 Don\(cqt draw shadows on drag\-and\-drop windows\&. .RE .PP \fB\-b\fR .RS 4 Daemonize process\&. Fork to background after initialization\&. .RE .PP \fB\-S\fR .RS 4 Enable synchronous X operation (for debugging)\&. .RE .PP \fB\-\-config\fR \fIPATH\fR .RS 4 Look for configuration file at the path\&. See \fBCONFIGURATION FILES\fR section below for where compton looks for a configuration file by default\&. .RE .PP \fB\-\-write\-pid\-path\fR \fIPATH\fR .RS 4 Write process ID to a file\&. .RE .PP \fB\-\-shadow\-red\fR \fIVALUE\fR .RS 4 Red color value of shadow (0\&.0 \- 1\&.0, defaults to 0)\&. .RE .PP \fB\-\-shadow\-green\fR \fIVALUE\fR .RS 4 Green color value of shadow (0\&.0 \- 1\&.0, defaults to 0)\&. .RE .PP \fB\-\-shadow\-blue\fR \fIVALUE\fR .RS 4 Blue color value of shadow (0\&.0 \- 1\&.0, defaults to 0)\&. .RE .PP \fB\-\-inactive\-opacity\-override\fR .RS 4 Let inactive opacity set by \fB\-i\fR overrides the windows\*(Aq \fI_NET_WM_OPACITY\fR values\&. .RE .PP \fB\-\-active\-opacity\fR \fIOPACITY\fR .RS 4 Default opacity for active windows\&. (0\&.0 \- 1\&.0) .RE .PP \fB\-\-inactive\-dim\fR \fIVALUE\fR .RS 4 Dim inactive windows\&. (0\&.0 \- 1\&.0, defaults to 0\&.0) .RE .PP \fB\-\-mark\-wmwin\-focused\fR .RS 4 Try to detect WM windows (a non\-override\-redirect window with no child that has WM_STATE) and mark them as active\&. .RE .PP \fB\-\-mark\-ovredir\-focused\fR .RS 4 Mark override\-redirect windows that doesn\(cqt have a child window with WM_STATE focused\&. .RE .PP \fB\-\-no\-fading\-openclose\fR .RS 4 Do not fade on window open/close\&. .RE .PP \fB\-\-shadow\-ignore\-shaped\fR .RS 4 Do not paint shadows on shaped windows\&. Note shaped windows here means windows setting its shape through X Shape extension\&. Those using ARGB background is beyond our control\&. .RE .PP \fB\-\-detect\-rounded\-corners\fR .RS 4 Try to detect windows with rounded corners and don\(cqt consider them shaped windows\&. The accuracy is not very high, unfortunately\&. .RE .PP \fB\-\-detect\-client\-opacity\fR .RS 4 Detect \fI_NET_WM_OPACITY\fR on client windows, useful for window managers not passing \fI_NET_WM_OPACITY\fR of client windows to frame windows\&. .RE .PP \fB\-\-refresh\-rate\fR \fIREFRESH_RATE\fR .RS 4 Specify refresh rate of the screen\&. If not specified or 0, compton will try detecting this with X RandR extension\&. .RE .PP \fB\-\-vsync\fR \fIVSYNC_METHOD\fR .RS 4 Set VSync method\&. VSync methods currently available: .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} \fInone\fR: No VSync .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} \fIdrm\fR: VSync with \fIDRM_IOCTL_WAIT_VBLANK\fR\&. May only work on some drivers\&. .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} \fIopengl\fR: Try to VSync with \fISGI_video_sync\fR OpenGL extension\&. Only work on some drivers\&. .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} \fIopengl\-oml\fR: Try to VSync with \fIOML_sync_control\fR OpenGL extension\&. Only work on some drivers\&. .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} \fIopengl\-swc\fR: Try to VSync with \fISGI_swap_control\fR OpenGL extension\&. Only work on some drivers\&. Works only with GLX backend\&. Known to be most effective on many drivers\&. Does not actually control paint timing, only buffer swap is affected, so it doesn\(cqt have the effect of \fB\-\-sw\-opti\fR unlike other methods\&. Experimental\&. .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} \fIopengl\-mswc\fR: Try to VSync with \fIMESA_swap_control\fR OpenGL extension\&. Basically the same as \fIopengl\-swc\fR above, except the extension we use\&. .RE .sp (Note some VSync methods may not be enabled at compile time\&.) .RE .PP \fB\-\-vsync\-aggressive\fR .RS 4 Attempt to send painting request before VBlank and do XFlush() during VBlank\&. Reported to work pretty terribly\&. This switch may be lifted out at any moment\&. .RE .PP \fB\-\-alpha\-step\fR \fIVALUE\fR .RS 4 X Render backend: Step for pregenerating alpha pictures\&. (0\&.01 \- 1\&.0, defaults to 0\&.03) .RE .PP \fB\-\-dbe\fR .RS 4 Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing\&. Reported to have no effect, though\&. .RE .PP \fB\-\-paint\-on\-overlay\fR .RS 4 Painting on X Composite overlay window instead of on root window\&. .RE .PP \fB\-\-sw\-opti\fR .RS 4 Limit compton to repaint at most once every 1 / \fIrefresh_rate\fR second to boost performance\&. This should not be used with \fB\-\-vsync\fR drm/opengl/opengl\-oml as they essentially does \fB\-\-sw\-opti\fR\*(Aqs job already, unless you wish to specify a lower refresh rate than the actual value\&. .RE .PP \fB\-\-use\-ewmh\-active\-win\fR .RS 4 Use EWMH \fI_NET_ACTIVE_WINDOW\fR to determine currently focused window, rather than listening to \fIFocusIn\fR/\fIFocusOut\fR event\&. Might have more accuracy, provided that the WM supports it\&. .RE .PP \fB\-\-respect\-prop\-shadow\fR .RS 4 Respect \fI_COMPTON_SHADOW\fR\&. This a prototype\-level feature, which you must not rely on\&. .RE .PP \fB\-\-unredir\-if\-possible\fR .RS 4 Unredirect all windows if a full\-screen opaque window is detected, to maximize performance for full\-screen windows\&. Known to cause flickering when redirecting/unredirecting windows\&. \fB\-\-paint\-on\-overlay\fR may make the flickering less obvious\&. .RE .PP \fB\-\-unredir\-if\-possible\-delay\fR \fIMILLISECONDS\fR .RS 4 Delay before unredirecting the window, in milliseconds\&. Defaults to 0\&. .RE .PP \fB\-\-unredir\-if\-possible\-exclude\fR \fICONDITION\fR .RS 4 Conditions of windows that shouldn\(cqt be considered full\-screen for unredirecting screen\&. .RE .PP \fB\-\-shadow\-exclude\fR \fICONDITION\fR .RS 4 Specify a list of conditions of windows that should have no shadow\&. .RE .PP \fB\-\-fade\-exclude\fR \fICONDITION\fR .RS 4 Specify a list of conditions of windows that should not be faded\&. .RE .PP \fB\-\-focus\-exclude\fR \fICONDITION\fR .RS 4 Specify a list of conditions of windows that should always be considered focused\&. .RE .PP \fB\-\-inactive\-dim\-fixed\fR .RS 4 Use fixed inactive dim value, instead of adjusting according to window opacity\&. .RE .PP \fB\-\-detect\-transient\fR .RS 4 Use \fIWM_TRANSIENT_FOR\fR to group windows, and consider windows in the same group focused at the same time\&. .RE .PP \fB\-\-detect\-client\-leader\fR .RS 4 Use \fIWM_CLIENT_LEADER\fR to group windows, and consider windows in the same group focused at the same time\&. \fIWM_TRANSIENT_FOR\fR has higher priority if \fB\-\-detect\-transient\fR is enabled, too\&. .RE .PP \fB\-\-blur\-background\fR .RS 4 Blur background of semi\-transparent / ARGB windows\&. Bad in performance, with driver\-dependent behavior\&. The name of the switch may change without prior notifications\&. .RE .PP \fB\-\-blur\-background\-frame\fR .RS 4 Blur background of windows when the window frame is not opaque\&. Implies \fB\-\-blur\-background\fR\&. Bad in performance, with driver\-dependent behavior\&. The name may change\&. .RE .PP \fB\-\-blur\-background\-fixed\fR .RS 4 Use fixed blur strength rather than adjusting according to window opacity\&. .RE .PP \fB\-\-blur\-kern\fR \fIMATRIX\fR .RS 4 Specify the blur convolution kernel, with the following format: .sp .if n \{\ .RS 4 .\} .nf WIDTH,HEIGHT,ELE1,ELE2,ELE3,ELE4,ELE5\&.\&.\&. .fi .if n \{\ .RE .\} .sp The element in the center must not be included, it will be forever 1\&.0 or changing based on opacity, depending on whether you have \-\-blur\-background\-fixed\&. Yet the automatic adjustment of blur factor may not work well with a custom blur kernel\&. .sp A 7x7 Guassian blur kernel (sigma = 0\&.84089642) looks like: .sp .if n \{\ .RS 4 .\} .nf \-\-blur\-kern \*(Aq7,7,0\&.000003,0\&.000102,0\&.000849,0\&.001723,0\&.000849,0\&.000102,0\&.000003,0\&.000102,0\&.003494,0\&.029143,0\&.059106,0\&.029143,0\&.003494,0\&.000102,0\&.000849,0\&.029143,0\&.243117,0\&.493069,0\&.243117,0\&.029143,0\&.000849,0\&.001723,0\&.059106,0\&.493069,0\&.493069,0\&.059106,0\&.001723,0\&.000849,0\&.029143,0\&.243117,0\&.493069,0\&.243117,0\&.029143,0\&.000849,0\&.000102,0\&.003494,0\&.029143,0\&.059106,0\&.029143,0\&.003494,0\&.000102,0\&.000003,0\&.000102,0\&.000849,0\&.001723,0\&.000849,0\&.000102,0\&.000003\*(Aq .fi .if n \{\ .RE .\} .sp May also be one of the predefined kernels: 3x3box (default), 5x5box, 7x7box, 3x3gaussian, 5x5gaussian, 7x7gaussian, 9x9gaussian, 11x11gaussian\&. All Guassian kernels are generated with sigma = 0\&.84089642 \&. You may use the accompanied compton\-convgen\&.py to generate blur kernels\&. .RE .PP \fB\-\-blur\-background\-exclude\fR \fICONDITION\fR .RS 4 Exclude conditions for background blur\&. .RE .PP \fB\-\-resize\-damage\fR \fIINTEGER\fR .RS 4 Resize damaged region by a specific number of pixels\&. A positive value enlarges it while a negative one shrinks it\&. If the value is positive, those additional pixels will not be actually painted to screen, only used in blur calculation, and such\&. (Due to technical limitations, with \fB\-\-dbe\fR or \fB\-\-glx\-swap\-method\fR, those pixels will still be incorrectly painted to screen\&.) Primarily used to fix the line corruption issues of blur, in which case you should use the blur radius value here (e\&.g\&. with a 3x3 kernel, you should use \fB\-\-resize\-damage\fR 1, with a 5x5 one you use \fB\-\-resize\-damage\fR 2, and so on)\&. May or may not work with \-\-glx\-no\-stencil\&. Shrinking doesn\(cqt function correctly\&. .RE .PP \fB\-\-invert\-color\-include\fR \fICONDITION\fR .RS 4 Specify a list of conditions of windows that should be painted with inverted color\&. Resource\-hogging, and is not well tested\&. .RE .PP \fB\-\-opacity\-rule\fR \fIOPACITY\fR:\*(AqCONDITION\*(Aq .RS 4 Specify a list of opacity rules, in the format PERCENT:PATTERN, like 50:name *= "Firefox"\&. compton\-trans is recommended over this\&. Note we do not distinguish 100% and unset, and we don\(cqt make any guarantee about possible conflicts with other programs that set \fI_NET_WM_WINDOW_OPACITY\fR on frame or client windows\&. .RE .PP \fB\-\-shadow\-exclude\-reg\fR \fIGEOMETRY\fR .RS 4 Specify a X geometry that describes the region in which shadow should not be painted in, such as a dock window region\&. Use \-\-shadow\-exclude\-reg x10+0\-0, for example, if the 10 pixels on the bottom of the screen should not have shadows painted on\&. .RE .PP \fB\-\-xinerama\-shadow\-crop\fR .RS 4 Crop shadow of a window fully on a particular Xinerama screen to the screen\&. .RE .PP \fB\-\-backend\fR \fIBACKEND\fR .RS 4 Specify the backend to use: xrender or glx\&. GLX (OpenGL) backend generally has much superior performance as far as you have a graphic card/chip and driver\&. .RE .PP \fB\-\-glx\-no\-stencil\fR .RS 4 GLX backend: Avoid using stencil buffer, useful if you don\(cqt have a stencil buffer\&. Might cause incorrect opacity when rendering transparent content (but never practically happened) and may not work with \fB\-\-blur\-background\fR\&. My tests show a 15% performance boost\&. Recommended\&. .RE .PP \fB\-\-glx\-copy\-from\-front\fR .RS 4 GLX backend: Copy unmodified regions from front buffer instead of redrawing them all\&. My tests with nvidia\-drivers show a 10% decrease in performance when the whole screen is modified, but a 20% increase when only 1/4 is\&. My tests on nouveau show terrible slowdown\&. Useful with \-\-glx\-swap\-method, as well\&. .RE .PP \fB\-\-glx\-use\-copysubbuffermesa\fR .RS 4 GLX backend: Use \fIMESA_copy_sub_buffer\fR to do partial screen update\&. My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated\&. May break VSync and is not available on some drivers\&. Overrides \fB\-\-glx\-copy\-from\-front\fR\&. .RE .PP \fB\-\-glx\-no\-rebind\-pixmap\fR .RS 4 GLX backend: Avoid rebinding pixmap on window damage\&. Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe)\&. Recommended if it works\&. .RE .PP \fB\-\-glx\-swap\-method\fR undefined/exchange/copy/3/4/5/6/buffer\-age .RS 4 GLX backend: GLX buffer swap method we assume\&. Could be undefined (0), copy (1), exchange (2), 3\-6, or buffer\-age (\-1)\&. undefined is the slowest and the safest, and the default value\&. copy is fastest, but may fail on some drivers, 2\-6 are gradually slower but safer (6 is still faster than 0)\&. Usually, double buffer means 2, triple buffer means 3\&. buffer\-age means auto\-detect using \fIGLX_EXT_buffer_age\fR, supported by some drivers\&. Useless with \fB\-\-glx\-use\-copysubbuffermesa\fR\&. Partially breaks \-\-resize\-damage\&. Defaults to undefined\&. .RE .PP \fB\-\-glx\-use\-gpushader4\fR .RS 4 GLX backend: Use \fIGL_EXT_gpu_shader4\fR for some optimization on blur GLSL code\&. My tests on GTX 670 show no noticeable effect\&. .RE .PP \fB\-\-dbus\fR .RS 4 Enable remote control via D\-Bus\&. See the \fBD\-BUS API\fR section below for more details\&. .RE .PP \fB\-\-benchmark\fR \fICYCLES\fR .RS 4 Benchmark mode\&. Repeatedly paint until reaching the specified cycles\&. .RE .PP \fB\-\-benchmark\-wid\fR \fIWINDOW_ID\fR .RS 4 Specify window ID to repaint in benchmark mode\&. If omitted or is 0, the whole screen is repainted\&. .RE .SH "FORMAT OF CONDITIONS" .sp Some options accept a condition string to match certain windows\&. A condition string is formed by one or more conditions, joined by logical operators\&. .sp A condition with "exists" operator looks like this: .sp .if n \{\ .RS 4 .\} .nf [] : .fi .if n \{\ .RE .\} .sp With equals operator it looks like: .sp .if n \{\ .RS 4 .\} .nf [] : = .fi .if n \{\ .RE .\} .sp With greater\-than/less\-than operators it looks like: .sp .if n \{\ .RS 4 .\} .nf [] : .fi .if n \{\ .RE .\} .sp \fINEGATION\fR (optional) is one or more exclamation marks; .sp \fITARGET\fR is either a predefined target name, or the name of a window property to match\&. Supported predefined targets are id, x, y, x2 (x + widthb), y2, width, height, widthb (width + 2 * border), heightb, override_redirect, argb (whether the window has an ARGB visual), focused, wmwin (whether the window looks like a WM window, i\&.e\&. has no child window with WM_STATE and is not override\-redirected), client (ID of client window), window_type (window type in string), leader (ID of window leader), name, class_g (= WM_CLASS[1]), class_i (= WM_CLASS[0]), and role\&. .sp \fICLIENT/FRAME\fR is a single @ if the window attribute should be be looked up on client window, nothing if on frame window; .sp \fIINDEX\fR (optional) is the index number of the property to look up\&. For example, [2] means look at the third value in the property\&. Do not specify it for predefined targets\&. .sp \fIFORMAT\fR (optional) specifies the format of the property, 8, 16, or 32\&. On absence we use format X reports\&. Do not specify it for predefined or string targets\&. .sp \fITYPE\fR is a single character representing the type of the property to match for: c for \fICARDINAL\fR, a for \fIATOM\fR, w for \fIWINDOW\fR, d for \fIDRAWABLE\fR, s for \fISTRING\fR (and any other string types, such as \fIUTF8_STRING\fR)\&. Do not specify it for predefined targets\&. .sp \fIOP QUALIFIER\fR (optional), applicable only for equals operator, could be ? (ignore\-case)\&. .sp \fIMATCH TYPE\fR (optional), applicable only for equals operator, could be nothing (exact match), * (match anywhere), ^ (match from start), % (wildcard), or ~ (PCRE2 regular expression)\&. .sp \fIOPERATOR\fR is one of = (equals), <, >, <=, =>, or nothing (exists)\&. Exists operator checks whether a property exists on a window (but for predefined targets, exists means != 0 then)\&. .sp \fIPATTERN\fR is either an integer or a string enclosed by single or double quotes\&. Python\-3\-style escape sequences and raw string are supported in the string format\&. .sp Supported logical operators are && (and) and || (or)\&. && has higher precedence than ||, left\-to\-right associativity\&. Use parentheses to change precedence\&. .sp Examples: .sp .if n \{\ .RS 4 .\} .nf # If the window is focused focused focused = 1 # If the window is not override\-redirected !override_redirect override_redirect = false override_redirect != true override_redirect != 1 # If the window is a menu window_type *= "menu" _NET_WM_WINDOW_TYPE@:a *= "MENU" # If the window name contains "Firefox", ignore case name *?= "Firefox" _NET_WM_NAME@:s *?= "Firefox" # If the window name ends with "Firefox" name %= "*Firefox" name ~= "Firefox$" # If the window has a property _COMPTON_SHADOW with value 0, type CARDINAL, # format 32, value 0, on its frame window _COMPTON_SHADOW:32c = 0 # If the third value of _NET_FRAME_EXTENTS is less than 20, or there\*(Aqs no # _NET_FRAME_EXTENTS property on client window _NET_FRAME_EXTENTS@[2]:32c < 20 || !_NET_FRAME_EXTENTS@:32c # The pattern here will be parsed as "dd4" name = "\ex64\ex64\eo64" # The pattern here will be parsed as "\ex64\ex64\ex64" name = r"\ex64\ex64\eo64" .fi .if n \{\ .RE .\} .SH "LEGACY FORMAT OF CONDITIONS" .sp This is the old condition format we once used\&. Support of this format might be removed in the future\&. .sp .if n \{\ .RS 4 .\} .nf condition = TARGET:TYPE[FLAGS]:PATTERN .fi .if n \{\ .RE .\} .sp \fITARGET\fR is one of "n" (window name), "i" (window class instance), "g" (window general class), and "r" (window role)\&. .sp \fITYPE\fR is one of "e" (exact match), "a" (match anywhere), "s" (match from start), "w" (wildcard), and "p" (PCRE2 regular expressions, if compiled with the support)\&. .sp \fIFLAGS\fR could be a series of flags\&. Currently the only defined flag is "i" (ignore case)\&. .sp \fIPATTERN\fR is the actual pattern string\&. .SH "CONFIGURATION FILES" .sp compton could read from a configuration file if libconfig support is compiled in\&. If \fB\-\-config\fR is not used, compton will seek for a configuration file in $XDG_CONFIG_HOME/compton\&.conf (~/\&.config/compton\&.conf, usually), then ~/\&.compton\&.conf, then compton\&.conf under $XDG_DATA_DIRS (often /etc/xdg/compton\&.conf)\&. .sp compton uses general libconfig configuration file format\&. A sample configuration file is available as compton\&.sample\&.conf in the source tree\&. Most commandline switches each could be replaced with an option in configuration file, thus documented above\&. Window\-type\-specific settings are exposed only in configuration file and has the following format: .sp .if n \{\ .RS 4 .\} .nf wintypes: { WINDOW_TYPE = { fade = BOOL; shadow = BOOL; opacity = FLOAT; focus = BOOL; }; }; .fi .if n \{\ .RE .\} .sp \fIWINDOW_TYPE\fR is one of the 15 window types defined in EWMH standard: "unknown", "desktop", "dock", "toolbar", "menu", "utility", "splash", "dialog", "normal", "dropdown_menu", "popup_menu", "tooltip", "notify", "combo", and "dnd"\&. "fade" and "shadow" controls window\-type\-specific shadow and fade settings\&. "opacity" controls default opacity of the window type\&. "focus" controls whether the window of this type is to be always considered focused\&. (By default, all window types except "normal" and "dialog" has this on\&.) .SH "SIGNALS" .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} compton reinitializes itself upon receiving SIGUSR1\&. .RE .SH "D-BUS API" .sp It\(cqs possible to control compton via D\-Bus messages, by running compton with \fB\-\-dbus\fR and send messages to com\&.github\&.chjj\&.compton\&.\&. is the display used by compton, with all non\-alphanumeric characters transformed to underscores\&. For DISPLAY=:0\&.0 you should use com\&.github\&.chjj\&.compton\&._0_0, for example\&. .sp The D\-Bus methods and signals are not yet stable, thus undocumented right now\&. .SH "EXAMPLES" .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} Disable configuration file parsing: .sp .if n \{\ .RS 4 .\} .nf $ compton \-\-config /dev/null .fi .if n \{\ .RE .\} .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} Run compton with client\-side shadow and fading, disable shadow on dock windows and drag\-and\-drop windows: .sp .if n \{\ .RS 4 .\} .nf $ compton \-cCGf .fi .if n \{\ .RE .\} .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} Same thing as above, plus making inactive windows 80% transparent, making frame 80% transparent, don\(cqt fade on window open/close, enable software optimization, and fork to background: .sp .if n \{\ .RS 4 .\} .nf $ compton \-bcCGf \-i 0\&.8 \-e 0\&.8 \-\-no\-fading\-openclose \-\-sw\-opti .fi .if n \{\ .RE .\} .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} Draw white shadows: .sp .if n \{\ .RS 4 .\} .nf $ compton \-c \-\-shadow\-red 1 \-\-shadow\-green 1 \-\-shadow\-blue 1 .fi .if n \{\ .RE .\} .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} Avoid drawing shadows on wbar window: .sp .if n \{\ .RS 4 .\} .nf $ compton \-c \-\-shadow\-exclude \*(Aqclass_g = "wbar"\*(Aq .fi .if n \{\ .RE .\} .RE .sp .RS 4 .ie n \{\ \h'-04'\(bu\h'+03'\c .\} .el \{\ .sp -1 .IP \(bu 2.3 .\} Enable OpenGL SGI_swap_control VSync with GLX backend: .sp .if n \{\ .RS 4 .\} .nf $ compton \-\-backend glx \-\-vsync opengl\-swc .fi .if n \{\ .RE .\} .RE .SH "BUGS" .sp Please report any you find to https://github\&.com/chjj/compton \&. .SH "AUTHORS" .sp xcompmgr, originally written by Keith Packard, with contributions from Matthew Allum, Eric Anholt, Dan Doel, Thomas Luebking, Matthew Hawn, Ely Levy, Phil Blundell, and Carl Worth\&. Compton by Christopher Jeffrey, based on Dana Jansens\*(Aq original work, with contributions from Richard Grenville\&. .SH "RESOURCES" .sp Homepage: https://github\&.com/chjj/compton .SH "SEE ALSO" .sp \fBxcompmgr\fR(1), \fBcompton\-trans\fR(1)