/* This file is proposed to be part of the KDE libraries. * Copyright (C) 2003 Laur Ivan * * Many thanks to: * - Tim Jansen for the API updates and fixes. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License version 2 as published by the Free Software Foundation. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __FX_DATA #define __FX_DATA #include #define SHADOW_CONFIG_ENTRY TQString("ShadowParameters") #define SHADOW_TEXT_COLOR TQString("ShadowTextColor") #define SHADOW_TEXT_BACKGROUND TQString("ShadowTextBackground") // fallback configuration string #define DEFAULT_SHADOW_CONFIGURATION TQString("0,0,4.0,120.0,2,1,1,0,0,0") /** * This class is the implementation of a structure for the * various parameters required by the shadow class. * * One may afford this implementation since the shadow class is * designed to be used as singleton for an application. * @see KShadowEngine * @author laur.ivan@corvil.com * @since 3.2 */ class KDE_EXPORT KShadowSettings { public: /** * Specifies the order of the options. * @see fromString */ enum ConfigurationOrder { OFFSET_X = 0, OFFSET_Y = OFFSET_X + 1, MULTIPLICATION_FACTOR = OFFSET_Y + 1, MAX_OPACITY = MULTIPLICATION_FACTOR + 1, THICKNESS = MAX_OPACITY + 1, ALGORITHM = THICKNESS + 1, SELECTION_TYPE = ALGORITHM + 1 }; public: /** * The algorithm used. */ enum Algorithm { DefaultDecay = 1, ///< the default AXIS/DIAGONAL_FACTOR based alg DoubleLinearDecay, ///< decay factor is 1/dx+dy RadialDecay, ///< decay factor is 1/sqrt(dx*dx + dy*dy) NoDecay ///< decay factor is 1 always }; /** * The selected method used. */ enum SelectionType { InverseVideoOnSelection = 0, ///< when selected, the halo is on I/Video SelectionColorsOnSelection ///< the halo is made w/ selected colors }; /** * The default constructor. * Creates an object with default settings for all the variabless. */ KShadowSettings(); // load/save methods /** * Loads the configuration from a string. * @param the string to load from (comma-separated values) * @see ConfigurationOrder */ virtual void fromString(const TQString &s); /** * Saves the configuration to a string. * @return the configuration (comma-separated values) * @see ConfigurationOrder */ virtual TQString toString() const; // get methods /** * Returns the x offset of the shadow. * @return the x offset */ int offsetX() const; /** * Returns the y offset of the shadow. * @return the y offset */ int offsetY() const; /** * Returns the multiplication factor. * @return the multiplication factor */ double multiplicationFactor() const; /** * Returns the maximum opacity of the shadow. * @return the maximum opacity */ double maxOpacity() const; /** * Returns the thickness. * @return the thickness */ int thickness() const; /** * Returns the used algorithm. * @return the algorithm used */ Algorithm algorithm() const; /** * Returns the selection type used. * @return the selection type */ SelectionType selectionType() const; // set methods /** * Sets default values. */ virtual void setDefaults(); /** * Sets the used algorithm. * @param a the algorithm used */ virtual void setAlgorithm(Algorithm a); /** * Sets the multiplication factor. * @param mf the multiplication factor */ virtual void setMultiplicationFactor(double mf); /** * Sets the maximum opacity of the shadow. * @param mo the maximum opacity */ virtual void setMaxOpacity(double mo); /** * Sets the x offset of the shadow. * @param x the x offset */ virtual void setOffsetX(int x); /** * Sets the y offset of the shadow. * @param y the y offset */ virtual void setOffsetY(int y); /** * Sets the thickness. * @param t the thickness */ virtual void setThickness(int t); /** * Sets the selection type used. * @param s the selection type */ virtual void setSelectionType(SelectionType s); private: /* * The employed algorithm (see fxshadow.h) */ Algorithm _algorithm; /** * This is the multiplication factor for the resulted shadow */ double _multiplicationFactor; /** * The maximum permitted opacity for the shadow */ double _maxOpacity; /* * offsetX and offsetY are the x/y offsets of the shadow with * the mention that 0,0 is a centered shadow. */ int _offsetX; int _offsetY; /* * The shadow thickness: * shadow is this many pixels thicker than the text. */ int _thickness; /* * If the value is InverseVideoOnSelection, then the fg/bg * colours are swapped when the element is selected. * Otherwise, the selected fg/bg colors are used for text * as well */ SelectionType _selectionType; void *d; }; #endif