You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdebase/tdm/kfrontend/themer/tdmitem.h

274 lines
8.7 KiB

/*
* Copyright (C) 2003 by Unai Garro <ugarro@users.sourceforge.net>
* Copyright (C) 2004 by Enrico Ros <rosenric@dei.unipd.it>
* Copyright (C) 2004 by Stephan Kulow <coolo@kde.org>
* Copyright (C) 2004 by Oswald Buddenhagen <ossi@kde.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef TDMITEM_H
#define TDMITEM_H
#include <tqobject.h>
#include <tqvaluelist.h>
#include <tqrect.h>
#include <tqdom.h>
class KdmItem;
class KdmLayoutBox;
class KdmLayoutFixed;
class TQPainter;
class TQLayoutItem;
/** class KdmItem
* @short Base class for every tdmthemes' element.
*
* This class provides methods for arranging it and its children to the
* screen (see note below), painting the whole area or a sub-region using
* an opened painter, handling mouse events or events in general dispatching
* them to children and sending some signals to the root (for example on
* mouse click).
*
* KdmItem sits in a hierarchical top to bottom tree with signals that
* traverse the tree back from leafs (or inner nodes) to the root.
*
* To implement a KdmItem only a few virtual protected methods must be
* reimplemented, other virtual functions are there for convenience only -
* the default implementation should satisfy your needs.
*/
/**
* A note on layouting - how does it work?
* - setgeometry is called by parent (passing the new geometry)
* - item changes its geometry
* - if item embeds a widget, reposition it too
* - call children's box manager. box->update( my geom )
* - sum up the whole space taken by children (via *hint calls) if
* needed for box width / height computation. note that the computed
* geometry should be equal or similar to parent's geometry.
* - pad the rectangle bounding box' contents
* - for every child
* - if vertical
* ( use a top-to-bottom insertion, spacing insertion lines by
* children's individual height )
* - set up a zero height Parent (placed at the insertion line's
* position) and get Geom = child->placementHint( p )
* - set up child's Size using Parent's width and Geom's height.
* - call to child->setGeometry( Parent.topLeft, Size )
* - if horizontal
* - flows like the vertical one but uses a left-to-right insertion
* and insertion entry points are vertical lines
* - call to children's fix manager. fixed->update( my geom )
* - for every child
* - S = get child's geometry hint (and we'll give item the whole
* space it needs, without constraints)
* - call to child->setGeometry( S )
* - TODO: send a selective redraw signal also merging children's areas
*/
class KdmItem : public TQObject {
Q_OBJECT
friend class KdmThemer;
public:
/**
* Item constructor and destructor
*/
KdmItem( KdmItem *parent, const TQDomNode &node = TQDomNode(), const char *name = 0 );
KdmItem( TQWidget *parent, const TQDomNode &node = TQDomNode(), const char *name = 0 ); // for the root
virtual ~KdmItem();
/**
* Fixup the geometry of an item and its children (even if fixed
* or boxed ones). Note that this will generate repaint signals
* when needed. The default implementation should fit all needs.
*/
virtual void setGeometry( const TQRect &newGeometry, bool force );
/**
* Paint the item and its children using the given painter.
* This is the compositing core function. It buffers paint operations
* to speed up rendering of dynamic objects.
*/
void paint( TQPainter *painter, const TQRect &boundaries );
/**
* Update representation of contents and repaint.
*/
virtual void update();
/**
* Handle mouse motion and dispatch events to children. This
* leads to items prelighting, activation() on click and more..
*/
void mouseEvent( int x, int y, bool pressed = false, bool released = false );
/**
* Similar to sizeHint(..), this returns the area of the item
* given the @p parentGeometry. The default implementation
* takes into account geometric constraints and layoutings.
* @param parentGeometry the geometry of the caller item or a
* null rect if the geometry of the parent is not yet defined.
*/
virtual TQRect placementHint( const TQRect &parentGeometry );
/**
* Create the box layout manager; next children will be
* managed by the box layouter
*/
void setBoxLayout( const TQDomNode &node = TQDomNode() );
/**
* Create the fixed layout manager; next children will be
* in fixed position relative to this item
*/
void setFixedLayout( const TQDomNode &node = TQDomNode() );
TQString type() const { return itemType; }
void setType( const TQString &t ) { itemType = t; }
void setBaseDir( const TQString &bd ) { basedir = bd; }
TQString baseDir() const
{
if (basedir.isEmpty() && parent())
return static_cast<KdmItem *>( parent()->tqt_cast( "KdmItem" ) )->baseDir();
return basedir;
}
KdmItem *findNode( const TQString &id ) const;
KdmItem *findNodeByType( const TQString &type ) const;
virtual void setWidget( TQWidget *widget );
TQWidget *widget() const { return myWidget; }
virtual void setLayoutItem( TQLayoutItem *item );
virtual void hide( bool force = false );
virtual void show( bool force = false );
bool isHidden() const { return isShown != Shown; }
bool isExplicitlyHidden() const { return isShown == ExplicitlyHidden; }
TQRect rect() const { return area; }
TQWidget *parentWidget() const;
TQString getId() const { return id; }
signals:
void needUpdate( int x, int y, int w, int h );
void activated( const TQString &id );
protected slots:
void widgetGone();
void layoutItemGone();
protected:
/**
* Returns the optimal/minimal size for this item.
* This should be reimplemented in items like label and pixmap.
* @return (-1,-1) if no size can be determined (so it should
* default to parent's size).
*/
virtual TQSize sizeHint();
/**
* Low level graphical function to paint the item.
* All items must reimplement this function to draw themeselves
* (or a part of) into the @p image keeping inside the @p rect .
* Try to do this as fast as possible.
* @param painter the painter to draw the item with
* @param region the part of the the image to render
*/
virtual void drawContents( TQPainter *painter, const TQRect &region ) = 0;
/**
* Called when item changes its 'state' variable. This must
* handle item's repaint.
*/
virtual void statusChanged();
/**
* emits needUpdate( int, int, int, int ) with the full widget area.
*/
void needUpdate();
// This enum identifies in which state the item is
enum ItemState { Snormal, Sactive, Sprelight } state;
static KdmItem *currentActive;
// This struct can be filled in by derived items
struct {
bool incrementalPaint;
} properties;
// This is the placement of the item
TQRect area;
// This struct is filled in by KdmItem base class
enum DataType { DTnone, DTpixel, DTnpixel, DTpercent, DTbox };
struct {
enum DataType xType, yType, wType, hType;
int x;
int y;
int width;
int height;
TQString anchor;
} pos;
/* For internal use ONLY
* Add a child item. This function is called automatically
* when constructing an @p item with this as the parent.
*/
void addChildItem( KdmItem *item );
/* For internal use ONLY
* Parse type and value of an attribute (pos tag), a font or a
* color.
*/
void parseAttribute( const TQString &, int &, enum DataType & );
void parseFont( const TQString &, TQFont & );
void parseColor( const TQString &, TQColor & );
void inheritFromButton( KdmItem *button );
void init( const TQDomNode &node = TQDomNode(), const char *name = 0 );
TQString itemType, id;
TQValueList<KdmItem *> m_children;
int m_backgroundModifier;
// Layouting related variables
enum { MNone = 0, MFixed = 1, MBox = 2 } currentManager;
KdmLayoutBox *boxManager;
KdmLayoutFixed *fixedManager;
// Compositing related variables
TQImage *image;
// defines the directory the theme is in (may be present in the parent)
TQString basedir;
TQWidget *myWidget;
TQLayoutItem *myLayoutItem;
enum { InitialHidden, ExplicitlyHidden, Shown } isShown;
KdmItem *buttonParent;
};
#endif