=begin This is a ruby version of Jim Bublitz's pytde program, translated by Richard Dale =end =begin This template constructs an application with menus, toolbar and statusbar, HOWEVER it is not recommended this template actually be used. It presents the "KDE 1.0" method for constructing menus and toolbars - later versions of KDE have introduced better(easier and more powerful) methods for doing this job - see other menuapp*.rb templates for these methods =end =begin Copyright 2003 Jim Bublitz Terms and Conditions Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files(the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KDE::IND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of the copyright holder shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from the copyright holder. =end require 'Korundum' class MainWin < KDE::MainWindow TOOLBAR_NEW = 1 TOOLBAR_OPEN = 2 TOOLBAR_SAVE = 3 TOOLBAR_CUT = 4 TOOLBAR_COPY = 5 TOOLBAR_PASTE = 6 STATUSBAR_LEFT = 1 STATUSBAR_MIDDLE = 2 STATUSBAR_RIGHT = 3 slots 'slotNew()', 'slotOpen()', 'slotSave()', 'slotSaveAs()', 'slotPrint()', 'slotQuit()', 'slotUndo()', 'slotRedo()', 'slotCut()', 'slotCopy()', 'slotPaste()', 'slotFind()', 'slotFindNext()', 'slotReplace()', 'slotSpecial()' def initialize(*args) super initMenus() initToolBar() initStatusBar() end def initMenus() # Create a QPopupMenu - all menus are "popup" menus fileMenu = Qt::PopupMenu.new(self) # This is the "simple" KDE-1.0 way. It is not suggested that this # template actually be used in an application, but it's # provided to show the underlying mechanics of menu construction # that KDE makes much easier with other methods (see other # menuapp*.rb templates for usable examples) # All menu item strings are wrapped with i18n - this allows # internationalization # Predefined accelerators are in KDE::StdAccel - these are # the standard accelerators. For custom accelerators, use # KDE::Accel. All KDE::StdAccel methods are static, so there is no # need to instantiate KDE::StdAccel # "File" menu items fileMenu.insertItem(i18n("New"), self, SLOT('slotNew()'), Qt::KeySequence.new(KDE::StdAccel.openNew().keyCodeQt())) fileMenu.insertItem(i18n("Open"), self, SLOT('slotOpen()'), Qt::KeySequence.new(KDE::StdAccel.open().keyCodeQt())) fileMenu.insertSeparator() fileMenu.insertItem(i18n("Save"), self, SLOT('slotSave()'), Qt::KeySequence.new(KDE::StdAccel.save().keyCodeQt())) # KStdAccel doesn't have a standard accelerator for 'Save As', # so we omit it - insertItem uses the default value fileMenu.insertItem(i18n("SaveAs"), self, SLOT('slotSaveAs()')) # This inserts a line between groups of items in a menu fileMenu.insertSeparator() fileMenu.insertItem(i18n("Print"), self, SLOT('slotPrint()'), Qt::KeySequence.new(KDE::StdAccel.print().keyCodeQt())) fileMenu.insertSeparator() fileMenu.insertItem(i18n("&Quit"), self, SLOT('slotQuit()'), Qt::KeySequence.new(KDE::StdAccel.quit().keyCodeQt())) # Put fileMenu (as the File menu) into the menu bar # 'menuBar' is a predefined object owned by KDE::MainWindow menuBar().insertItem(i18n("&File"), fileMenu) editMenu = Qt::PopupMenu.new(self) # "Edit" menu items editMenu.insertItem(i18n("Undo"), self, SLOT('slotUndo()'), Qt::KeySequence.new(KDE::StdAccel.undo().keyCodeQt())) editMenu.insertItem(i18n("Redo"), self, SLOT('slotRedo()'), Qt::KeySequence.new(KDE::StdAccel.redo().keyCodeQt())) editMenu.insertSeparator() editMenu.insertItem(i18n("Cut"), self, SLOT('slotCut()'), Qt::KeySequence.new(KDE::StdAccel.cut().keyCodeQt())) editMenu.insertItem(i18n("Copy"), self, SLOT('slotCopy()'), Qt::KeySequence.new(KDE::StdAccel.copy().keyCodeQt())) editMenu.insertItem(i18n("Paste"), self, SLOT('slotPaste()'), Qt::KeySequence.new(KDE::StdAccel.paste().keyCodeQt())) editMenu.insertSeparator() editMenu.insertItem(i18n("Find"), self, SLOT('slotFind()'), Qt::KeySequence.new(KDE::StdAccel.find().keyCodeQt())) editMenu.insertItem(i18n("Find Next"), self, SLOT('slotFindNext()'), Qt::KeySequence.new(KDE::StdAccel.findNext().keyCodeQt())) editMenu.insertItem(i18n("Replace"), self, SLOT('slotReplace()'), Qt::KeySequence.new(KDE::StdAccel.replace().keyCodeQt())) # Put editMenu (as the Edit menu) into the menu bar menuBar().insertItem(i18n("&Edit"), editMenu) # Let KDE generate a nifty help menu # The KDE::AboutData/KDE::CmdLineArgs data from the main part of the program # will be used to generate the About dialog helpMenu = helpMenu("") menuBar().insertItem(i18n("&Help"), helpMenu) end def initToolBar() # KDE::IconLoader will make it easy to locate the standard KDE icons for # toolbar buttons. For custom icons, a complete path to the icon # (without the loadIcon call) is needed icons = KDE::IconLoader.new() # KDE::MainWindow owns at least one KDE::ToolBar instance, which is returned # by 'toolBar()'. To obtain additional toolbars, add an argument # to the call -- toolBar(1) will return another toolbar you can # add buttons to. # Add buttons to the toolbar. The icon name, id value (eg TOOLBAR_NEW), # signal to connect (eg clicked) and the slot to connect to all need # to be specified,as does the tooltip (the last string argument). There # are easier ways to do this - see other menuapp templates for easier # methods using KDE::Action/KDE::StdAction toolBar().insertButton(icons.loadIcon("filenew", KDE::Icon::Toolbar), TOOLBAR_NEW, SIGNAL("clicked(int)"), self, SLOT('slotNew()'), true, "New") toolBar().insertButton(icons.loadIcon("fileopen", KDE::Icon::Toolbar), TOOLBAR_OPEN, SIGNAL("clicked(int)"), self, SLOT('slotOpen()'), true, "Open") toolBar().insertButton(icons.loadIcon("filesave", KDE::Icon::Toolbar), TOOLBAR_SAVE, SIGNAL("clicked(int)"), self, SLOT('slotSave()'), true, "Save") toolBar().insertButton(icons.loadIcon("editcut", KDE::Icon::Toolbar), TOOLBAR_CUT, SIGNAL("clicked(int)"), self, SLOT('slotCut()'), true, "Cut") toolBar().insertButton(icons.loadIcon("editcopy", KDE::Icon::Toolbar), TOOLBAR_COPY, SIGNAL("clicked(int)"), self, SLOT('slotCopy()'), true, "Copy") toolBar().insertButton(icons.loadIcon("editpaste", KDE::Icon::Toolbar), TOOLBAR_PASTE, SIGNAL("clicked(int)"), self, SLOT('slotPaste()'), true, "Paste") end def initStatusBar() # KDE::MainWindow also owns a KDE::StatusBar instance. The first # call creates a KDE::StatusBar instance. See 'notImpl' below # for an example of writing to the status bar. You can # also add widgets (labels, progress bars, etc) to the # status bar statusBar().insertItem("", STATUSBAR_LEFT, 1000, true) statusBar().insertItem("", STATUSBAR_MIDDLE, 1000, true) statusBar().insertItem("", STATUSBAR_RIGHT, 1000, true) end #-------------------- slots ----------------------------------------------- # Slots which can be called from both the menu toolbar # have a second parameter with a default value (id = -1) # This is because menu signals expect to connect to a # slot that takes no arguments, while toolbar signals # expect to send a signal with an int argument for the # id of the toolbar button. The default value allows # both cases to work. def slotNew(id = -1) notImpl("New") end def slotOpen(id = -1) notImpl("Open") end def slotSave(id = -1) notImpl("Save") end def slotSaveAs() notImpl("Save As") end def slotPrint() notImpl("Print") end def slotQuit() notImpl("Qt::uit") end def slotUndo() notImpl("Undo") end def slotRedo() notImpl("Redo") end def slotCut(id = -1) notImpl("Cut") end def slotCopy(id = -1) notImpl("Copy") end def slotPaste(id = -1) notImpl("Paste") end def slotFind() notImpl("Find") end def slotFindNext() notImpl("Find Next") end def slotReplace() notImpl("Replace") end def notImpl(item = "Feature") statusBar().changeItem("#{item} not implemented", STATUSBAR_LEFT) KDE::MessageBox.error(self, "#{item} not implemented", "Not Implemented") statusBar().changeItem("", STATUSBAR_LEFT) end end #-------------------- main ------------------------------------------------ # See athe minimal.rb and basicapp.rb templates for # explantion of the basic app and main window setup # The following data is passed to KDE::CmdLineArgs, which in # turn makes it available to the "about" box in the Help # menu (when the Help menu is created as above) description = "A basic application template" version = "1.0" aboutData = KDE::AboutData.new("", "", version, description, KDE::AboutData::License_GPL, "(C) 2003 whoever the author is") aboutData.addAuthor("author1", "whatever they did", "email@somedomain") aboutData.addAuthor("author2", "they did something else", "another@email.address") KDE::CmdLineArgs.init(ARGV, aboutData) KDE::CmdLineArgs.addCmdLineOptions([["+files", "File to open", ""]]) app = KDE::Application.new() mainWindow = MainWin.new(nil, "main window") mainWindow.show app.exec